mirror of
https://github.com/TeamMidnightDust/CustomSplashScreen.git
synced 2025-12-13 06:35:09 +01:00
CustomSplashScreen 2.1.1 - Port to 1.20
This commit is contained in:
@@ -3,16 +3,16 @@ org.gradle.jvmargs=-Xmx1G
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# Fabric Properties
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# check these on https://fabricmc.net/use
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minecraft_version=1.19.4
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yarn_mappings=1.19.4+build.2
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loader_version=0.14.19
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minecraft_version=1.20
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yarn_mappings=1.20+build.1
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loader_version=0.14.21
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# Mod Properties
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mod_version = 2.1.0
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mod_version = 2.1.1
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maven_group = eu.midnightdust
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archives_base_name = customsplashscreen
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# Dependencies
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# currently not on the main fabric site, check on the maven: https://maven.fabricmc.net/net/fabricmc/fabric-api/fabric-api
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fabric_version=0.81.1+1.19.4
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midnightlib_version=1.3.0-fabric
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fabric_version=0.83.0+1.20
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midnightlib_version=1.4.1-fabric
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@@ -9,10 +9,9 @@ import eu.midnightdust.customsplashscreen.texture.EmptyTexture;
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import eu.midnightdust.lib.config.MidnightConfig;
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import eu.midnightdust.lib.util.MidnightColorUtil;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.gui.DrawableHelper;
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import net.minecraft.client.gui.DrawContext;
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import net.minecraft.client.gui.screen.SplashOverlay;
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import net.minecraft.client.render.GameRenderer;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.resource.ResourceReload;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.Util;
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@@ -32,9 +31,6 @@ import java.util.Optional;
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import java.util.function.Consumer;
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import java.util.function.IntSupplier;
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import static net.minecraft.client.gui.DrawableHelper.drawTexture;
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import static net.minecraft.client.gui.DrawableHelper.fill;
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@Mixin(value = SplashOverlay.class, priority = 3000)
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public abstract class MixinSplashScreen {
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@@ -71,8 +67,8 @@ public abstract class MixinSplashScreen {
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client.getTextureManager().registerTexture(CUSTOM_PROGRESS_BAR_TEXTURE, new ConfigTexture(CUSTOM_PROGRESS_BAR_TEXTURE));
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client.getTextureManager().registerTexture(CUSTOM_PROGRESS_BAR_BACKGROUND_TEXTURE, new ConfigTexture(CUSTOM_PROGRESS_BAR_BACKGROUND_TEXTURE));
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}
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/util/Window;getScaledWidth()I", shift = At.Shift.BEFORE, ordinal = 2))
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private void css$renderSplashBackground(MatrixStack matrices, int mouseX, int mouseY, float delta, CallbackInfo ci) {
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/DrawContext;getScaledWindowWidth()I", shift = At.Shift.BEFORE, ordinal = 2))
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private void css$renderSplashBackground(DrawContext context, int mouseX, int mouseY, float delta, CallbackInfo ci) {
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if (CustomSplashScreenConfig.backgroundImage) {
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int width = client.getWindow().getScaledWidth();
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int height = client.getWindow().getScaledHeight();
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@@ -82,20 +78,19 @@ public abstract class MixinSplashScreen {
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if (f >= 1.0F) s = 1.0F - MathHelper.clamp(f - 1.0F, 0.0F, 1.0F);
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else if (reloading) s = MathHelper.clamp(g, 0.0F, 1.0F);
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else s = 1.0F;
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RenderSystem.setShaderTexture(0, BACKGROUND_TEXTURE);
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RenderSystem.enableBlend();
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RenderSystem.blendEquation(32774);
