Completely rewritten joystick input

- Joystick input is now processed using polar coordinates, resulting in better accuracy and fixing tons of issues (Fixes #135, #138, #186 & #180)
- Camera movement is now way smoother by including the previous stick values in the calculation (Fixes #217 & #167)
- updateMappings() is now called asyncronously (Closes #219)
This commit is contained in:
Motschen
2023-10-03 17:36:30 +02:00
parent 233ae36343
commit e1d53ee463
6 changed files with 124 additions and 52 deletions

View File

@@ -23,6 +23,7 @@ import eu.midnightdust.midnightcontrols.client.gui.widget.ControllerControlsWidg
import eu.midnightdust.midnightcontrols.client.mixin.*;
import eu.midnightdust.midnightcontrols.client.ring.RingPage;
import eu.midnightdust.midnightcontrols.client.util.HandledScreenAccessor;
import eu.midnightdust.midnightcontrols.client.util.MathUtil;
import eu.midnightdust.midnightcontrols.client.util.MouseAccessor;
import dev.lambdaurora.spruceui.navigation.NavigationDirection;
import dev.lambdaurora.spruceui.screen.SpruceScreen;
@@ -35,7 +36,6 @@ import net.minecraft.client.MinecraftClient;
import net.minecraft.client.gui.Element;
import net.minecraft.client.gui.ParentElement;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.gui.screen.TitleScreen;
import net.minecraft.client.gui.screen.advancement.AdvancementTab;
import net.minecraft.client.gui.screen.advancement.AdvancementsScreen;
import net.minecraft.client.gui.screen.ingame.CreativeInventoryScreen;
@@ -46,8 +46,6 @@ import net.minecraft.client.gui.screen.multiplayer.MultiplayerScreen;
import net.minecraft.client.gui.screen.multiplayer.MultiplayerServerListWidget;
import net.minecraft.client.gui.screen.world.WorldListWidget;
import net.minecraft.client.gui.widget.*;
import net.minecraft.client.input.Input;
import net.minecraft.client.util.InputUtil;
import net.minecraft.screen.slot.Slot;
import net.minecraft.text.TranslatableTextContent;
import net.minecraft.util.math.MathHelper;
@@ -256,12 +254,33 @@ public class MidnightInput {
InputManager.STATES.put(btn, state);
}
}
MathUtil.PolarUtil polarLeft = new MathUtil.PolarUtil();
MathUtil.PolarUtil polarRight = new MathUtil.PolarUtil();
private void fetchAxeInput(@NotNull MinecraftClient client, @NotNull GLFWGamepadState gamepadState, boolean leftJoycon) {
var buffer = gamepadState.axes();
polarLeft.calculate(buffer.get(GLFW_GAMEPAD_AXIS_LEFT_X), buffer.get(GLFW_GAMEPAD_AXIS_LEFT_Y), 1, MidnightControlsConfig.leftDeadZone);
float leftX = polarLeft.polarX;
float leftY = polarLeft.polarY;
polarRight.calculate(buffer.get(GLFW_GAMEPAD_AXIS_RIGHT_X), buffer.get(GLFW_GAMEPAD_AXIS_RIGHT_Y), 1, MidnightControlsConfig.rightDeadZone);
float rightX = polarRight.polarX;
float rightY = polarRight.polarY;
for (int i = 0; i < buffer.limit(); i++) {
int axis = leftJoycon ? ButtonBinding.controller2Button(i) : i;
float value = buffer.get();
if (MidnightControlsConfig.analogMovement) {
switch (i) {
case GLFW_GAMEPAD_AXIS_LEFT_X -> value = leftX;
case GLFW_GAMEPAD_AXIS_LEFT_Y -> value = leftY;
}
}
switch (i) {
case GLFW_GAMEPAD_AXIS_RIGHT_X -> value = rightX;
case GLFW_GAMEPAD_AXIS_RIGHT_Y -> value = rightY;
}
float absValue = Math.abs(value);
if (i == GLFW.GLFW_GAMEPAD_AXIS_LEFT_Y)
@@ -271,24 +290,26 @@ public class MidnightInput {
if (!(client.currentScreen instanceof RingScreen || (MidnightControlsCompat.isEmotecraftPresent() && EmotecraftCompat.isEmotecraftScreen(client.currentScreen)))) this.handleAxe(client, axis, value, absValue, state);
}
