🔖 LambdaControls v1.2.0: Fast block placement, virtual mouse, etc.

This commit is contained in:
LambdAurora
2020-06-27 18:40:35 +02:00
parent 756e7d102d
commit ff672f05a1
13 changed files with 273 additions and 26 deletions

View File

@@ -54,6 +54,7 @@ public class LambdaControlsClient extends LambdaControls implements ClientModIni
InputUtil.Type.KEYSYM, GLFW.GLFW_KEY_KP_4, "key.categories.movement").build();
public static final Identifier CONTROLLER_BUTTONS = new Identifier(LambdaControlsConstants.NAMESPACE, "textures/gui/controller_buttons.png");
public static final Identifier CONTROLLER_AXIS = new Identifier(LambdaControlsConstants.NAMESPACE, "textures/gui/controller_axis.png");
public static final Identifier CURSOR_TEXTURE = new Identifier(LambdaControlsConstants.NAMESPACE, "textures/gui/cursor.png");
public final LambdaControlsConfig config = new LambdaControlsConfig(this);
public final LambdaInput input = new LambdaInput(this);
private LambdaControlsHud hud;

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@@ -34,23 +34,25 @@ import static org.lwjgl.glfw.GLFW.GLFW_GAMEPAD_AXIS_LEFT_Y;
public class LambdaControlsConfig
{
// General
private static final ControlsMode DEFAULT_CONTROLS_MODE = ControlsMode.DEFAULT;
private static final boolean DEFAULT_AUTO_SWITCH_MODE = false;
private static final ControlsMode DEFAULT_CONTROLS_MODE = ControlsMode.DEFAULT;
private static final boolean DEFAULT_AUTO_SWITCH_MODE = false;
// HUD
private static final boolean DEFAULT_HUD_ENABLE = true;
private static final HudSide DEFAULT_HUD_SIDE = HudSide.LEFT;
private static final boolean DEFAULT_HUD_ENABLE = true;
private static final HudSide DEFAULT_HUD_SIDE = HudSide.LEFT;
// Gameplay
private static final boolean DEFAULT_FAST_BLOCK_INTERACTION = true;
private static final boolean DEFAULT_FLY_DRIFTING = false;
private static final boolean DEFAULT_FLY_VERTICAL_DRIFTING = true;
private static final boolean DEFAULT_FRONT_BLOCK_PLACING = false;
private static final boolean DEFAULT_FRONT_BLOCK_OUTLINE = true;
private static final boolean DEFAULT_FAST_BLOCK_INTERACTION = true;
private static final boolean DEFAULT_FLY_DRIFTING = false;
private static final boolean DEFAULT_FLY_VERTICAL_DRIFTING = true;
private static final boolean DEFAULT_FRONT_BLOCK_PLACING = false;
private static final boolean DEFAULT_FRONT_BLOCK_OUTLINE = true;
// Controller
private static final ControllerType DEFAULT_CONTROLLER_TYPE = ControllerType.DEFAULT;
private static final double DEFAULT_DEAD_ZONE = 0.25;
private static final double DEFAULT_ROTATION_SPEED = 40.0;
private static final double DEFAULT_MOUSE_SPEED = 25.0;
private static final boolean DEFAULT_UNFOCUSED_INPUT = false;
private static final ControllerType DEFAULT_CONTROLLER_TYPE = ControllerType.DEFAULT;
private static final double DEFAULT_DEAD_ZONE = 0.25;
private static final double DEFAULT_ROTATION_SPEED = 40.0;
private static final double DEFAULT_MOUSE_SPEED = 25.0;
private static final boolean DEFAULT_UNFOCUSED_INPUT = false;
private static final boolean DEFAULT_VIRTUAL_MOUSE = false;
private static final VirtualMouseSkin DEFAULT_VIRTUAL_MOUSE_SKIN = VirtualMouseSkin.DEFAULT_LIGHT;
private static final Pattern BUTTON_BINDING_PATTERN = Pattern.compile("(-?\\d+)\\+?");
@@ -66,6 +68,8 @@ public class LambdaControlsConfig
private double rotationSpeed;
private double mouseSpeed;
private boolean unfocusedInput;
private boolean virtualMouse;
private VirtualMouseSkin virtualMouseSkin;
// HUD settings.
private boolean hudEnable;
private HudSide hudSide;
@@ -98,6 +102,8 @@ public class LambdaControlsConfig
this.rotationSpeed = this.config.getOrElse("controller.rotation_speed", DEFAULT_ROTATION_SPEED);
this.mouseSpeed = this.config.getOrElse("controller.mouse_speed", DEFAULT_MOUSE_SPEED);
this.unfocusedInput = this.config.getOrElse("controller.unfocused_input", DEFAULT_UNFOCUSED_INPUT);
this.virtualMouse = this.config.getOrElse("controller.virtual_mouse", DEFAULT_VIRTUAL_MOUSE);
this.virtualMouseSkin = VirtualMouseSkin.byId(this.config.getOrElse("controller.virtual_mouse_skin", DEFAULT_VIRTUAL_MOUSE_SKIN.getName())).orElse(DEFAULT_VIRTUAL_MOUSE_SKIN);
// Controller controls.
InputManager.loadButtonBindings(this);
}
@@ -111,6 +117,7 @@ public class LambdaControlsConfig
this.config.set("controller.rotation_speed", this.rotationSpeed);
this.config.set("controller.mouse_speed", this.mouseSpeed);
this.config.set("controller.unfocused_input", this.unfocusedInput);
this.config.set("controller.virtual_mouse", this.virtualMouse);
this.config.save();
this.mod.log("Configuration saved.");
}
@@ -165,6 +172,8 @@ public class LambdaControlsConfig
this.setRotationSpeed(DEFAULT_ROTATION_SPEED);
this.setMouseSpeed(DEFAULT_MOUSE_SPEED);
this.setUnfocusedInput(DEFAULT_UNFOCUSED_INPUT);
this.setVirtualMouse(DEFAULT_VIRTUAL_MOUSE);
this.setVirtualMouseSkin(DEFAULT_VIRTUAL_MOUSE_SKIN);
// HUD
this.setHudEnabled(DEFAULT_HUD_ENABLE);
this.setHudSide(DEFAULT_HUD_SIDE);
@@ -577,6 +586,47 @@ public class LambdaControlsConfig
this.unfocusedInput = unfocusedInput;
}
/**
* Returns whether the mouse is virtual or not.
*
* @return True if the mouse is virtual, else false.
*/
public boolean hasVirtualMouse()
{
return this.virtualMouse;
}
/**
* Sets whether the mouse is virtual or not.
*
* @param virtualMouse True if the mouse is virtual, else false.
*/
public void setVirtualMouse(boolean virtualMouse)
{
this.virtualMouse = virtualMouse;
}
/**
* Gets the virtual mouse skin.
*
* @return The virtual mouse skin.
*/
public VirtualMouseSkin getVirtualMouseSkin()
{
return this.virtualMouseSkin;
}
/**
* Sets the virtual mouse skin.
*
* @param skin The virtual mouse skin.
*/
public void setVirtualMouseSkin(VirtualMouseSkin skin)
{
this.virtualMouseSkin = skin;
this.config.set("controller.virtual_mouse_skin", skin.getName());
}
/**
* Gets the right X axis sign.
*

