mirror of
https://github.com/TeamMidnightDust/ThisRocks.git
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- Based on my PolymerRocks compatibility patch, featuring many improvements over it - Less hardcoded object instances, allowing for easier addition of new variations
83 lines
3.7 KiB
Java
Executable File
83 lines
3.7 KiB
Java
Executable File
package eu.midnightdust.motschen.rocks.block;
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import eu.midnightdust.motschen.rocks.RocksMain;
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import eu.midnightdust.motschen.rocks.blockstates.RockVariation;
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import eu.midnightdust.motschen.rocks.blockstates.SeashellVariation;
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import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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import net.minecraft.block.*;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.fluid.FluidState;
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import net.minecraft.fluid.Fluids;
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import net.minecraft.item.ItemPlacementContext;
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import net.minecraft.sound.BlockSoundGroup;
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import net.minecraft.state.StateManager;
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import net.minecraft.state.property.BooleanProperty;
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import net.minecraft.state.property.EnumProperty;
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import net.minecraft.state.property.Properties;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.Hand;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.shape.VoxelShape;
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import net.minecraft.world.BlockView;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldAccess;
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import net.minecraft.world.WorldView;
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import java.util.Objects;
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public class Seashell extends Block implements Waterloggable {
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private static final VoxelShape SHAPE;
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private static final EnumProperty<SeashellVariation> SEASHELL_VARIATION = RocksMain.SEASHELL_VARIATION;
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public static final BooleanProperty WATERLOGGED = Properties.WATERLOGGED;
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public Seashell() {
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super(AbstractBlock.Settings.copy(Blocks.POPPY).nonOpaque().dynamicBounds().sounds(BlockSoundGroup.STONE));
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this.setDefaultState(this.stateManager.getDefaultState().with(SEASHELL_VARIATION, SeashellVariation.PINK).with(WATERLOGGED, false));
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}
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@Override
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public FluidState getFluidState(BlockState blockState_1) {
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return blockState_1.get(WATERLOGGED) ? Fluids.WATER.getStill(true) : super.getFluidState(blockState_1);
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}
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@Override
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public BlockState getPlacementState(ItemPlacementContext itemPlacementContext) {
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FluidState fluidState = itemPlacementContext.getWorld().getFluidState(itemPlacementContext.getBlockPos());
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return Objects.requireNonNull(super.getPlacementState(itemPlacementContext))
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.with(SEASHELL_VARIATION, SeashellVariation.values()[itemPlacementContext.getWorld().random.nextBetween(0, 2)])
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.with(WATERLOGGED, fluidState.getFluid() == Fluids.WATER);
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}
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@Override
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public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, BlockHitResult hit) {
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if (player.isCreative()) {
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world.setBlockState(pos, state.with(SEASHELL_VARIATION, state.get(SEASHELL_VARIATION).next()));
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return ActionResult.SUCCESS;
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}
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else return ActionResult.FAIL;
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}
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@Override
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protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
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builder.add(SEASHELL_VARIATION, WATERLOGGED);
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}
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@Override
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public VoxelShape getOutlineShape(BlockState state, BlockView view, BlockPos pos, ShapeContext context) {
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return SHAPE;
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}
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static {
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SHAPE = createCuboidShape(0, 0, 0, 16, 3, 16);
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}
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public boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos) {
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return world.getBlockState(pos.down()).isSideSolidFullSquare(world,pos,Direction.UP);
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}
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public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState newState, WorldAccess world, BlockPos pos, BlockPos posFrom) {
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return !state.canPlaceAt(world, pos) ? Blocks.AIR.getDefaultState() : super.getStateForNeighborUpdate(state, direction, newState, world, pos, posFrom);
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}
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protected boolean canReplace(BlockState state, ItemPlacementContext context) {return true;}
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}
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