clean: remove GlStateManager calls

This commit is contained in:
Martin Prokoph
2025-05-19 23:14:17 +02:00
parent 58fa3b5bc1
commit ccad5e1d44
2 changed files with 0 additions and 8 deletions

View File

@@ -9,8 +9,6 @@
package eu.midnightdust.midnightcontrols.client.gui;
import com.mojang.blaze3d.opengl.GlStateManager;
import com.mojang.blaze3d.platform.GLX;
import com.mojang.blaze3d.systems.RenderSystem;
import eu.midnightdust.midnightcontrols.ControlsMode;
import eu.midnightdust.midnightcontrols.client.enums.ControllerType;
@@ -171,8 +169,6 @@ public class MidnightControlsRenderer {
case GLFW.GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER + 100, GLFW.GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER + 200 -> buttonOffset = 10 * 15;
}
GlStateManager._disableDepthTest();
int assetSize = axis || (button >= 15 && button <= 18) ? AXIS_SIZE : BUTTON_SIZE;
RenderSystem.setShaderColor(1.f, second ? 0.f : 1.f, 1.f, 1.f);
@@ -181,7 +177,6 @@ public class MidnightControlsRenderer {
(float) buttonOffset, (float) (controllerType * assetSize),
assetSize, assetSize,
256, 256);
GlStateManager._enableDepthTest();
return ICON_SIZE;
}

View File

@@ -528,13 +528,10 @@ public class MidnightControlsSettingsScreen extends SpruceScreen {
float g = (float)(color.getGreen()) / 255.0F;
float b = (float)(color.getBlue()) / 255.0F;
float t = (float)(transparency) / 255.0F;
GlStateManager._enableBlend();
//GlStateManager._defaultBlendFunc();
vertexConsumer.vertex((float)x1, (float)y2, 0.0F).color(r, g, b, t);
vertexConsumer.vertex((float)x2, (float)y2, 0.0F).color(r, g, b, t);
vertexConsumer.vertex((float)x2, (float)y1, 0.0F).color(r, g, b, t);
vertexConsumer.vertex((float)x1, (float)y1, 0.0F).color(r, g, b, t);
GlStateManager._disableBlend();
context.draw();
}
}