mirror of
https://github.com/TeamMidnightDust/MidnightControls.git
synced 2025-12-13 07:15:10 +01:00
Completely rewritten joystick input
- Joystick input is now processed using polar coordinates, resulting in better accuracy and fixing tons of issues (Fixes #135, #138, #186 & #180) - Camera movement is now way smoother by including the previous stick values in the calculation (Fixes #217 & #167) - updateMappings() is now called asyncronously (Closes #219)
This commit is contained in:
@@ -63,7 +63,7 @@ public class MidnightControlsConfig extends MidnightConfig {
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@Entry(category = "controller", name = "midnightcontrols.menu.left_dead_zone", isSlider = true, min = 0.05, max = 1) public static double leftDeadZone = 0.25;
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@Entry(category = "controller", name = "midnightcontrols.menu.invert_right_y_axis") public static boolean invertRightYAxis = false;
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@Entry(category = "controller", name = "midnightcontrols.menu.invert_right_x_axis") public static boolean invertRightXAxis = false;
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@Entry(category = "controller", name = "midnightcontrols.menu.rotation_speed", isSlider = true, min = 0, max = 100, precision = 10) public static double rotationSpeed = 40.0; //used for x-axis, name kept for compatibility
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@Entry(category = "controller", name = "midnightcontrols.menu.rotation_speed", isSlider = true, min = 0, max = 100, precision = 10) public static double rotationSpeed = 35.0; //used for x-axis, name kept for compatibility
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@Entry(category = "controller", name = "midnightcontrols.menu.y_axis_rotation_speed", isSlider = true, min = 0, max = 100, precision = 10) public static double yAxisRotationSpeed = rotationSpeed;
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@Entry(category = "screens", name = "midnightcontrols.menu.mouse_speed", isSlider = true, min = 0, max = 150, precision = 10) public static double mouseSpeed = 25.0;
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@Entry(category = "screens", name = "midnightcontrols.menu.joystick_as_mouse") public static boolean joystickAsMouse = false;
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@@ -101,7 +101,7 @@ public class MidnightControlsConfig extends MidnightConfig {
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@Entry(category = "controller", name = "Max analog value: Left Y", isSlider = true, min = .25f, max = 1.f) public static double maxAnalogValueLeftY = maxAnalogValues[1];
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@Entry(category = "controller", name = "Max analog value: Right X", isSlider = true, min = .25f, max = 1.f) public static double maxAnalogValueRightX = maxAnalogValues[2];
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@Entry(category = "controller", name = "Max analog value: Right Y", isSlider = true, min = .25f, max = 1.f) public static double maxAnalogValueRightY = maxAnalogValues[3];
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@Entry(category = "controller", name = "Trigger button fix") public static boolean triggerFix = true;
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@Entry(category = "controller", name = "Trigger button fix") public static boolean triggerFix = false;
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@Entry(category = "gameplay", name = "Enable Hints") public static boolean enableHints = true;
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@Entry(category = "screens", name = "Enable Shortcut in Controls Options") public static boolean shortcutInControls = true;
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@Entry(category = "misc", name = "Ring Bindings (WIP)") public static List<String> ringBindings = new ArrayList<>();
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@@ -23,6 +23,7 @@ import eu.midnightdust.midnightcontrols.client.gui.widget.ControllerControlsWidg
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import eu.midnightdust.midnightcontrols.client.mixin.*;
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import eu.midnightdust.midnightcontrols.client.ring.RingPage;
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import eu.midnightdust.midnightcontrols.client.util.HandledScreenAccessor;
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import eu.midnightdust.midnightcontrols.client.util.MathUtil;
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import eu.midnightdust.midnightcontrols.client.util.MouseAccessor;
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import dev.lambdaurora.spruceui.navigation.NavigationDirection;
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import dev.lambdaurora.spruceui.screen.SpruceScreen;
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@@ -35,7 +36,6 @@ import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.gui.Element;
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import net.minecraft.client.gui.ParentElement;
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import net.minecraft.client.gui.screen.Screen;
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import net.minecraft.client.gui.screen.TitleScreen;
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import net.minecraft.client.gui.screen.advancement.AdvancementTab;
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import net.minecraft.client.gui.screen.advancement.AdvancementsScreen;
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import net.minecraft.client.gui.screen.ingame.CreativeInventoryScreen;
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@@ -46,8 +46,6 @@ import net.minecraft.client.gui.screen.multiplayer.MultiplayerScreen;
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import net.minecraft.client.gui.screen.multiplayer.MultiplayerServerListWidget;
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import net.minecraft.client.gui.screen.world.WorldListWidget;
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import net.minecraft.client.gui.widget.*;
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import net.minecraft.client.input.Input;