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RenderSystem.defaultBlendFunc();
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RenderSystem.setShader(GameRenderer::getPositionTexProgram);
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RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, s);
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drawTexture(matrices, 0, 0, 0, 0, 0, width, height, width, height);
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context.drawTexture(BACKGROUND_TEXTURE, 0, 0, 0, 0, 0, width, height, width, height);
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RenderSystem.defaultBlendFunc();
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RenderSystem.disableBlend();
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}
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}
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@Inject(at = @At("TAIL"), method = "render")
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public void css$render(MatrixStack matrices, int mouseX, int mouseY, float delta, CallbackInfo ci) {
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public void css$render(DrawContext context, int mouseX, int mouseY, float delta, CallbackInfo ci) {
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if (CustomSplashScreenConfig.logoStyle == CustomSplashScreenConfig.LogoStyle.Aspect1to1) {
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float f = this.reloadCompleteTime > -1L ? (float)(Util.getMeasuringTimeMs() - this.reloadCompleteTime) / 1000.0F : -1.0F;
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float s = 1.0f;
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@@ -106,13 +101,12 @@ public abstract class MixinSplashScreen {
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double d = Math.min((double)this.client.getWindow().getScaledWidth() * 0.75D, this.client.getWindow().getScaledHeight()) * 0.25D;
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int w = (int)(d * 2);
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// Render the Logo
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RenderSystem.setShaderTexture(0, ASPECT_1to1_TEXTURE);
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RenderSystem.enableBlend();
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RenderSystem.setShader(GameRenderer::getPositionTexProgram);
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RenderSystem.blendFunc(GlStateManager.SrcFactor.SRC_ALPHA, GlStateManager.DstFactor.ONE_MINUS_SRC_ALPHA);
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if (!CustomSplashScreenConfig.logoBlend) RenderSystem.defaultBlendFunc();
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RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, s);
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drawTexture(matrices, (int)(this.client.getWindow().getScaledWidth() * 0.5D) - (w / 2), (int)(d * 0.5D), w, w, 0, 0, 512, 512, 512, 512);
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context.drawTexture(ASPECT_1to1_TEXTURE,(int)(this.client.getWindow().getScaledWidth() * 0.5D) - (w / 2), (int)(d * 0.5D), w, w, 0, 0, 512, 512, 512, 512);
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RenderSystem.defaultBlendFunc();
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RenderSystem.disableBlend();
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}
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@@ -120,13 +114,12 @@ public abstract class MixinSplashScreen {
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}
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@Inject(at = @At("TAIL"), method = "renderProgressBar")
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private void css$renderProgressBar(MatrixStack matrices, int x1, int y1, int x2, int y2, float opacity, CallbackInfo ci) {
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private void css$renderProgressBar(DrawContext context, int x1, int y1, int x2, int y2, float opacity, CallbackInfo ci) {
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int i = MathHelper.ceil((float)(x2 - x1 - 2) * this.progress);
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// Bossbar Progress Bar
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if (CustomSplashScreenConfig.progressBarType == CustomSplashScreenConfig.ProgressBarType.BossBar) {
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int color = CustomSplashScreenConfig.bossBarColor.ordinal() * 10;
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RenderSystem.setShaderTexture(0, BOSS_BAR_TEXTURE);
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RenderSystem.setShader(GameRenderer::getPositionTexProgram);
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int overlay = 70 + CustomSplashScreenConfig.bossBarType.ordinal()*10;
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@@ -134,12 +127,12 @@ public abstract class MixinSplashScreen {
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int offset = ((x2 - x1) - width) / 2;
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i = MathHelper.ceil((float)(width - 2) * this.progress);
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drawTexture(matrices, x1 + offset, y1 + 1, width, (int) ((width / 182f) * 5), 0, color, 182, 5,256, 256);
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drawTexture(matrices, x1 + offset, y1 + 1, i, (int) ((width / 182f) * 5), 0, color+5, (int) (180 * this.progress), 5, 256, 256);