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@@ -20,6 +20,7 @@ import me.lambdaurora.lambdacontrols.client.mixin.AdvancementsScreenAccessor;
import me.lambdaurora.lambdacontrols.client.mixin.CreativeInventoryScreenAccessor;
import me.lambdaurora.lambdacontrols.client.mixin.EntryListWidgetAccessor;
import me.lambdaurora.lambdacontrols.client.util.ContainerScreenAccessor;
import me.lambdaurora.lambdacontrols.client.util.MouseAccessor;
import me.lambdaurora.spruceui.SpruceLabelWidget;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
@@ -80,7 +81,6 @@ public class LambdaInput
// Cooldowns
private int actionGuiCooldown = 0;
private int ignoreNextA = 0;
// Sneak state.
private double targetYaw = 0.0;
private double targetPitch = 0.0;
private float prevXAxis = 0.F;
@@ -221,6 +221,9 @@ public class LambdaInput
if (client.currentScreen == null) {
this.mouseSpeedX = this.mouseSpeedY = 0.0F;
INPUT_MANAGER.resetMousePosition(windowWidth, windowHeight);
} else if (isScreenInteractive(client.currentScreen) && this.config.hasVirtualMouse()) {
((MouseAccessor) client.mouse).lambdacontrols_onCursorPos(client.getWindow().getHandle(), 0, 0);
INPUT_MANAGER.resetMouseTarget(client);
}
}
@@ -615,7 +618,7 @@ public class LambdaInput
}
}
private static boolean isScreenInteractive(@NotNull Screen screen)
public static boolean isScreenInteractive(@NotNull Screen screen)
{
return !(screen instanceof AdvancementsScreen || screen instanceof ContainerScreen || LambdaControlsCompat.requireMouseOnScreen(screen));
}

