From ffa1bb5a33d3e0f57ac432ab87a818b3f52b9993 Mon Sep 17 00:00:00 2001 From: Martin Prokoph Date: Wed, 1 Oct 2025 17:06:20 +0200 Subject: [PATCH] fix: get debug hud toggle working correctly --- .../midnightcontrols/client/controller/ButtonBinding.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/common/src/main/java/eu/midnightdust/midnightcontrols/client/controller/ButtonBinding.java b/common/src/main/java/eu/midnightdust/midnightcontrols/client/controller/ButtonBinding.java index 312c863..9018281 100644 --- a/common/src/main/java/eu/midnightdust/midnightcontrols/client/controller/ButtonBinding.java +++ b/common/src/main/java/eu/midnightdust/midnightcontrols/client/controller/ButtonBinding.java @@ -77,7 +77,7 @@ public class ButtonBinding { public static final ButtonBinding SCREENSHOT = new Builder("screenshot").buttons(GLFW_GAMEPAD_BUTTON_DPAD_UP, GLFW_GAMEPAD_BUTTON_A) .action(InputHandlers::handleScreenshot).cooldown().register(); public static final ButtonBinding DEBUG_SCREEN = new Builder("debug_screen").buttons(GLFW_GAMEPAD_BUTTON_DPAD_UP, GLFW_GAMEPAD_BUTTON_B) - .action((client,binding,value,action) -> {if (action == ButtonState.PRESS) client.inGameHud.getDebugHud().toggleRenderingChart(); return true;}).cooldown().register(); + .action((client,binding,value,action) -> {if (action == ButtonState.PRESS) client.debugHudEntryList.setF3Enabled(!client.debugHudEntryList.isF3Enabled()); return true;}).cooldown().register(); public static final ButtonBinding SLOT_DOWN = new Builder("slot_down").buttons(GLFW_GAMEPAD_BUTTON_DPAD_DOWN) .action(InputHandlers.handleInventorySlotPad(1)).onlyInInventory().cooldown().register(); public static final ButtonBinding SLOT_LEFT = new Builder("slot_left").buttons(GLFW_GAMEPAD_BUTTON_DPAD_LEFT)