mirror of
https://github.com/TeamMidnightDust/MidnightControls.git
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🔖 LambdaControls v1.1.1: Add more precision in the fly drifting tooltips.
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@@ -26,9 +26,9 @@ import java.util.Optional;
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*/
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public class LambdaControlsFeature implements Nameable
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{
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private static final List<LambdaControlsFeature> FEATURES = new ArrayList<>();
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public static final LambdaControlsFeature FRONT_BLOCK_PLACING = new LambdaControlsFeature("front_block_placing", true, false);
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public static final LambdaControlsFeature FAST_BLOCK_PLACEMENT = new LambdaControlsFeature("fast_block_placement", true, true);
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private static final List<LambdaControlsFeature> FEATURES = new ArrayList<>();
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public static final LambdaControlsFeature FRONT_BLOCK_PLACING = new LambdaControlsFeature("front_block_placing", true, false);
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public static final LambdaControlsFeature FAST_BLOCK_INTERACTION = new LambdaControlsFeature("fast_block_interaction", true, true);
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private final String key;
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private final boolean defaultAllowed;
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@@ -156,6 +156,6 @@ public class LambdaControlsFeature implements Nameable
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static {
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FEATURES.add(FRONT_BLOCK_PLACING);
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FEATURES.add(FAST_BLOCK_PLACEMENT);
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FEATURES.add(FAST_BLOCK_INTERACTION);
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}
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}
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@@ -34,22 +34,22 @@ import static org.lwjgl.glfw.GLFW.GLFW_GAMEPAD_AXIS_LEFT_Y;
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public class LambdaControlsConfig
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{
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// General
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private static final ControlsMode DEFAULT_CONTROLS_MODE = ControlsMode.DEFAULT;
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private static final boolean DEFAULT_AUTO_SWITCH_MODE = false;
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private static final ControlsMode DEFAULT_CONTROLS_MODE = ControlsMode.DEFAULT;
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private static final boolean DEFAULT_AUTO_SWITCH_MODE = false;
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// HUD
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private static final boolean DEFAULT_HUD_ENABLE = true;
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private static final HudSide DEFAULT_HUD_SIDE = HudSide.LEFT;
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private static final boolean DEFAULT_HUD_ENABLE = true;
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private static final HudSide DEFAULT_HUD_SIDE = HudSide.LEFT;
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// Gameplay
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private static final boolean DEFAULT_FRONT_BLOCK_PLACING = false;
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private static final boolean DEFAULT_FAST_BLOCK_INTERACT = true;
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private static final boolean DEFAULT_FLY_DRIFTING = false;
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private static final boolean DEFAULT_FLY_VERTICAL_DRIFTING = true;
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private static final boolean DEFAULT_FRONT_BLOCK_PLACING = false;
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private static final boolean DEFAULT_FAST_BLOCK_INTERACTION = true;
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private static final boolean DEFAULT_FLY_DRIFTING = false;
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private static final boolean DEFAULT_FLY_VERTICAL_DRIFTING = true;
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// Controller
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private static final ControllerType DEFAULT_CONTROLLER_TYPE = ControllerType.DEFAULT;
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private static final double DEFAULT_DEAD_ZONE = 0.25;
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private static final double DEFAULT_ROTATION_SPEED = 40.0;
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private static final double DEFAULT_MOUSE_SPEED = 25.0;
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private static final boolean DEFAULT_UNFOCUSED_INPUT = false;
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private static final ControllerType DEFAULT_CONTROLLER_TYPE = ControllerType.DEFAULT;
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private static final double DEFAULT_DEAD_ZONE = 0.25;
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private static final double DEFAULT_ROTATION_SPEED = 40.0;
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private static final double DEFAULT_MOUSE_SPEED = 25.0;
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private static final boolean DEFAULT_UNFOCUSED_INPUT = false;
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private static final Pattern BUTTON_BINDING_PATTERN = Pattern.compile("(-?\\d+)\\+?");
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@@ -85,7 +85,7 @@ public class LambdaControlsConfig
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this.hudSide = HudSide.byId(this.config.getOrElse("hud.side", DEFAULT_HUD_SIDE.getName())).orElse(DEFAULT_HUD_SIDE);
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// Gameplay
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LambdaControlsFeature.FRONT_BLOCK_PLACING.setEnabled(this.config.getOrElse("gameplay.front_block_placing", DEFAULT_FRONT_BLOCK_PLACING));
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LambdaControlsFeature.FAST_BLOCK_INTERACT.setEnabled(this.config.getOrElse("gameplay.fast_block_interact", DEFAULT_FAST_BLOCK_INTERACT));
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LambdaControlsFeature.FAST_BLOCK_INTERACTION.setEnabled(this.config.getOrElse("gameplay.fast_block_interaction", DEFAULT_FAST_BLOCK_INTERACTION));
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// Controller settings.
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this.controllerType = ControllerType.byId(this.config.getOrElse("controller.type", DEFAULT_CONTROLLER_TYPE.getName())).orElse(DEFAULT_CONTROLLER_TYPE);
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this.deadZone = this.config.getOrElse("controller.dead_zone", DEFAULT_DEAD_ZONE);
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@@ -134,7 +134,7 @@ public class LambdaControlsConfig
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this.setHudSide(DEFAULT_HUD_SIDE);
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// Gameplay
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this.setFrontBlockPlacing(DEFAULT_FRONT_BLOCK_PLACING);
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this.setFastBlockInteract(DEFAULT_FAST_BLOCK_INTERACT);
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this.setFastBlockInteraction(DEFAULT_FAST_BLOCK_INTERACTION);
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this.setFlyDrifting(DEFAULT_FLY_DRIFTING);
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this.setFlyVerticalDrifting(DEFAULT_FLY_VERTICAL_DRIFTING);
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// Controller
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@@ -239,6 +239,27 @@ public class LambdaControlsConfig
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Gameplay settings
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*/
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/**
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* Gets whether fast block interaction is enabled or not.
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*
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* @return True if fast block interaction is enabled, else false.
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*/
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public boolean hasFastBlockInteraction()
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{
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return LambdaControlsFeature.FAST_BLOCK_INTERACTION.isEnabled();
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}
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/**
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* Sets whether fast block interaction is enabled or not.
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*
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* @param enable True if fast block interaction is enabled, else false.
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*/
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public void setFastBlockInteraction(boolean enable)
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{
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LambdaControlsFeature.FAST_BLOCK_INTERACTION.setEnabled(enable);
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this.config.set("gameplay.fast_block_interaction", enable);
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}
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/**
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* Returns whether front block placing is enabled or not.
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*
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@@ -260,16 +281,6 @@ public class LambdaControlsConfig
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this.config.set("gameplay.front_block_placing", enable);
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}
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/**
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* Gets whether fast block interaction is enabled or not.
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*
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* @return True if fast block interaction is enabled, else false.
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*/
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public boolean hasFastBlockPlacement()
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{
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return LambdaControlsFeature.FAST_BLOCK_PLACEMENT.isEnabled();
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}
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/**
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* Returns whether fly drifting is enabled or not.
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*
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@@ -13,10 +13,10 @@ auto_switch_mode = false
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# Gameplay settings
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[gameplay]
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# Enables fast block interaction like in Bedrock Edition.
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fast_block_interaction = true
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# Enables front block placing like in Bedrock Edition.
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front_block_placing = false
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# Enables fast block interaction like in Bedrock Edition.
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fast_block_interact = true
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# Fly behaviors
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[gameplay.fly]
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# Enables fly drifting.
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