Commit Graph

266 Commits

Author SHA1 Message Date
Martin Prokoph
797ab519de Rebase on 1.20.1 2024-02-03 14:17:28 +01:00
Martin Prokoph
18df94c4e4 Merge pull request #259 from TeamMidnightDust/1.20.4
Backport changes from 1.9.0+
2024-02-03 13:16:41 +01:00
Martin Prokoph
566c26ac17 Bump version 2024-02-03 10:38:54 +01:00
Martin Prokoph
e203e26c3f Fix #255, #257 and likely #258 2024-02-03 10:21:37 +01:00
Martin Prokoph
797d1463a6 Update README.md
Add FAQ regarding orange controller names
2023-12-31 11:11:24 +01:00
Martin Prokoph
3e665a14fd MidnightControls 1.9.2 - Fix #251 2023-12-31 11:00:14 +01:00
Martin Prokoph
2b143c6bf1 Add automatic uploading to gradle script 2023-12-29 12:18:14 +01:00
Martin Prokoph
ab317f3d31 Touch-related fixes 2023-12-28 10:30:43 +01:00
Martin Prokoph
2c11a23914 Add new settings to options screen 2023-12-23 23:15:39 +01:00
Martin Prokoph
6df3e4454b Mixed input & Fix multiple issues
- Update to 1.20.4
- Touch can now be used in controller mode (especially nice on Steam Deck)
- Added option to choose between camera modes (Flat vs. Adaptive, addresses #232)
- Fixed broken button binding (#235)
2023-12-23 23:01:49 +01:00
Motschen
afee0b407d Fix #210 v1.9.0 2023-10-03 22:32:03 +02:00
Motschen
d32aefccac Wait for Wynntils keybinding registration
- When Wynntils is present, the keybindings are now loaded only after the keybinding category was created, allowing them to be handled by MidnightControls
2023-10-03 21:37:28 +02:00
Motschen
98797b03ea Get modded keybinds from vanilla instead of fabric
Additional keybinds are now loaded from the vanilla list instead of fabric's modded list
- Better support for mods not using the Fabric Keybinding API (Closes #218)
- Also now supports Forge mods via Sinytra Connector
- Added configurable list to exclude certain keybinds
2023-10-03 18:49:09 +02:00
Motschen
e1d53ee463 Completely rewritten joystick input
- Joystick input is now processed using polar coordinates, resulting in better accuracy and fixing tons of issues (Fixes #135, #138, #186 & #180)
- Camera movement is now way smoother by including the previous stick values in the calculation (Fixes #217 & #167)
- updateMappings() is now called asyncronously (Closes #219)
2023-10-03 17:36:30 +02:00
Motschen
233ae36343 Even more touchscreen improvements
- Fixed #222
Touch-specific improvements
- Interactive items can now be used correctly
- Drop button now works
- Most Keybinds will now work correctly while in touchscreen mode
- Added Touch category to simple options screen
2023-10-02 20:33:12 +02:00
Motschen
eb4f30913a Update pause button texture & version number 2023-09-30 21:23:43 +02:00
Motschen
1186c9c241 Another round of improvements
Mostly related to touch screen support
- Added selection outlines for Break-at-Finger mode
- Breaking blocks/interacting with entities will now just check if the target changed, not the finger position
- Added the ability to create custom touch buttons out of ButtonBindings
- Redesigned top touch buttons
- Added emote touch button when Emotecraft is installed
- Updated SpruceUI
- Removed old mixins
2023-09-30 20:27:03 +02:00
Martin Prokoph
de7cf8a307 Merge pull request #225 from m-jxx1/1.20
Update ko_kr.json
2023-09-30 10:13:49 +02:00
MJ
15510b5997 Update ko_kr.json 2023-09-25 13:28:32 +09:00
Motschen
cb56632ec4 Port to 1.20.2 & Revamp Touchscreen Input
- Port to 1.20.2
- Fixed virtual mouse cursor sometimes being hidden behind objects (closes #221)
- Touchscreen is now actually usable (in theory, I'll have to wait a few weeks for my tablet to arrive to test further)
  - Made it possible to place/break blocks and interact with entities
  - Added a touchscreen mode for interacting with entities and blocks at the position the click was registered at, not just at the crosshair
  - Added a close button to screens without their own back button
