diff --git a/common/src/main/java/eu/midnightdust/midnightcontrols/client/gui/MidnightControlsRenderer.java b/common/src/main/java/eu/midnightdust/midnightcontrols/client/gui/MidnightControlsRenderer.java index 9baa493..b30019b 100644 --- a/common/src/main/java/eu/midnightdust/midnightcontrols/client/gui/MidnightControlsRenderer.java +++ b/common/src/main/java/eu/midnightdust/midnightcontrols/client/gui/MidnightControlsRenderer.java @@ -9,8 +9,6 @@ package eu.midnightdust.midnightcontrols.client.gui; -import com.mojang.blaze3d.opengl.GlStateManager; -import com.mojang.blaze3d.platform.GLX; import com.mojang.blaze3d.systems.RenderSystem; import eu.midnightdust.midnightcontrols.ControlsMode; import eu.midnightdust.midnightcontrols.client.enums.ControllerType; @@ -171,8 +169,6 @@ public class MidnightControlsRenderer { case GLFW.GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER + 100, GLFW.GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER + 200 -> buttonOffset = 10 * 15; } - GlStateManager._disableDepthTest(); - int assetSize = axis || (button >= 15 && button <= 18) ? AXIS_SIZE : BUTTON_SIZE; RenderSystem.setShaderColor(1.f, second ? 0.f : 1.f, 1.f, 1.f); @@ -181,7 +177,6 @@ public class MidnightControlsRenderer { (float) buttonOffset, (float) (controllerType * assetSize), assetSize, assetSize, 256, 256); - GlStateManager._enableDepthTest(); return ICON_SIZE; } diff --git a/common/src/main/java/eu/midnightdust/midnightcontrols/client/gui/MidnightControlsSettingsScreen.java b/common/src/main/java/eu/midnightdust/midnightcontrols/client/gui/MidnightControlsSettingsScreen.java index cccff9e..c7bcf25 100644 --- a/common/src/main/java/eu/midnightdust/midnightcontrols/client/gui/MidnightControlsSettingsScreen.java +++ b/common/src/main/java/eu/midnightdust/midnightcontrols/client/gui/MidnightControlsSettingsScreen.java @@ -528,13 +528,10 @@ public class MidnightControlsSettingsScreen extends SpruceScreen { float g = (float)(color.getGreen()) / 255.0F; float b = (float)(color.getBlue()) / 255.0F; float t = (float)(transparency) / 255.0F; - GlStateManager._enableBlend(); - //GlStateManager._defaultBlendFunc(); vertexConsumer.vertex((float)x1, (float)y2, 0.0F).color(r, g, b, t); vertexConsumer.vertex((float)x2, (float)y2, 0.0F).color(r, g, b, t); vertexConsumer.vertex((float)x2, (float)y1, 0.0F).color(r, g, b, t); vertexConsumer.vertex((float)x1, (float)y1, 0.0F).color(r, g, b, t); - GlStateManager._disableBlend(); context.draw(); } }