if (client.currentScreen instanceof RingScreen || (MidnightControlsCompat.isEmotecraftPresent() && EmotecraftCompat.isEmotecraftScreen(client.currentScreen))) {
float x = Math.abs(buffer.get(GLFW_GAMEPAD_AXIS_LEFT_X)) > MidnightControlsConfig.leftDeadZone ? buffer.get(GLFW_GAMEPAD_AXIS_LEFT_X) : 0;
float y = Math.abs(buffer.get(GLFW_GAMEPAD_AXIS_LEFT_Y)) > MidnightControlsConfig.leftDeadZone ? buffer.get(GLFW_GAMEPAD_AXIS_LEFT_Y) : 0;
float x = leftX;
float y = leftY;
if (x == 0 && y == 0) {
x = Math.abs(buffer.get(GLFW_GAMEPAD_AXIS_RIGHT_X)) > MidnightControlsConfig.rightDeadZone ? buffer.get(GLFW_GAMEPAD_AXIS_RIGHT_X) : 0;
y = Math.abs(buffer.get(GLFW_GAMEPAD_AXIS_RIGHT_Y)) > MidnightControlsConfig.rightDeadZone ? buffer.get(GLFW_GAMEPAD_AXIS_RIGHT_Y) : 0;
x = rightX;
y = rightY;
}
int index = -1;
if (x < 0) {
if (y < 0) index = 0;
if (y == 0) index = 3;
if (y > 0) index = 5;
} else if (x == 0) {
if (y < 0) index = 1;
if (y > 0) index = 6;
} else if (x > 0) {
if (y < 0) index = 2;
if (y == 0) index = 4;
if (y > 0) index = 7;
float border = 0.3f;
if (x < -border) {
index = 3;
if (y < -border) index = 0;
else if (y > border) index = 5;
} else if (x > border) {
index = 4;
if (y < -border) index = 2;
else if (y > border) index = 7;
} else {
if (y < -border) index = 1;
else if (y > border) index = 6;
}
if (client.currentScreen instanceof RingScreen && index > -1) RingPage.selected = index;
if (MidnightControlsCompat.isEmotecraftPresent() && EmotecraftCompat.isEmotecraftScreen(client.currentScreen)) EmotecraftCompat.handleEmoteSelector(index);
@@ -448,7 +469,6 @@ public class MidnightInput {
private void handleAxe(@NotNull MinecraftClient client, int axis, float value, float absValue, int state) {
int asButtonState = value > .5f ? 1 : (value < -.5f ? 2 : 0);
if (axis == GLFW_GAMEPAD_AXIS_LEFT_TRIGGER || axis == GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
|| axis == ButtonBinding.controller2Button(GLFW.GLFW_GAMEPAD_AXIS_LEFT_TRIGGER)
|| axis == ButtonBinding.controller2Button(GLFW.GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER)) {
@@ -468,8 +488,12 @@ public class MidnightInput {
}
{
boolean currentPlusState = asButtonState == 1;
boolean currentMinusState = asButtonState == 2;
boolean currentPlusState = value > getDeadZoneValue(axis);
boolean currentMinusState = value < -getDeadZoneValue(axis);
if (!MidnightControlsConfig.analogMovement && (axis == GLFW_GAMEPAD_AXIS_LEFT_X || axis == GLFW_GAMEPAD_AXIS_LEFT_Y)) {
currentPlusState = asButtonState == 1;
currentMinusState = asButtonState == 2;
}
var previousPlusState = InputManager.STATES.getOrDefault(ButtonBinding.axisAsButton(axis, true), ButtonState.NONE);
var previousMinusState = InputManager.STATES.getOrDefault(ButtonBinding.axisAsButton(axis, false), ButtonState.NONE);
@@ -495,9 +519,13 @@ public class MidnightInput {
}
}
double deadZone = this.getDeadZoneValue(axis);
float axisValue = absValue < deadZone ? 0.f : (float) (absValue - deadZone);
axisValue /= (1.0 - deadZone);
float axisValue = absValue;
if (!MidnightControlsConfig.analogMovement) {
double deadZone = this.getDeadZoneValue(axis);
axisValue = (float) (absValue - deadZone);
axisValue /= (1.0 - deadZone);
axisValue *= deadZone;
}
axisValue = (float) Math.min(axisValue / MidnightControlsConfig.getAxisMaxValue(axis), 1);
if (currentPlusState)
@@ -597,8 +625,6 @@ public class MidnightInput {
}
}
absValue -= deadZone;
absValue /= (1.0 - deadZone);
absValue = (float) MathHelper.clamp(absValue / MidnightControlsConfig.getAxisMaxValue(axis), 0.f, 1.f);
if (client.currentScreen == null) {
// Handles the look direction.