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@@ -0,0 +1,77 @@
/*
* Copyright © 2020 LambdAurora <aurora42lambda@gmail.com>
*
* This file is part of LambdaControls.
*
* Licensed under the MIT license. For more information,
* see the LICENSE file.
*/
package me.lambdaurora.lambdacontrols.client;
import net.minecraft.client.resource.language.I18n;
import org.aperlambda.lambdacommon.utils.Nameable;
import org.jetbrains.annotations.NotNull;
import java.util.Arrays;
import java.util.Optional;
/**
* Represents the virtual mouse skins.
*
* @version 1.2.0
* @since 1.2.0
*/
public enum VirtualMouseSkin implements Nameable
{
DEFAULT_LIGHT("default_light"),
DEFAULT_DARK("default_dark"),
SECOND_LIGHT("second_light"),
SECOND_DARK("second_dark");
private String name;
VirtualMouseSkin(String name) {
this.name = name;
}
/**
* Returns the next virtual mouse skin available.
*
* @return The next available virtual mouse skin.
*/
public VirtualMouseSkin next()
{
VirtualMouseSkin[] v = values();
if (v.length == this.ordinal() + 1)
return v[0];
return v[this.ordinal() + 1];
}
/**
* Gets the translated name of this controller type.
*
* @return The translated name of this controller type.
*/
public String getTranslatedName()
{
return I18n.translate("lambdacontrols.virtual_mouse.skin." + this.getName());
}
@Override
public @NotNull String getName()
{
return this.name;
}
/**
* Gets the controller type from its identifier.
*
* @param id The identifier of the controller type.
* @return The controller type if found, else empty.
*/
public static Optional<VirtualMouseSkin> byId(@NotNull String id)
{
return Arrays.stream(values()).filter(mode -> mode.getName().equalsIgnoreCase(id)).findFirst();
}
}

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@@ -30,7 +30,7 @@ import java.util.stream.Stream;
* Represents an input manager for controllers.
*
* @author LambdAurora
* @version 1.1.0
* @version 1.2.0
* @since 1.1.0
*/
public class InputManager
@@ -72,7 +72,8 @@ public class InputManager
if (this.prevTargetMouseX != this.targetMouseX || this.prevTargetMouseY != this.targetMouseY) {
double mouseX = this.prevTargetMouseX + (this.targetMouseX - this.prevTargetMouseX) * client.getTickDelta() + 0.5;
double mouseY = this.prevTargetMouseY + (this.targetMouseY - this.prevTargetMouseY) * client.getTickDelta() + 0.5;
GLFW.glfwSetCursorPos(client.getWindow().getHandle(), mouseX, mouseY);
if (!LambdaControlsClient.get().config.hasVirtualMouse())
GLFW.glfwSetCursorPos(client.getWindow().getHandle(), mouseX, mouseY);
((MouseAccessor) client.mouse).lambdacontrols_onCursorPos(client.getWindow().getHandle(), mouseX, mouseY);
}
}

