Fix bad mixin.

This commit is contained in:
LambdAurora
2020-07-01 00:59:26 +02:00
parent 155278130f
commit 272ef6b1dd

View File

@@ -28,7 +28,6 @@ import net.minecraft.util.hit.HitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Matrix4f;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.profiler.Profiler;
import net.minecraft.util.shape.VoxelShape;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
@@ -53,6 +52,10 @@ public abstract class WorldRendererMixin
@Shadow
private ClientWorld world;
@Shadow
@Final
private BufferBuilderStorage bufferBuilders;
@Shadow
private static void drawShapeOutline(MatrixStack matrixStack, VertexConsumer vertexConsumer, VoxelShape voxelShape, double d, double e, double f, float g, float h, float i, float j)
{
@@ -65,13 +68,10 @@ public abstract class WorldRendererMixin
target = "Lnet/minecraft/client/MinecraftClient;crosshairTarget:Lnet/minecraft/util/hit/HitResult;",
ordinal = 1,
shift = At.Shift.AFTER
),
locals = LocalCapture.CAPTURE_FAILEXCEPTION
)
)
private void onOutlineRender(MatrixStack matrices, float tickDelta, long limitTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer,
LightmapTextureManager lightmapTextureManager, Matrix4f matrix4f, CallbackInfo ci,
Profiler profiler, Vec3d cameraPos, double x, double y, double z, Matrix4f modelMatrix, boolean bl, Frustum frustum2, boolean bl3,
VertexConsumerProvider.Immediate immediate)
LightmapTextureManager lightmapTextureManager, Matrix4f matrix4f, CallbackInfo ci)
{
if (this.client.crosshairTarget == null || this.client.crosshairTarget.getType() != HitResult.Type.MISS || !LambdaControlsClient.get().config.shouldRenderReacharoundOutline())
return;
@@ -83,16 +83,23 @@ public abstract class WorldRendererMixin
ItemStack stack = this.client.player.getStackInHand(Hand.MAIN_HAND);
if (stack == null || !(stack.getItem() instanceof BlockItem))
return;
Block block = ((BlockItem) stack.getItem()).getBlock();
result = LambdaReacharound.withSideForReacharound(result, block);
ItemPlacementContext context = new ItemPlacementContext(new ItemUsageContext(this.client.player, Hand.MAIN_HAND, result));
VertexConsumer vertexConsumer = immediate.getBuffer(RenderLayer.getLines());
BlockState placementState = block.getPlacementState(context);
if (placementState == null)
return;
Vec3d pos = camera.getPos();
VoxelShape outlineShape = placementState.getOutlineShape(this.client.world, blockPos, ShapeContext.of(camera.getFocusedEntity()));
int[] color = LambdaControlsClient.get().config.getReacharoundOutlineColor();
drawShapeOutline(matrices, vertexConsumer, outlineShape, (double) blockPos.getX() - x, (double) blockPos.getY() - y, (double) blockPos.getZ() - z, color[0] / 255.f, color[1] / 255.f, color[2] / 255.f, color[3] / 255.f);
VertexConsumer vertexConsumer = this.bufferBuilders.getEntityVertexConsumers().getBuffer(RenderLayer.getLines());
drawShapeOutline(matrices, vertexConsumer, outlineShape,
(double) blockPos.getX() - pos.getX(), (double) blockPos.getY() - pos.getY(), (double) blockPos.getZ() - pos.getZ(),
color[0] / 255.f, color[1] / 255.f, color[2] / 255.f, color[3] / 255.f);
}
}
}