feat: add collision handling to rotation
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@@ -50,7 +50,7 @@ public class Tetris {
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@Override
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public void run() {
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if (space.getCurrentTetromino() != null) {
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space.getCurrentTetromino().fall(1);
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space.getCurrentTetromino().fall();
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ui.getGamePanel().repaint();
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}
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}
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@@ -18,8 +18,8 @@ public class Tetromino {
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this.centerPos = Vec2i.of(2, 0);
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}
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public void fall(int length) {
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Vec2i newPos = centerPos.offset(Vec2i.of(0, length));
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public boolean fall() {
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Vec2i newPos = centerPos.offset(Vec2i.of(0, 1));
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if (collidesVertically(newPos)) {
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SoundEffect.BEEP.play();
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int[] affectedLines = new int[this.collision.length];
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@@ -32,9 +32,11 @@ public class Tetromino {
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Tetris.getSpace().increaseScore(20-fallLength);
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if (fallLength >= 1) Tetris.getSpace().spawnTetromino();
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else Tetris.stopGame();
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return false;
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}
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fallLength += 1;
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centerPos = newPos;
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return true;
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}
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public void move(int xOffset) {
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@@ -68,8 +70,8 @@ public class Tetromino {
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boolean collides = newPos.getX() < 0 || newPos.getX() + collision[0].length > Tetris.getSpace().getMapWidth(); // Side check
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if (!collides) { // Check for other tetrominos
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for (int i = 0; i < collision.length; i++) {
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int maxCollisionX = xOffset > 0 ? collision[i].length - 1 : 0;
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while (collision[i][maxCollisionX] == 0) maxCollisionX += xOffset > 0 ? -1 : 1; // Figure out the collision box's bounding
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int maxCollisionX = xOffset >= 0 ? collision[i].length - 1 : 0;
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while (collision[i][maxCollisionX] == 0) maxCollisionX += xOffset >= 0 ? -1 : 1; // Figure out the collision box's bounding
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if (newPos.getY()+maxCollisionX >= Tetris.getSpace().getMapHeight()) continue;
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collides |= Tetris.getSpace().getGameMap()[newPos.getY() + i][newPos.getX() + maxCollisionX] != null;
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@@ -88,7 +90,14 @@ public class Tetromino {
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newCollision[j][M-i-1] = collision[i][j];
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}
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}
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int[][] prevCollision = this.collision;
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this.collision = newCollision;
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int offset = 0;
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for (int i = 0; i < 4; i++) {
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if (collidesHorizontally(this.centerPos.offset(Vec2i.of(offset, 0)), -i)) offset = -i;
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}
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if (collidesVertically(this.centerPos.offset(Vec2i.of(offset, 0))) || collidesHorizontally(this.centerPos.offset(Vec2i.of(offset, 0)), offset)) this.collision = prevCollision;
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else this.centerPos = centerPos.offset(Vec2i.of(offset, 0));
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}
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public Color[] getLine(int line) {
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@@ -103,4 +112,10 @@ public class Tetromino {
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}
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return l;
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}
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public void fallToBottom() {
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while (true) {
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if (!fall()) break;
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}
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}
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}
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@@ -163,10 +163,10 @@ public class TetrisUI extends JFrame implements KeyListener {
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break;
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case KeyEvent.VK_DOWN:
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case KeyEvent.VK_S:
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Tetris.getSpace().getCurrentTetromino().fall(1);
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Tetris.getSpace().getCurrentTetromino().fall();
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break;
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case KeyEvent.VK_SPACE:
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Tetris.getSpace().getCurrentTetromino().fall(12);
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Tetris.getSpace().getCurrentTetromino().fallToBottom();
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break;
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}
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gamePanel.repaint();
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