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Merge pull request #272 from kabliz/eye_tracking_range_combat
Improved Range Combat While Eye Tracking
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@@ -115,8 +115,15 @@ public abstract class MouseMixin implements MouseAccessor {
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cursorXSmoother.clear();
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cursorYSmoother.clear();
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}
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net.minecraft.item.ItemStack items = client.player != null ? client.player.getActiveItem() : net.minecraft.item.ItemStack.EMPTY;
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boolean isUsingLongRangedTool = (leftButtonClicked &&
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items.getUseAction() == net.minecraft.util.UseAction.BOW &&
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items.getUseAction() == net.minecraft.util.UseAction.CROSSBOW &&
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items.getUseAction() == net.minecraft.util.UseAction.SPEAR)
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items.getItem() instanceof net.minecraft.item.ThrowablePotionItem;
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EyeTrackerHandler.updateMouseWithEyeTracking(x + cursorDeltaX, y + cursorDeltaY, client,
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glfwTime, leftButtonClicked, cursorXSmoother, cursorYSmoother);
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glfwTime, leftButtonClicked, isUsingLongRangedTool, cursorXSmoother, cursorYSmoother);
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glfwTime = GlfwUtil.getTime();
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cursorDeltaX = 0.0;
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cursorDeltaY = 0.0;
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@@ -15,6 +15,7 @@ public class EyeTrackerHandler {
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MinecraftClient client,
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double lastMouseUpdateTime,
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boolean holdingLeftMouseButton,
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boolean usingLongRangedTool,
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SmoothUtil smoothX,
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SmoothUtil smoothY
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) {
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@@ -45,7 +46,7 @@ public class EyeTrackerHandler {
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} else {
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frameScalar = moveScalar;
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}
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if(holdingLeftMouseButton){
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if(holdingLeftMouseButton && !usingLongRangedTool) {
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frameScalar *= 0.5; //Don't move the camera so much while mining. It's annoying.
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}
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@@ -68,7 +69,8 @@ public class EyeTrackerHandler {
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if (client.options.getInvertYMouse().getValue()) {
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invertY = -1.0;
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}
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if (client.player != null && moveMagnitude > MidnightControlsConfig.eyeTrackerDeadzone) {
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boolean notInDeadzone = (moveMagnitude > MidnightControlsConfig.eyeTrackerDeadzone) && !usingLongRangedTool;
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if (client.player != null && notInDeadzone) {
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client.player.changeLookDirection(moveX, moveY * invertY);
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client.getTutorialManager().onUpdateMouse(moveX, moveY);
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}
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