- When Wynntils is present, the keybindings are now loaded only after the keybinding category was created, allowing them to be handled by MidnightControls
Additional keybinds are now loaded from the vanilla list instead of fabric's modded list
- Better support for mods not using the Fabric Keybinding API (Closes#218)
- Also now supports Forge mods via Sinytra Connector
- Added configurable list to exclude certain keybinds
- Joystick input is now processed using polar coordinates, resulting in better accuracy and fixing tons of issues (Fixes#135, #138, #186 & #180)
- Camera movement is now way smoother by including the previous stick values in the calculation (Fixes#217 & #167)
- updateMappings() is now called asyncronously (Closes#219)
- Fixed#222
Touch-specific improvements
- Interactive items can now be used correctly
- Drop button now works
- Most Keybinds will now work correctly while in touchscreen mode
- Added Touch category to simple options screen
Mostly related to touch screen support
- Added selection outlines for Break-at-Finger mode
- Breaking blocks/interacting with entities will now just check if the target changed, not the finger position
- Added the ability to create custom touch buttons out of ButtonBindings
- Redesigned top touch buttons
- Added emote touch button when Emotecraft is installed
- Updated SpruceUI
- Removed old mixins
- Port to 1.20.2
- Fixed virtual mouse cursor sometimes being hidden behind objects (closes#221)
- Touchscreen is now actually usable (in theory, I'll have to wait a few weeks for my tablet to arrive to test further)
- Made it possible to place/break blocks and interact with entities
- Added a touchscreen mode for interacting with entities and blocks at the position the click was registered at, not just at the crosshair
- Added a close button to screens without their own back button
- Will be officially released when SpruceUI is updated
Add support for eye tracking hardware, eg the Tobii 5.
Add settings to toggle eye tracking in the settings menu.
Add settings to adjust the deadzone while looking at the crosshair.
Disable mouse raw input while eye tracking is in use, as these two modes are not compatible.
- Port to 1.19.4
- Drastically improve GUI handling
- Directions are now respected instead of acting like the Tab key (possible thanks to 1.19.4)
- The new tabs can be navigated using the shoulder buttons
- Sodium and Iris now have way better controller navigation thanks to isXander's PRs to them
- Improved reacharound thanks to MonstoBusta
- Cleaner advanced options screen
- Better auto-detection of the Steam Deck
- Update to 1.19.3 (Tabbing through creative tabs behaves the same as before, that was hard)
- Add an option to move the chat input field to the top of the screen for better input on devices using an on-screen keyboard
- Add an option to make the left joystick behave like a mouse in every screen
- Add a button to more easily access the Advanced Config
- Fix diagonal movement speed (PR #113, thanks @dogtopus, closes#42)
- Toggle Sprint and Toggle Sneak can now be enabled separately just for controllers (closes#102)
- Added button binding profile support (closes#107)
- Fix button binding tooltips intersecting with chat on large GUI scales (closes#106)
- Add assets for non-licensed (numbered) PlayStation controllers (closes#110)
- Fix reacharound outline color
- Fix pixel error in legacy icons (closes#84)
- Fix creative flight being slow with Bedrockify installed (just disables the "disableFlyingMomentum" option on launch)