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import net.minecraft.client.util.InputUtil;
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import net.minecraft.screen.slot.Slot;
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import net.minecraft.text.TranslatableTextContent;
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import net.minecraft.util.math.MathHelper;
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@@ -256,12 +254,33 @@ public class MidnightInput {
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InputManager.STATES.put(btn, state);
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}
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}
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MathUtil.PolarUtil polarLeft = new MathUtil.PolarUtil();
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MathUtil.PolarUtil polarRight = new MathUtil.PolarUtil();
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private void fetchAxeInput(@NotNull MinecraftClient client, @NotNull GLFWGamepadState gamepadState, boolean leftJoycon) {
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var buffer = gamepadState.axes();
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polarLeft.calculate(buffer.get(GLFW_GAMEPAD_AXIS_LEFT_X), buffer.get(GLFW_GAMEPAD_AXIS_LEFT_Y), 1, MidnightControlsConfig.leftDeadZone);
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float leftX = polarLeft.polarX;
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float leftY = polarLeft.polarY;
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polarRight.calculate(buffer.get(GLFW_GAMEPAD_AXIS_RIGHT_X), buffer.get(GLFW_GAMEPAD_AXIS_RIGHT_Y), 1, MidnightControlsConfig.rightDeadZone);
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float rightX = polarRight.polarX;
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float rightY = polarRight.polarY;
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for (int i = 0; i < buffer.limit(); i++) {
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int axis = leftJoycon ? ButtonBinding.controller2Button(i) : i;
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float value = buffer.get();
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if (MidnightControlsConfig.analogMovement) {
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switch (i) {
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case GLFW_GAMEPAD_AXIS_LEFT_X -> value = leftX;
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case GLFW_GAMEPAD_AXIS_LEFT_Y -> value = leftY;
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}
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}
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switch (i) {
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case GLFW_GAMEPAD_AXIS_RIGHT_X -> value = rightX;
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case GLFW_GAMEPAD_AXIS_RIGHT_Y -> value = rightY;
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}
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float absValue = Math.abs(value);
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if (i == GLFW.GLFW_GAMEPAD_AXIS_LEFT_Y)
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@@ -271,24 +290,26 @@ public class MidnightInput {
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if (!(client.currentScreen instanceof RingScreen || (MidnightControlsCompat.isEmotecraftPresent() && EmotecraftCompat.isEmotecraftScreen(client.currentScreen)))) this.handleAxe(client, axis, value, absValue, state);
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}
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if (client.currentScreen instanceof RingScreen || (MidnightControlsCompat.isEmotecraftPresent() && EmotecraftCompat.isEmotecraftScreen(client.currentScreen))) {
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float x = Math.abs(buffer.get(GLFW_GAMEPAD_AXIS_LEFT_X)) > MidnightControlsConfig.leftDeadZone ? buffer.get(GLFW_GAMEPAD_AXIS_LEFT_X) : 0;
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float y = Math.abs(buffer.get(GLFW_GAMEPAD_AXIS_LEFT_Y)) > MidnightControlsConfig.leftDeadZone ? buffer.get(GLFW_GAMEPAD_AXIS_LEFT_Y) : 0;
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float x = leftX;
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float y = leftY;
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if (x == 0 && y == 0) {
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x = Math.abs(buffer.get(GLFW_GAMEPAD_AXIS_RIGHT_X)) > MidnightControlsConfig.rightDeadZone ? buffer.get(GLFW_GAMEPAD_AXIS_RIGHT_X) : 0;
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y = Math.abs(buffer.get(GLFW_GAMEPAD_AXIS_RIGHT_Y)) > MidnightControlsConfig.rightDeadZone ? buffer.get(GLFW_GAMEPAD_AXIS_RIGHT_Y) : 0;
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x = rightX;
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y = rightY;
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}
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int index = -1;
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if (x < 0) {
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if (y < 0) index = 0;
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if (y == 0) index = 3;
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if (y > 0) index = 5;
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} else if (x == 0) {
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if (y < 0) index = 1;
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if (y > 0) index = 6;
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} else if (x > 0) {
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if (y < 0) index = 2;
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if (y == 0) index = 4;
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if (y > 0) index = 7;
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float border = 0.3f;
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if (x < -border) {
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index = 3;
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if (y < -border) index = 0;
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else if (y > border) index = 5;
