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https://github.com/TeamMidnightDust/MidnightControls.git
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fix: get debug hud toggle working correctly
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@@ -77,7 +77,7 @@ public class ButtonBinding {
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public static final ButtonBinding SCREENSHOT = new Builder("screenshot").buttons(GLFW_GAMEPAD_BUTTON_DPAD_UP, GLFW_GAMEPAD_BUTTON_A)
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public static final ButtonBinding SCREENSHOT = new Builder("screenshot").buttons(GLFW_GAMEPAD_BUTTON_DPAD_UP, GLFW_GAMEPAD_BUTTON_A)
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.action(InputHandlers::handleScreenshot).cooldown().register();
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.action(InputHandlers::handleScreenshot).cooldown().register();
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public static final ButtonBinding DEBUG_SCREEN = new Builder("debug_screen").buttons(GLFW_GAMEPAD_BUTTON_DPAD_UP, GLFW_GAMEPAD_BUTTON_B)
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public static final ButtonBinding DEBUG_SCREEN = new Builder("debug_screen").buttons(GLFW_GAMEPAD_BUTTON_DPAD_UP, GLFW_GAMEPAD_BUTTON_B)
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.action((client,binding,value,action) -> {if (action == ButtonState.PRESS) client.inGameHud.getDebugHud().toggleRenderingChart(); return true;}).cooldown().register();
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.action((client,binding,value,action) -> {if (action == ButtonState.PRESS) client.debugHudEntryList.setF3Enabled(!client.debugHudEntryList.isF3Enabled()); return true;}).cooldown().register();
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public static final ButtonBinding SLOT_DOWN = new Builder("slot_down").buttons(GLFW_GAMEPAD_BUTTON_DPAD_DOWN)
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public static final ButtonBinding SLOT_DOWN = new Builder("slot_down").buttons(GLFW_GAMEPAD_BUTTON_DPAD_DOWN)
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.action(InputHandlers.handleInventorySlotPad(1)).onlyInInventory().cooldown().register();
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.action(InputHandlers.handleInventorySlotPad(1)).onlyInInventory().cooldown().register();
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public static final ButtonBinding SLOT_LEFT = new Builder("slot_left").buttons(GLFW_GAMEPAD_BUTTON_DPAD_LEFT)
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public static final ButtonBinding SLOT_LEFT = new Builder("slot_left").buttons(GLFW_GAMEPAD_BUTTON_DPAD_LEFT)
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