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@@ -9,18 +9,24 @@
package me.lambdaurora.lambdacontrols.client.gui;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import me.lambdaurora.lambdacontrols.client.LambdaControlsClient;
import me.lambdaurora.lambdacontrols.client.controller.ButtonBinding;
import me.lambdaurora.lambdacontrols.client.util.ContainerScreenAccessor;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.font.TextRenderer;
import net.minecraft.client.gui.DrawableHelper;
import net.minecraft.client.gui.screen.ingame.ContainerScreen;
import net.minecraft.client.resource.language.I18n;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.container.Slot;
import org.aperlambda.lambdacommon.utils.Pair;
import org.jetbrains.annotations.NotNull;
import org.lwjgl.glfw.GLFW;
import java.util.Comparator;
import java.util.Optional;
/**
* Represents the LambdaControls renderer.
*
@@ -185,7 +191,7 @@ public class LambdaControlsRenderer
}
client.getTextureManager().bindTexture(axis ? LambdaControlsClient.CONTROLLER_AXIS : LambdaControlsClient.CONTROLLER_BUTTONS);
GlStateManager.disableDepthTest();
RenderSystem.disableDepthTest();
int assetSize = axis ? AXIS_SIZE : BUTTON_SIZE;
@@ -194,7 +200,7 @@ public class LambdaControlsRenderer
(float) buttonOffset, (float) (controllerType * (axis ? AXIS_SIZE : BUTTON_SIZE)),
assetSize, assetSize,
256, 256);
GlStateManager.enableDepthTest();
RenderSystem.enableDepthTest();
return ICON_SIZE;
}
@@ -222,4 +228,70 @@ public class LambdaControlsRenderer
{
return 15 + 5 + textRenderer.getStringWidth(action);
}
public static void renderVirtualCursor(@NotNull MatrixStack matrices, @NotNull MinecraftClient client)
{
if (!LambdaControlsClient.get().config.hasVirtualMouse() || client.currentScreen == null)
return;
int mouseX = (int) (client.mouse.getX() * (double) client.getWindow().getScaledWidth() / (double) client.getWindow().getWidth());
int mouseY = (int) (client.mouse.getY() * (double) client.getWindow().getScaledHeight() / (double) client.getWindow().getHeight());
boolean hoverSlot = false;
if (client.currentScreen instanceof ContainerScreen) {
ContainerScreen inventoryScreen = (ContainerScreen) client.currentScreen;
ContainerScreenAccessor accessor = (ContainerScreenAccessor) inventoryScreen;
int guiLeft = accessor.getX();
int guiTop = accessor.getY();
// Finds the closest slot in the GUI within 14 pixels.
int finalMouseX = mouseX;
int finalMouseY = mouseY;
Optional<Pair<Slot, Double>> closestSlot = inventoryScreen.getContainer().slots.parallelStream()
.map(slot -> {
int x = guiLeft + slot.xPosition + 8;
int y = guiTop + slot.yPosition + 8;
// Distance between the slot and the cursor.
double distance = Math.sqrt(Math.pow(x - finalMouseX, 2) + Math.pow(y - finalMouseY, 2));
return Pair.of(slot, distance);
}).filter(entry -> entry.value <= 9.0)
.min(Comparator.comparingDouble(p -> p.value));
if (closestSlot.isPresent()) {
Slot slot = closestSlot.get().key;
mouseX = guiLeft + slot.xPosition;
mouseY = guiTop + slot.yPosition;
hoverSlot = true;
}
}
if (!hoverSlot) {
mouseX -= 8;
mouseY -= 8;
}
drawCursor(matrices, mouseX, mouseY, hoverSlot, client);
}
/**
* Draws the virtual cursor.
*
* @param matrices The matrix stack.
* @param x X coordinate.
* @param y Y coordinate.
* @param hoverSlot True if hovering a slot, else false.
* @param client The client instance.
*/
public static void drawCursor(@NotNull MatrixStack matrices, int x, int y, boolean hoverSlot, @NotNull MinecraftClient client)
{
client.getTextureManager().bindTexture(LambdaControlsClient.CURSOR_TEXTURE);
RenderSystem.disableDepthTest();
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
DrawableHelper.blit(x, y, hoverSlot ? 16.F : 0.F, LambdaControlsClient.get().config.getVirtualMouseSkin().ordinal() * 16.F, 16, 16, 32, 64);
RenderSystem.enableDepthTest();
}
}

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@@ -58,6 +58,8 @@ public class LambdaControlsSettingsScreen extends Screen
private final Option invertsRightXAxis;
private final Option invertsRightYAxis;
private final Option unfocusedInputOption;
private final Option virtualMouseOption;
private final Option virtualMouseSkinOption;
// Hud options
private final Option hudEnableOption;
private final Option hudSideOption;
@@ -163,6 +165,12 @@ public class LambdaControlsSettingsScreen extends Screen
}, null, true);
this.unfocusedInputOption = new SpruceBooleanOption("lambdacontrols.menu.unfocused_input", this.mod.config::hasUnfocusedInput,
this.mod.config::setUnfocusedInput, new TranslatableText("lambdacontrols.tooltip.unfocused_input"), true);
this.virtualMouseOption = new SpruceBooleanOption("lambdacontrols.menu.virtual_mouse", this.mod.config::hasVirtualMouse,
this.mod.config::setVirtualMouse, new TranslatableText("lambdacontrols.tooltip.virtual_mouse"), true);
this.virtualMouseSkinOption = new SpruceCyclingOption("lambdacontrols.menu.virtual_mouse.skin",
amount -> this.mod.config.setVirtualMouseSkin(this.mod.config.getVirtualMouseSkin().next()),
option -> option.getDisplayPrefix() + this.mod.config.getVirtualMouseSkin().getTranslatedName(),
null);
// HUD options
this.hudEnableOption = new SpruceBooleanOption("lambdacontrols.menu.hud_enable", this.mod.config::isHudEnabled,
this.mod::setHudEnabled, new TranslatableText("lambdacontrols.tooltip.hud_enable"), true);
@@ -236,7 +244,8 @@ public class LambdaControlsSettingsScreen extends Screen
this.list.addSingleOptionEntry(this.secondControllerOption);
this.list.addOptionEntry(this.controllerTypeOption, this.deadZoneOption);
this.list.addOptionEntry(this.invertsRightXAxis, this.invertsRightYAxis);
this.list.addSingleOptionEntry(this.unfocusedInputOption);
this.list.addOptionEntry(this.unfocusedInputOption, this.virtualMouseOption);
this.list.addSingleOptionEntry(this.virtualMouseSkinOption);
this.list.addSingleOptionEntry(new ReloadControllerMappingsOption());
// HUD options
this.list.addSingleOptionEntry(new SpruceSeparatorOption("lambdacontrols.menu.title.hud", true, null));