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context.drawTexture(BOSS_BAR_TEXTURE, x1 + offset, y1 + 1, width, (int) ((width / 182f) * 5), 0, color, 182, 5,256, 256);
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context.drawTexture(BOSS_BAR_TEXTURE, x1 + offset, y1 + 1, i, (int) ((width / 182f) * 5), 0, color+5, (int) (180 * this.progress), 5, 256, 256);
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RenderSystem.enableBlend();
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RenderSystem.defaultBlendFunc();
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if (overlay != 120) {
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drawTexture(matrices, x1 + offset, y1 + 1, width, (int) ((width / 182f) * 5), 0, overlay, 182, 5,256, 256);
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context.drawTexture(BOSS_BAR_TEXTURE, x1 + offset, y1 + 1, width, (int) ((width / 182f) * 5), 0, overlay, 182, 5,256, 256);
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}
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RenderSystem.disableBlend();
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}
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@@ -150,13 +143,11 @@ public abstract class MixinSplashScreen {
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int height = (int) (((x2 - x1) / 400f) * 10);
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int u = CustomSplashScreenConfig.customProgressBarMode.equals(CustomSplashScreenConfig.ProgressBarMode.Slide) ? x2 - x1 - i : 0;
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if (CustomSplashScreenConfig.progressBarBackground) {
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RenderSystem.setShaderTexture(0, CUSTOM_PROGRESS_BAR_BACKGROUND_TEXTURE);
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RenderSystem.setShader(GameRenderer::getPositionTexProgram);
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drawTexture(matrices, x1, y1, x2 - x1, height, 0, 0, x2 - x1, height, x2 - x1, height);
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context.drawTexture(CUSTOM_PROGRESS_BAR_BACKGROUND_TEXTURE, x1, y1, x2 - x1, height, 0, 0, x2 - x1, height, x2 - x1, height);
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}
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RenderSystem.setShaderTexture(0, CUSTOM_PROGRESS_BAR_TEXTURE);
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RenderSystem.setShader(GameRenderer::getPositionTexProgram);
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drawTexture(matrices, x1, y1, i, height, u, 0, regionWidth, height, x2 - x1, height);
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context.drawTexture(CUSTOM_PROGRESS_BAR_TEXTURE, x1, y1, i, height, u, 0, regionWidth, height, x2 - x1, height);
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}
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// Spinning Circle Progress Indicator
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if (CustomSplashScreenConfig.progressBarType == CustomSplashScreenConfig.ProgressBarType.SpinningCircle) {
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@@ -171,45 +162,45 @@ public abstract class MixinSplashScreen {
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for (int j = 0; j<=CustomSplashScreenConfig.spinningCircleTrail; j++) {
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RenderSystem.enableBlend();
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RenderSystem.defaultBlendFunc();
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renderSpinningCircle(matrices,(time+j) % 24,centerY - size,centerY + size, centerX - size, centerX + size,size/5,color);
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renderSpinningCircle(context,(time+j) % 24,centerY - size,centerY + size, centerX - size, centerX + size,size/5,color);
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}
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}
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}
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@Unique
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private void renderSpinningCircle(MatrixStack matrices, int time, int top, int bottom, int left, int right, int blockSize, int color) {
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private void renderSpinningCircle(DrawContext context, int time, int top, int bottom, int left, int right, int blockSize, int color) {
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switch (time) {
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//top
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case 0 -> DrawableHelper.fill(matrices, left + 4*blockSize, top, left + 3*blockSize, top + blockSize, color);
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case 1 -> DrawableHelper.fill(matrices, left + 5*blockSize, top, left + 4*blockSize, top + blockSize, color);
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case 2 -> DrawableHelper.fill(matrices, left + 6*blockSize, top, left + 5*blockSize, top + blockSize, color);
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case 3 -> DrawableHelper.fill(matrices, left + 7*blockSize, top, left + 6*blockSize, top + blockSize, color);
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case 0 -> context.fill(left + 4*blockSize, top, left + 3*blockSize, top + blockSize, color);