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} else if (x > border) {
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index = 4;
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if (y < -border) index = 2;
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else if (y > border) index = 7;
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} else {
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if (y < -border) index = 1;
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else if (y > border) index = 6;
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}
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if (client.currentScreen instanceof RingScreen && index > -1) RingPage.selected = index;
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if (MidnightControlsCompat.isEmotecraftPresent() && EmotecraftCompat.isEmotecraftScreen(client.currentScreen)) EmotecraftCompat.handleEmoteSelector(index);
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@@ -448,7 +469,6 @@ public class MidnightInput {
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private void handleAxe(@NotNull MinecraftClient client, int axis, float value, float absValue, int state) {
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int asButtonState = value > .5f ? 1 : (value < -.5f ? 2 : 0);
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if (axis == GLFW_GAMEPAD_AXIS_LEFT_TRIGGER || axis == GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
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|| axis == ButtonBinding.controller2Button(GLFW.GLFW_GAMEPAD_AXIS_LEFT_TRIGGER)
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|| axis == ButtonBinding.controller2Button(GLFW.GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER)) {
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@@ -468,8 +488,12 @@ public class MidnightInput {
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}
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{
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boolean currentPlusState = asButtonState == 1;
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boolean currentMinusState = asButtonState == 2;
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boolean currentPlusState = value > getDeadZoneValue(axis);
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boolean currentMinusState = value < -getDeadZoneValue(axis);
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if (!MidnightControlsConfig.analogMovement && (axis == GLFW_GAMEPAD_AXIS_LEFT_X || axis == GLFW_GAMEPAD_AXIS_LEFT_Y)) {
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currentPlusState = asButtonState == 1;
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currentMinusState = asButtonState == 2;
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}
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var previousPlusState = InputManager.STATES.getOrDefault(ButtonBinding.axisAsButton(axis, true), ButtonState.NONE);
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var previousMinusState = InputManager.STATES.getOrDefault(ButtonBinding.axisAsButton(axis, false), ButtonState.NONE);
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@@ -495,9 +519,13 @@ public class MidnightInput {
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}
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}
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double deadZone = this.getDeadZoneValue(axis);
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float axisValue = absValue < deadZone ? 0.f : (float) (absValue - deadZone);
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axisValue /= (1.0 - deadZone);
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float axisValue = absValue;
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if (!MidnightControlsConfig.analogMovement) {
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double deadZone = this.getDeadZoneValue(axis);
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axisValue = (float) (absValue - deadZone);
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axisValue /= (1.0 - deadZone);
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axisValue *= deadZone;
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}
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axisValue = (float) Math.min(axisValue / MidnightControlsConfig.getAxisMaxValue(axis), 1);
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if (currentPlusState)
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@@ -597,8 +625,6 @@ public class MidnightInput {
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}
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}
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absValue -= deadZone;
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absValue /= (1.0 - deadZone);
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absValue = (float) MathHelper.clamp(absValue / MidnightControlsConfig.getAxisMaxValue(axis), 0.f, 1.f);
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if (client.currentScreen == null) {
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// Handles the look direction.
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@@ -746,6 +772,10 @@ public class MidnightInput {
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}
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return true;
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}
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private double prevX = 0;
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private double prevY = 0;
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private double xValue;
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private int xState;
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/**
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* Handles the look direction input.
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@@ -757,22 +787,38 @@ public class MidnightInput {
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*/
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public void handleLook(@NotNull MinecraftClient client, int axis, float value, int state) {
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// Handles the look direction.