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@@ -12,12 +12,14 @@ package me.lambdaurora.lambdacontrols.client.mixin;
import me.lambdaurora.lambdacontrols.LambdaControlsFeature;
import me.lambdaurora.lambdacontrols.client.LambdaControlsClient;
import me.lambdaurora.lambdacontrols.client.LambdaInput;
import me.lambdaurora.lambdacontrols.client.gui.LambdaControlsRenderer;
import me.lambdaurora.lambdacontrols.client.util.FrontBlockPlaceResultAccessor;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.network.ClientPlayerEntity;
import net.minecraft.client.network.ClientPlayerInteractionManager;
import net.minecraft.client.render.GameRenderer;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.item.BlockItem;
import net.minecraft.item.ItemStack;
@@ -128,6 +130,11 @@ public abstract class MinecraftClientMixin implements FrontBlockPlaceResultAcces
LambdaControlsClient.get().onRender((MinecraftClient) (Object) (this));
}
@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/GameRenderer;render(FJZ)V", shift = At.Shift.AFTER))
private void renderVirtualCursor(boolean fullRender, CallbackInfo ci) {
LambdaControlsRenderer.renderVirtualCursor(new MatrixStack(), (MinecraftClient) (Object) this);
}
@Inject(method = "disconnect(Lnet/minecraft/client/gui/screen/Screen;)V", at = @At("RETURN"))
private void onLeave(@Nullable Screen screen, CallbackInfo ci)
{

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@@ -11,6 +11,7 @@ package me.lambdaurora.lambdacontrols.client.mixin;
import me.lambdaurora.lambdacontrols.ControlsMode;
import me.lambdaurora.lambdacontrols.client.LambdaControlsClient;
import me.lambdaurora.lambdacontrols.client.LambdaControlsConfig;
import me.lambdaurora.lambdacontrols.client.util.MouseAccessor;
import net.minecraft.client.Mouse;
import org.spongepowered.asm.mixin.Mixin;
@@ -31,7 +32,8 @@ public abstract class MouseMixin implements MouseAccessor
@Inject(method = "lockCursor", at = @At("HEAD"), cancellable = true)
private void onMouseLocked(CallbackInfo ci)
{
if (LambdaControlsClient.get().config.getControlsMode() == ControlsMode.TOUCHSCREEN)
LambdaControlsConfig config = LambdaControlsClient.get().config;
if (config.getControlsMode() == ControlsMode.TOUCHSCREEN || config.hasVirtualMouse())
ci.cancel();
}
}

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@@ -100,6 +100,8 @@
"lambdacontrols.menu.title.hud": "HUD Options",
"lambdacontrols.menu.unbound": "Unbound",
"lambdacontrols.menu.unfocused_input": "Unfocused Input",
"lambdacontrols.menu.virtual_mouse": "Virtual Mouse",
"lambdacontrols.menu.virtual_mouse.skin": "Virtual Mouse Skin",
"lambdacontrols.narrator.unbound": "Unbound %s",
"lambdacontrols.not_bound": "Not bound",
"lambdacontrols.tooltip.auto_switch_mode": "If the controls mode should be switched to Controller automatically if one is connected.",
@@ -116,5 +118,10 @@
"lambdacontrols.tooltip.mouse_speed": "The controller's emulated mouse speed.",
"lambdacontrols.tooltip.rotation_speed": "The camera rotation speed in controller mode.",
"lambdacontrols.tooltip.reload_controller_mappings": "Reloads the controller mappings file.",
"lambdacontrols.tooltip.unfocused_input": "Allow controller input when the window is not focused."
"lambdacontrols.tooltip.unfocused_input": "Allow controller input when the window is not focused.",
"lambdacontrols.tooltip.virtual_mouse": "Enable the virtual mouse which is handful in the case of a splitscreen.",
"lambdacontrols.virtual_mouse.skin.default_light": "Default Light",
"lambdacontrols.virtual_mouse.skin.default_dark": "Default Dark",
"lambdacontrols.virtual_mouse.skin.second_light": "Second Light",
"lambdacontrols.virtual_mouse.skin.second_dark": "Second Dark"
}

