mirror of
https://github.com/TeamMidnightDust/MidnightControls.git
synced 2025-12-13 07:15:10 +01:00
Fix bad mixin.
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@@ -28,7 +28,6 @@ import net.minecraft.util.hit.HitResult;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Matrix4f;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.profiler.Profiler;
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import net.minecraft.util.shape.VoxelShape;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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@@ -53,6 +52,10 @@ public abstract class WorldRendererMixin
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@Shadow
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private ClientWorld world;
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@Shadow
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@Final
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private BufferBuilderStorage bufferBuilders;
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@Shadow
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private static void drawShapeOutline(MatrixStack matrixStack, VertexConsumer vertexConsumer, VoxelShape voxelShape, double d, double e, double f, float g, float h, float i, float j)
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{
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@@ -65,13 +68,10 @@ public abstract class WorldRendererMixin
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target = "Lnet/minecraft/client/MinecraftClient;crosshairTarget:Lnet/minecraft/util/hit/HitResult;",
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ordinal = 1,
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shift = At.Shift.AFTER
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),
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locals = LocalCapture.CAPTURE_FAILEXCEPTION
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)
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)
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private void onOutlineRender(MatrixStack matrices, float tickDelta, long limitTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer,
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LightmapTextureManager lightmapTextureManager, Matrix4f matrix4f, CallbackInfo ci,
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Profiler profiler, Vec3d cameraPos, double x, double y, double z, Matrix4f modelMatrix, boolean bl, Frustum frustum2, boolean bl3,
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VertexConsumerProvider.Immediate immediate)
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LightmapTextureManager lightmapTextureManager, Matrix4f matrix4f, CallbackInfo ci)
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{
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if (this.client.crosshairTarget == null || this.client.crosshairTarget.getType() != HitResult.Type.MISS || !LambdaControlsClient.get().config.shouldRenderReacharoundOutline())
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return;
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@@ -83,16 +83,23 @@ public abstract class WorldRendererMixin
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ItemStack stack = this.client.player.getStackInHand(Hand.MAIN_HAND);
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if (stack == null || !(stack.getItem() instanceof BlockItem))
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return;
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Block block = ((BlockItem) stack.getItem()).getBlock();
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result = LambdaReacharound.withSideForReacharound(result, block);
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ItemPlacementContext context = new ItemPlacementContext(new ItemUsageContext(this.client.player, Hand.MAIN_HAND, result));
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VertexConsumer vertexConsumer = immediate.getBuffer(RenderLayer.getLines());
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BlockState placementState = block.getPlacementState(context);
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if (placementState == null)
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return;
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Vec3d pos = camera.getPos();
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VoxelShape outlineShape = placementState.getOutlineShape(this.client.world, blockPos, ShapeContext.of(camera.getFocusedEntity()));
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int[] color = LambdaControlsClient.get().config.getReacharoundOutlineColor();
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drawShapeOutline(matrices, vertexConsumer, outlineShape, (double) blockPos.getX() - x, (double) blockPos.getY() - y, (double) blockPos.getZ() - z, color[0] / 255.f, color[1] / 255.f, color[2] / 255.f, color[3] / 255.f);
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VertexConsumer vertexConsumer = this.bufferBuilders.getEntityVertexConsumers().getBuffer(RenderLayer.getLines());
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drawShapeOutline(matrices, vertexConsumer, outlineShape,
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(double) blockPos.getX() - pos.getX(), (double) blockPos.getY() - pos.getY(), (double) blockPos.getZ() - pos.getZ(),
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color[0] / 255.f, color[1] / 255.f, color[2] / 255.f, color[3] / 255.f);
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}
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}
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}
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