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if (client.player != null) {
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double powValue = Math.pow(value, 2.0);
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if (axis == GLFW_GAMEPAD_AXIS_RIGHT_Y) {
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if (state == 2) {
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this.targetPitch = -MidnightControlsConfig.getRightYAxisSign() * (MidnightControlsConfig.yAxisRotationSpeed * powValue) * 0.11D;
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} else if (state == 1) {
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this.targetPitch = MidnightControlsConfig.getRightYAxisSign() * (MidnightControlsConfig.yAxisRotationSpeed * powValue) * 0.11D;
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}
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if (axis == GLFW_GAMEPAD_AXIS_RIGHT_X) {
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xValue = value;
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xState = state;
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return;
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}
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if (axis == GLFW_GAMEPAD_AXIS_RIGHT_Y && client.player != null) {
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double yStep = (MidnightControlsConfig.yAxisRotationSpeed / 100) * 0.6000000238418579 + 0.20000000298023224;
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double xStep = (MidnightControlsConfig.rotationSpeed / 100) * 0.6000000238418579 + 0.20000000298023224;
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double cursorDeltaX = 2 * xValue - this.prevX;
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double cursorDeltaY = 2 * value - this.prevY;
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boolean slowdown = client.options.getPerspective().isFirstPerson() && client.player.isUsingSpyglass();
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double x = cursorDeltaX * xStep * (slowdown ? xStep : 1);
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double y = cursorDeltaY * yStep * (slowdown ? yStep : 1);
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double powXValue = Math.pow(x, 2.0);
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double powYValue = Math.pow(y, 2.0);
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if (state == 2) {
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this.targetPitch = -MidnightControlsConfig.getRightYAxisSign() * (MidnightControlsConfig.yAxisRotationSpeed * powYValue) * 0.11D;
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} else if (state == 1) {
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this.targetPitch = MidnightControlsConfig.getRightYAxisSign() * (MidnightControlsConfig.yAxisRotationSpeed * powYValue) * 0.11D;
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}
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if (axis == GLFW_GAMEPAD_AXIS_RIGHT_X) {
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if (state == 2) {
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this.targetYaw = -MidnightControlsConfig.getRightXAxisSign() * (MidnightControlsConfig.rotationSpeed * powValue) * 0.11D;
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} else if (state == 1) {
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this.targetYaw = MidnightControlsConfig.getRightXAxisSign() * (MidnightControlsConfig.rotationSpeed * powValue) * 0.11D;
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}
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if (xState == 2) {
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this.targetYaw = -MidnightControlsConfig.getRightXAxisSign() * (MidnightControlsConfig.rotationSpeed * powXValue) * 0.11D;
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} else if (xState == 1) {
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this.targetYaw = MidnightControlsConfig.getRightXAxisSign() * (MidnightControlsConfig.rotationSpeed * powXValue) * 0.11D;
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}
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this.prevY = value;
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this.prevX = xValue;
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}
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}
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@@ -32,6 +32,7 @@ import java.util.Comparator;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Optional;
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import java.util.concurrent.CompletableFuture;
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import static org.lwjgl.BufferUtils.createByteBuffer;
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@@ -79,7 +80,7 @@ public record Controller(int id) implements Nameable {
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* @return the controller's name
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*/
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@Override
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public String getName() {
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public @NotNull String getName() {
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var name = this.isGamepad() ? GLFW.glfwGetGamepadName(this.id) : GLFW.glfwGetJoystickName(this.id);
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return name == null ? String.valueOf(this.id()) : name;
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}
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@@ -145,6 +146,9 @@ public record Controller(int id) implements Nameable {
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* Updates the controller mappings.