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case 1 -> context.fill(left + 5*blockSize, top, left + 4*blockSize, top + blockSize, color);
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case 2 -> context.fill(left + 6*blockSize, top, left + 5*blockSize, top + blockSize, color);
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case 3 -> context.fill(left + 7*blockSize, top, left + 6*blockSize, top + blockSize, color);
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//top right
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case 4 -> DrawableHelper.fill(matrices, right - 3*blockSize, top + blockSize, right - 2*blockSize, top + 2*blockSize, color);
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case 5 -> DrawableHelper.fill(matrices, right - 2*blockSize, top + 2*blockSize, right - blockSize, top + 3*blockSize, color);
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case 4 -> context.fill(right - 3*blockSize, top + blockSize, right - 2*blockSize, top + 2*blockSize, color);
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case 5 -> context.fill(right - 2*blockSize, top + 2*blockSize, right - blockSize, top + 3*blockSize, color);
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//right
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case 6 -> DrawableHelper.fill(matrices, right - blockSize, top + 3*blockSize, right, top + 4*blockSize, color);
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case 7 -> DrawableHelper.fill(matrices, right - blockSize, top + 4*blockSize, right, top + 5*blockSize, color);
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case 8 -> DrawableHelper.fill(matrices, right - blockSize, top + 5*blockSize, right, top + 6*blockSize, color);
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case 9 -> DrawableHelper.fill(matrices, right - blockSize, top + 6*blockSize, right, top + 7*blockSize, color);
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case 6 -> context.fill(right - blockSize, top + 3*blockSize, right, top + 4*blockSize, color);
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case 7 -> context.fill(right - blockSize, top + 4*blockSize, right, top + 5*blockSize, color);
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case 8 -> context.fill(right - blockSize, top + 5*blockSize, right, top + 6*blockSize, color);
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case 9 -> context.fill(right - blockSize, top + 6*blockSize, right, top + 7*blockSize, color);
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//bottom right
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case 10 -> DrawableHelper.fill(matrices, right - 2*blockSize, bottom - 2*blockSize, right - blockSize, bottom - 3*blockSize, color);
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case 11 -> DrawableHelper.fill(matrices, right - 3*blockSize, bottom - blockSize, right - 2*blockSize, bottom - 2*blockSize, color);
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case 10 -> context.fill(right - 2*blockSize, bottom - 2*blockSize, right - blockSize, bottom - 3*blockSize, color);
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case 11 -> context.fill(right - 3*blockSize, bottom - blockSize, right - 2*blockSize, bottom - 2*blockSize, color);
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//bottom
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case 12 -> DrawableHelper.fill(matrices, right - 4*blockSize, bottom, right - 3*blockSize, bottom - blockSize, color);
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case 13 -> DrawableHelper.fill(matrices, right - 5*blockSize, bottom, right - 4*blockSize, bottom - blockSize, color);
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case 14 -> DrawableHelper.fill(matrices, right - 6*blockSize, bottom, right - 5*blockSize, bottom - blockSize, color);
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case 15 -> DrawableHelper.fill(matrices, right - 7*blockSize, bottom, right - 6*blockSize, bottom - blockSize, color);
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case 12 -> context.fill(right - 4*blockSize, bottom, right - 3*blockSize, bottom - blockSize, color);
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case 13 -> context.fill(right - 5*blockSize, bottom, right - 4*blockSize, bottom - blockSize, color);
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case 14 -> context.fill(right - 6*blockSize, bottom, right - 5*blockSize, bottom - blockSize, color);
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case 15 -> context.fill(right - 7*blockSize, bottom, right - 6*blockSize, bottom - blockSize, color);
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//bottom left
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case 16 -> DrawableHelper.fill(matrices, left + 3*blockSize, bottom - blockSize, left + 2*blockSize, bottom - 2*blockSize, color);
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case 17 -> DrawableHelper.fill(matrices, left + 2*blockSize, bottom - 2*blockSize, left + blockSize, bottom - 3*blockSize, color);
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case 16 -> context.fill(left + 3*blockSize, bottom - blockSize, left + 2*blockSize, bottom - 2*blockSize, color);
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case 17 -> context.fill(left + 2*blockSize, bottom - 2*blockSize, left + blockSize, bottom - 3*blockSize, color);
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//left