@@ -746,6 +772,10 @@ public class MidnightInput {
}
return true;
}
private double prevX = 0;
private double prevY = 0;
private double xValue;
private int xState;
/**
* Handles the look direction input.
@@ -757,22 +787,38 @@ public class MidnightInput {
*/
public void handleLook(@NotNull MinecraftClient client, int axis, float value, int state) {
// Handles the look direction.
if (client.player != null) {
double powValue = Math.pow(value, 2.0);
if (axis == GLFW_GAMEPAD_AXIS_RIGHT_Y) {
if (state == 2) {
this.targetPitch = -MidnightControlsConfig.getRightYAxisSign() * (MidnightControlsConfig.yAxisRotationSpeed * powValue) * 0.11D;
} else if (state == 1) {
this.targetPitch = MidnightControlsConfig.getRightYAxisSign() * (MidnightControlsConfig.yAxisRotationSpeed * powValue) * 0.11D;
}
if (axis == GLFW_GAMEPAD_AXIS_RIGHT_X) {
xValue = value;
xState = state;
return;
}
if (axis == GLFW_GAMEPAD_AXIS_RIGHT_Y && client.player != null) {
double yStep = (MidnightControlsConfig.yAxisRotationSpeed / 100) * 0.6000000238418579 + 0.20000000298023224;
double xStep = (MidnightControlsConfig.rotationSpeed / 100) * 0.6000000238418579 + 0.20000000298023224;
double cursorDeltaX = 2 * xValue - this.prevX;
double cursorDeltaY = 2 * value - this.prevY;
boolean slowdown = client.options.getPerspective().isFirstPerson() && client.player.isUsingSpyglass();
double x = cursorDeltaX * xStep * (slowdown ? xStep : 1);
double y = cursorDeltaY * yStep * (slowdown ? yStep : 1);
double powXValue = Math.pow(x, 2.0);
double powYValue = Math.pow(y, 2.0);
if (state == 2) {
this.targetPitch = -MidnightControlsConfig.getRightYAxisSign() * (MidnightControlsConfig.yAxisRotationSpeed * powYValue) * 0.11D;
} else if (state == 1) {
this.targetPitch = MidnightControlsConfig.getRightYAxisSign() * (MidnightControlsConfig.yAxisRotationSpeed * powYValue) * 0.11D;
}
if (axis == GLFW_GAMEPAD_AXIS_RIGHT_X) {
if (state == 2) {
this.targetYaw = -MidnightControlsConfig.getRightXAxisSign() * (MidnightControlsConfig.rotationSpeed * powValue) * 0.11D;
} else if (state == 1) {
this.targetYaw = MidnightControlsConfig.getRightXAxisSign() * (MidnightControlsConfig.rotationSpeed * powValue) * 0.11D;
}
if (xState == 2) {
this.targetYaw = -MidnightControlsConfig.getRightXAxisSign() * (MidnightControlsConfig.rotationSpeed * powXValue) * 0.11D;
} else if (xState == 1) {
this.targetYaw = MidnightControlsConfig.getRightXAxisSign() * (MidnightControlsConfig.rotationSpeed * powXValue) * 0.11D;
}
this.prevY = value;
this.prevX = xValue;
}
}