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*/
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public static void updateMappings() {
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CompletableFuture.supplyAsync(Controller::updateMappingsSync);
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}
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private static boolean updateMappingsSync() {
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try {
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MidnightControlsClient.get().log("Updating controller mappings...");
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File databaseFile = new File("config/gamecontrollerdatabase.txt");
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@@ -161,7 +165,7 @@ public record Controller(int id) implements Nameable {
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var database = ioResourceToBuffer(databaseFile.getPath(), 1024);
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if (database != null) GLFW.glfwUpdateGamepadMappings(database);
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if (!MidnightControlsClient.MAPPINGS_FILE.exists())
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return;
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return false;
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var buffer = ioResourceToBuffer(MidnightControlsClient.MAPPINGS_FILE.getPath(), 1024);
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if (buffer != null) GLFW.glfwUpdateGamepadMappings(buffer);
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} catch (IOException e) {
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@@ -199,5 +203,6 @@ public record Controller(int id) implements Nameable {
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controller.isGamepad()));
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}
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}
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return true;
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}
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}
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@@ -12,6 +12,7 @@ package eu.midnightdust.midnightcontrols.client.controller;
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import eu.midnightdust.midnightcontrols.client.ButtonState;
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import eu.midnightdust.midnightcontrols.client.MidnightControlsClient;
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import eu.midnightdust.midnightcontrols.client.MidnightControlsConfig;
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import eu.midnightdust.midnightcontrols.client.util.MathUtil;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.input.Input;
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import net.minecraft.client.network.ClientPlayerEntity;
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@@ -43,6 +44,7 @@ public final class MovementHandler implements PressAction {
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private float slowdownFactor = 1.f;
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private float movementForward = 0.f;
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private float movementSideways = 0.f;
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private MathUtil.PolarUtil polarUtil = new MathUtil.PolarUtil();
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private MovementHandler() {
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}
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@@ -53,8 +55,6 @@ public final class MovementHandler implements PressAction {
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* @param player The client player.
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*/
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public void applyMovement(@NotNull ClientPlayerEntity player) {
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double movementR, movementTheta;
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if (!this.shouldOverrideMovement)
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return;
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player.input.pressingForward = this.pressingForward;
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@@ -62,12 +62,9 @@ public final class MovementHandler implements PressAction {
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player.input.pressingLeft = this.pressingLeft;
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player.input.pressingRight = this.pressingRight;
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// Do an implicit square here
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movementR = this.slowdownFactor * (Math.pow(this.movementSideways, 2) + Math.pow(this.movementForward, 2));
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movementR = MathHelper.clamp(movementR, 0.f, 1.f);
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movementTheta = Math.atan2(this.movementForward, this.movementSideways);
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player.input.movementForward = (float) (movementR * Math.sin(movementTheta));
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player.input.movementSideways = (float) (movementR * Math.cos(movementTheta));
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polarUtil.calculate(this.movementSideways, this.movementForward, this.slowdownFactor);
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player.input.movementForward = polarUtil.polarY;
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player.input.movementSideways = polarUtil.polarX;
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this.shouldOverrideMovement = false;
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}
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@@ -432,6 +432,7 @@ public class TouchscreenOverlay extends Screen {
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if (result instanceof BlockHitResult blockHit && firstHitResult instanceof BlockHitResult firstBlock && blockHit.getBlockPos().equals(firstBlock.getBlockPos())) {
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if (MidnightControlsConfig.debug) System.out.println(blockHit.getBlockPos().toString());
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if (client.interactionManager.updateBlockBreakingProgress(blockHit.getBlockPos(), blockHit.getSide())) {
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client.particleManager.addBlockBreakingParticles(blockHit.getBlockPos(), blockHit.getSide());
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client.player.swingHand(Hand.MAIN_HAND);
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} else client.interactionManager.cancelBlockBreaking();
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firstHitResult = TouchUtils.getTargettedObject(mouseX, mouseY);
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@@ -0,0 +1,23 @@
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package eu.midnightdust.midnightcontrols.client.util;
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import net.minecraft.util.math.MathHelper;
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public class MathUtil {
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public static class PolarUtil {
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public float polarX;
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public float polarY;
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public PolarUtil() {}
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public void calculate(float x, float y, float speedFactor) {
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calculate(x, y, speedFactor, 0);
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}
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public void calculate(float x, float y, float speedFactor, double deadZone) {
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double inputR = Math.pow(x, 2) + Math.pow(y, 2);
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inputR = (Math.abs(speedFactor * MathHelper.clamp(inputR,0.f,1.f)));
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inputR = inputR < deadZone ? 0f : (inputR-deadZone) / (1f-deadZone);
|
||||
double inputTheta = Math.atan2(y, x);
|
||||
polarX = (float) (inputR *Math.cos(inputTheta));
|
||||
polarY = (float) (inputR *Math.sin(inputTheta));
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user