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https://github.com/TeamMidnightDust/MidnightControls.git
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Fix handler naming
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@@ -1,10 +1,9 @@
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package eu.midnightdust.midnightcontrols.client.virtualkeyboard;
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import com.google.common.collect.ImmutableMap;
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import eu.midnightdust.midnightcontrols.client.virtualkeyboard.clickhandler.AbstractScreenClickHandler;
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import eu.midnightdust.midnightcontrols.client.virtualkeyboard.clickhandler.BookEditScreenClickHandler;
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import eu.midnightdust.midnightcontrols.client.virtualkeyboard.clickhandler.DefaultScreenClickHandler;
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import eu.midnightdust.midnightcontrols.client.virtualkeyboard.clickhandler.SignEditScreenHandler;
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import eu.midnightdust.midnightcontrols.client.virtualkeyboard.clickhandler.SignEditScreenClickHandler;
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import net.minecraft.client.gui.screen.Screen;
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import net.minecraft.client.gui.screen.ingame.BookEditScreen;
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import net.minecraft.client.gui.screen.ingame.SignEditScreen;
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@@ -20,7 +19,7 @@ public class MouseClickInterceptor {
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public MouseClickInterceptor() {
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this.clickHandlers = new HashMap<>();
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this.clickHandlers.put(BookEditScreen.class, new BookEditScreenClickHandler());
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this.clickHandlers.put(SignEditScreen.class, new SignEditScreenHandler());
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this.clickHandlers.put(SignEditScreen.class, new SignEditScreenClickHandler());
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this.clickHandlers.put(Screen.class, new DefaultScreenClickHandler());
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}
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@@ -3,7 +3,7 @@ package eu.midnightdust.midnightcontrols.client.virtualkeyboard.clickhandler;
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import eu.midnightdust.midnightcontrols.client.mixin.AbstractSignEditScreenAccessor;
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import net.minecraft.client.gui.screen.ingame.SignEditScreen;
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public class SignEditScreenHandler extends AbstractScreenClickHandler<SignEditScreen> {
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public class SignEditScreenClickHandler extends AbstractScreenClickHandler<SignEditScreen> {
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@Override
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public void handle(SignEditScreen screen, double mouseX, double mouseY) {
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// don't open the keyboard if a UI element was clicked
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