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https://github.com/TeamMidnightDust/ThisRocks.git
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Official Polymer compatibility
- Based on my PolymerRocks compatibility patch, featuring many improvements over it - Less hardcoded object instances, allowing for easier addition of new variations
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@@ -1,6 +1,7 @@
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package eu.midnightdust.motschen.rocks.block;
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import eu.midnightdust.motschen.rocks.RocksMain;
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import eu.midnightdust.motschen.rocks.blockstates.RockVariation;
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import eu.midnightdust.motschen.rocks.blockstates.SeashellVariation;
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import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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import net.minecraft.block.*;
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@@ -46,21 +47,14 @@ public class Seashell extends Block implements Waterloggable {
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public BlockState getPlacementState(ItemPlacementContext itemPlacementContext) {
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FluidState fluidState = itemPlacementContext.getWorld().getFluidState(itemPlacementContext.getBlockPos());
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return Objects.requireNonNull(super.getPlacementState(itemPlacementContext))
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.with(SEASHELL_VARIATION, SeashellVariation.PINK).with(WATERLOGGED, fluidState.getFluid() == Fluids.WATER);
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.with(SEASHELL_VARIATION, SeashellVariation.values()[itemPlacementContext.getWorld().random.nextBetween(0, 2)])
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.with(WATERLOGGED, fluidState.getFluid() == Fluids.WATER);
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}
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@Override
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public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, BlockHitResult hit) {
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if (player.isCreative()) {
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if (state.get(SEASHELL_VARIATION) == SeashellVariation.YELLOW) {
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world.setBlockState(pos, state.with(SEASHELL_VARIATION, SeashellVariation.WHITE));
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}
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if (state.get(SEASHELL_VARIATION) == SeashellVariation.WHITE) {
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world.setBlockState(pos, state.with(SEASHELL_VARIATION, SeashellVariation.PINK));
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}
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if (state.get(SEASHELL_VARIATION) == SeashellVariation.PINK) {
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world.setBlockState(pos, state.with(SEASHELL_VARIATION, SeashellVariation.YELLOW));
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}
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world.setBlockState(pos, state.with(SEASHELL_VARIATION, state.get(SEASHELL_VARIATION).next()));
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return ActionResult.SUCCESS;
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}
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else return ActionResult.FAIL;
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