- Will be officially released when SpruceUI is updated
2023-09-23 23:13:13 +02:00
Martin Prokoph
9d11d08807 Merge pull request #215 from ImVietnam/patch-1
Add vi_vn.json
2023-09-23 12:18:07 +02:00
Martin Prokoph
54f731c7f0 Merge pull request #209 from notlin4/patch-2
Update Traditional Chinese
2023-09-23 12:17:17 +02:00
Martin Prokoph
3e3ab8743d Merge pull request #208 from kabliz/eyetracking
Eye Tracking Support, No-Hands Minecraft
2023-09-23 12:16:35 +02:00
I_am_Vietnam
ae3d6cc846 Update vi_vn.json 2023-07-04 11:10:33 +07:00
I_am_Vietnam
00c68004e8 Update vi_vn.json 2023-07-03 14:44:21 +07:00
I_am_Vietnam
f0f6a443bf Update vi_vn.json 2023-07-03 14:40:57 +07:00
I_am_Vietnam
d8ff51b3d3 Update vi_vn.json 2023-07-03 12:16:45 +07:00
I_am_Vietnam
0315784a47 Update vi_vn.json 2023-07-03 12:15:56 +07:00
I_am_Vietnam
3a4d23fb91 Update vi_vn.json 2023-07-03 11:36:46 +07:00
I_am_Vietnam
8bce9170a2 Update vi_vn.json 2023-07-03 11:10:15 +07:00
I_am_Vietnam
ec0c334d4a Create vi_vn.json 2023-07-03 11:05:26 +07:00
notlin4
b4209785e0 Update Traditional Chinese 2023-06-17 21:00:49 +08:00
notlin4
fa3d56eb25 Update Traditional Chinese 2023-06-17 20:57:46 +08:00
Kabliz
60bd283c4c Eye Tracking Support, Minecraft Without Hands
Add support for eye tracking hardware, eg the Tobii 5.
Add settings to toggle eye tracking in the settings menu.
Add settings to adjust the deadzone while looking at the crosshair.
Disable mouse raw input while eye tracking is in use, as these two modes are not compatible.
2023-06-11 14:53:36 -07:00
Motschen
889a5d8d58 MidnightControls 1.8.2 - 1.20 & Bug Fixes
- Update to 1.20
- Fix virtual mouse cursor not being visible
- Add option to hide the normal mouse cursor
2023-06-10 14:59:26 +02:00
Martin Prokoph
febf171b88 Merge pull request #195 from notlin4/patch-1
Update Traditional Chinese
2023-06-09 14:27:50 +02:00
notlin4
d133fed2f6 Update zh_tw.json 2023-04-29 21:36:37 +08:00
notlin4
9a61a13fb3 Update zh_tw.json 2023-04-27 18:00:34 +08:00
notlin4
e97223e316 Update zh_tw.json 2023-04-15 16:21:35 +08:00
notlin4
f16f7416ea Update Traditional Chinese 2023-04-15 16:20:26 +08:00
Motschen
c086ecfcef MidnightControls 1.8.1 - Bugfix and Ukrainian Translation
- Fixes #185 (Left joystick not working like a mouse when it's supposed to)
- Includes Ukrainian translation by @forditt (from #170)
v1.8.1
2023-03-18 18:53:21 +01:00
Motschen
66cdca30fe MidnightControls 1.8.0 - 1.19.4, New GUI handling, Better reacharound
- Port to 1.19.4
- Drastically improve GUI handling
  - Directions are now respected instead of acting like the Tab key (possible thanks to 1.19.4)
  - The new tabs can be navigated using the shoulder buttons
- Sodium and Iris now have way better controller navigation thanks to isXander's PRs to them
- Improved reacharound thanks to MonstoBusta
- Cleaner advanced options screen
- Better auto-detection of the Steam Deck
v1.8.0
2023-03-15 19:14:48 +01:00
Martin Prokoph
6e49667ada Merge pull request #178 from MonstoBusta/1.19.4-Atlas
Partially Rewrite Horizontal Reacharound
2023-03-15 14:21:53 +01:00
Martin Prokoph
d4c3208cee Merge branch '1.19.4' into 1.19.4-Atlas 2023-03-15 14:18:44 +01:00
Motschen
35a4fbee1b Many improvements for new GUI handling 2023-03-09 19:49:21 +01:00
MonstoBusta
2aac2ad4e7 Partially Rewrite Horizontal Reacharound
Replace use of BlockPos with Vec3d to allow double increased clamp on vector instead of integer.
2023-02-27 01:16:24 -06:00
Motschen
4b2919bfca Disable access widener 2023-02-15 11:13:21 +01:00
Motschen
1c999137ba Experimental port to 23w06a
Some stuff is still broken, but I managed to implement directional movement in screens
2023-02-15 11:11:39 +01:00
Motschen
d48952fec9 Fix YACL category switching with bumpers v1.7.3 2023-01-03 18:47:41 +01:00
Martin Prokoph
9deab7228d Merge pull request #144 from isXander/compat/yacl
YACL compatibility.
2023-01-03 17:25:21 +00:00