mirror of
https://github.com/TeamMidnightDust/Decorative.git
synced 2025-12-15 12:35:10 +01:00
A pool... how cool!
- Pool walls are now working with Polymer
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@@ -3,7 +3,9 @@ package eu.midnightdust.motschen.decorative.block;
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import com.mojang.serialization.MapCodec;
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import eu.midnightdust.motschen.decorative.DecorativeMain;
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import eu.midnightdust.motschen.decorative.blockstates.PoolShape;
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import eu.midnightdust.motschen.decorative.polymer.model.ItemDisplayPoolWallModel;
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import eu.pb4.factorytools.api.block.FactoryBlock;
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import eu.pb4.polymer.virtualentity.api.ElementHolder;
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import net.minecraft.block.AbstractBlock;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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@@ -15,6 +17,8 @@ import net.minecraft.block.Waterloggable;
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import net.minecraft.fluid.FluidState;
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import net.minecraft.fluid.Fluids;
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import net.minecraft.item.ItemPlacementContext;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.server.world.ServerWorld;
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import net.minecraft.sound.BlockSoundGroup;
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import net.minecraft.state.StateManager;
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import net.minecraft.state.property.BooleanProperty;
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@@ -26,6 +30,7 @@ import net.minecraft.util.math.Direction;
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import net.minecraft.util.shape.VoxelShape;
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import net.minecraft.util.shape.VoxelShapes;
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import net.minecraft.world.BlockView;
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import org.jetbrains.annotations.Nullable;
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public class PoolWall extends HorizontalFacingBlock implements Waterloggable, FactoryBlock {
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public static final DirectionProperty FACING = DoorBlock.FACING;
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@@ -149,6 +154,15 @@ public class PoolWall extends HorizontalFacingBlock implements Waterloggable, Fa
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// Polymer
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@Override
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public BlockState getPolymerBlockState(BlockState state) {
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return Blocks.STRUCTURE_VOID.getDefaultState();
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return state.get(WATERLOGGED) ? Blocks.WATER.getDefaultState() : Blocks.BARRIER.getDefaultState();
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}
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@Override
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public BlockState getPolymerBreakEventBlockState(BlockState state, ServerPlayerEntity player) {
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return Blocks.WHITE_CONCRETE.getDefaultState();
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}
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@Override
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public @Nullable ElementHolder createElementHolder(ServerWorld world, BlockPos pos, BlockState initialBlockState) {
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return new ItemDisplayPoolWallModel(initialBlockState);
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}
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}
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@@ -8,6 +8,7 @@ import eu.midnightdust.motschen.decorative.polymer.model.ItemDisplayDigitalClock
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import eu.midnightdust.motschen.decorative.polymer.model.ItemDisplayDirectionalModel;
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import eu.midnightdust.motschen.decorative.polymer.model.ItemDisplayDoubleLampModel;
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import eu.midnightdust.motschen.decorative.polymer.model.ItemDisplayLampModel;
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import eu.midnightdust.motschen.decorative.polymer.model.ItemDisplayPoolWallModel;
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public class PolymerSupport {
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public static void init() {
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@@ -19,5 +20,6 @@ public class PolymerSupport {
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ItemDisplayDoubleLampModel.initModels();
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ItemDisplayLampModel.initModels();
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ItemDisplayDirectionalModel.initModels();
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ItemDisplayPoolWallModel.initModels();
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}
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}
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@@ -0,0 +1,55 @@
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package eu.midnightdust.motschen.decorative.polymer.model;
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import eu.midnightdust.motschen.decorative.block.PoolWall;
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import eu.midnightdust.motschen.decorative.blockstates.PoolShape;
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import eu.midnightdust.motschen.decorative.config.DecorativeConfig;
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import eu.pb4.factorytools.api.resourcepack.BaseItemProvider;
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import eu.pb4.factorytools.api.virtualentity.BlockModel;
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import eu.pb4.factorytools.api.virtualentity.ItemDisplayElementUtil;
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import eu.pb4.polymer.virtualentity.api.attachment.BlockAwareAttachment;
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import eu.pb4.polymer.virtualentity.api.attachment.HolderAttachment;
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import eu.pb4.polymer.virtualentity.api.elements.ItemDisplayElement;
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import net.minecraft.block.BlockState;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.RotationAxis;
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import org.joml.Vector3f;
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import static eu.midnightdust.motschen.decorative.DecorativeMain.id;
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public class ItemDisplayPoolWallModel extends BlockModel {
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private final ItemDisplayElement main;
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public static ItemStack REGULAR;
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public static ItemStack CORNER;
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public static void initModels() {
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REGULAR = BaseItemProvider.requestModel(id("block/pool_wall"));
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CORNER = BaseItemProvider.requestModel(id("block/pool_wall_corner"));
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}
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public ItemDisplayPoolWallModel(BlockState state) {
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this.main = ItemDisplayElementUtil.createSimple(getModel(state));
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this.main.setDisplaySize(1, 1);
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this.main.setScale(new Vector3f(2));
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this.main.setRightRotation(RotationAxis.POSITIVE_Y.rotationDegrees(getRotation(state)));
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this.main.setViewRange((DecorativeConfig.viewDistance / 100f));
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this.addElement(this.main);
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}
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@Override
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public void notifyUpdate(HolderAttachment.UpdateType updateType) {
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if (updateType == BlockAwareAttachment.BLOCK_STATE_UPDATE) {
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var state = this.blockState();
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this.main.setRightRotation(RotationAxis.POSITIVE_Y.rotationDegrees(getRotation(state)));
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this.main.setItem(getModel(state));
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this.tick();
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}
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}
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public ItemStack getModel(BlockState state) {
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return state.get(PoolWall.SHAPE) == PoolShape.STRAIGHT ? REGULAR : CORNER;
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}
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public float getRotation(BlockState state) {
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return state.get(PoolWall.FACING).getHorizontal() * -90 + (state.get(PoolWall.SHAPE) == PoolShape.INNER_RIGHT ? 0 : 90);
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}
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}
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