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@@ -99,6 +99,8 @@
"lambdacontrols.menu.title.hud": "Options du HUD",
"lambdacontrols.menu.unbound": "Délier",
"lambdacontrols.menu.unfocused_input": "Entrée en fond",
"lambdacontrols.menu.virtual_mouse": "Souris virtuelle",
"lambdacontrols.menu.virtual_mouse.skin": "Apparence souris virtuelle",
"lambdacontrols.narrator.unbound": "Délier %s",
"lambdacontrols.not_bound": "Non défini",
"lambdacontrols.tooltip.auto_switch_mode": "Détermine si le mode de contrôle doit automatiquement changer sur Manette si une manette est connectée et inversement.",
@@ -114,5 +116,10 @@
"lambdacontrols.tooltip.mouse_speed": "Change la vitesse de la souris émulée par la manette.",
"lambdacontrols.tooltip.rotation_speed": "Change la vitesse de rotation de la caméra.",
"lambdacontrols.tooltip.reload_controller_mappings": "Recharge le fichier de configuration des manettes.",
"lambdacontrols.tooltip.unfocused_input": "Autorise les entrées manette quand la fenêtre n'est pas sélectionnée."
"lambdacontrols.tooltip.unfocused_input": "Autorise les entrées manette quand la fenêtre n'est pas sélectionnée.",
"lambdacontrols.tooltip.virtual_mouse": "Active la souris virtuelle qui est pratique dans le cas d'un écran partagé.",
"lambdacontrols.virtual_mouse.skin.default_light": "défaut clair",
"lambdacontrols.virtual_mouse.skin.default_dark": "défaut foncé",
"lambdacontrols.virtual_mouse.skin.second_light": "second clair",
"lambdacontrols.virtual_mouse.skin.second_dark": "second foncé"
}

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@@ -99,6 +99,8 @@
"lambdacontrols.menu.title.hud": "Options du HUD",
"lambdacontrols.menu.unbound": "Délier",
"lambdacontrols.menu.unfocused_input": "Entrée en fond",
"lambdacontrols.menu.virtual_mouse": "Souris virtuelle",
"lambdacontrols.menu.virtual_mouse.skin": "Apparence souris virtuelle",
"lambdacontrols.narrator.unbound": "Délier %s",
"lambdacontrols.not_bound": "Non défini",
"lambdacontrols.tooltip.auto_switch_mode": "Détermine si le mode de contrôle doit automatiquement changer sur Manette si une manette est connectée et inversement.",
@@ -114,5 +116,10 @@
"lambdacontrols.tooltip.mouse_speed": "Change la vitesse de la souris émulée par la manette.",
"lambdacontrols.tooltip.rotation_speed": "Change la vitesse de rotation de la caméra.",
"lambdacontrols.tooltip.reload_controller_mappings": "Recharge le fichier de configuration des manettes.",
"lambdacontrols.tooltip.unfocused_input": "Autorise les entrées manette quand la fenêtre n'est pas sélectionnée."
"lambdacontrols.tooltip.unfocused_input": "Autorise les entrées manette quand la fenêtre n'est pas sélectionnée.",
"lambdacontrols.tooltip.virtual_mouse": "Active la souris virtuelle qui est pratique dans le cas d'un écran partagé.",
"lambdacontrols.virtual_mouse.skin.default_light": "défaut clair",
"lambdacontrols.virtual_mouse.skin.default_dark": "défaut foncé",
"lambdacontrols.virtual_mouse.skin.second_light": "second clair",
"lambdacontrols.virtual_mouse.skin.second_dark": "second foncé"
}

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@@ -49,6 +49,10 @@ auto_switch_mode = false
invert_right_y_axis = false
# Allow unfocused input.
unfocused_input = false
# Virtual mouse.
virtual_mouse = false
# Virtual mouse skin
virtual_mouse_skin = "default_light"
# Controller controls.
[controller.controls]
# Attack control.