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case 18 -> DrawableHelper.fill(matrices, left + blockSize, bottom - 3*blockSize, left, bottom - 4*blockSize, color);
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case 19 -> DrawableHelper.fill(matrices, left + blockSize, bottom - 4*blockSize, left, bottom - 5*blockSize, color);
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case 20 -> DrawableHelper.fill(matrices, left + blockSize, bottom - 5*blockSize, left, bottom - 6*blockSize, color);
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case 21 -> DrawableHelper.fill(matrices, left + blockSize, bottom - 6*blockSize, left, bottom - 7*blockSize, color);
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case 18 -> context.fill(left + blockSize, bottom - 3*blockSize, left, bottom - 4*blockSize, color);
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case 19 -> context.fill(left + blockSize, bottom - 4*blockSize, left, bottom - 5*blockSize, color);
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case 20 -> context.fill(left + blockSize, bottom - 5*blockSize, left, bottom - 6*blockSize, color);
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case 21 -> context.fill(left + blockSize, bottom - 6*blockSize, left, bottom - 7*blockSize, color);
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//top left
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case 22 -> DrawableHelper.fill(matrices, left + 2*blockSize, top + 2*blockSize, left + blockSize, top + 3*blockSize, color);
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case 23 -> DrawableHelper.fill(matrices, left + 3*blockSize, top + blockSize, left + 2 * blockSize, top + 2*blockSize, color);
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case 22 -> context.fill(left + 2*blockSize, top + 2*blockSize, left + blockSize, top + 3*blockSize, color);
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case 23 -> context.fill(left + 3*blockSize, top + blockSize, left + 2 * blockSize, top + 2*blockSize, color);
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}
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}
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// Replaced by the methods below for compatibility with Puzzle
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@@ -233,24 +224,24 @@ public abstract class MixinSplashScreen {
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GlStateManager._clearColor(m, n, o, 1.0F);
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}
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(II)V", shift = At.Shift.AFTER))
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private void css$betterBlend(MatrixStack matrices, int mouseX, int mouseY, float delta, CallbackInfo ci) {
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private void css$betterBlend(DrawContext context, int mouseX, int mouseY, float delta, CallbackInfo ci) {
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if (!CustomSplashScreenConfig.logoBlend) RenderSystem.defaultBlendFunc();
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}
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@Inject(method = "renderProgressBar", at = @At("HEAD"))
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private void css$addProgressBarBackground(MatrixStack matrices, int minX, int minY, int maxX, int maxY, float opacity, CallbackInfo ci) {
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private void css$addProgressBarBackground(DrawContext context, int minX, int minY, int maxX, int maxY, float opacity, CallbackInfo ci) {
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if (CustomSplashScreenConfig.progressBarType.equals(CustomSplashScreenConfig.ProgressBarType.Vanilla) && CustomSplashScreenConfig.progressBarBackground) {
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float f = this.reloadCompleteTime > -1L ? (float) (Util.getMeasuringTimeMs() - this.reloadCompleteTime) / 1000.0F : -1.0F;
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int m = MathHelper.ceil((1.0F - MathHelper.clamp(f - 1.0F, 0.0F, 1.0F)) * 255.0F);
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RenderSystem.disableBlend();
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fill(matrices, minX, minY, maxX, maxY, withAlpha(MidnightColorUtil.hex2Rgb(CustomSplashScreenConfig.splashProgressBackgroundColor).getRGB(), m));
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context.fill(minX, minY, maxX, maxY, withAlpha(MidnightColorUtil.hex2Rgb(CustomSplashScreenConfig.splashProgressBackgroundColor).getRGB(), m));
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}
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}
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@ModifyArg(method = "renderProgressBar", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/SplashOverlay;fill(Lnet/minecraft/client/util/math/MatrixStack;IIIII)V"), index = 5)
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@ModifyArg(method = "renderProgressBar", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/DrawContext;fill(IIIII)V"), index = 4)
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private int css$modifyProgressFrame(int color) { // Set the Progress Bar Frame Color to our configured value //
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return CustomSplashScreenConfig.progressBarType.equals(CustomSplashScreenConfig.ProgressBarType.Vanilla) ? MidnightColorUtil.hex2Rgb(CustomSplashScreenConfig.splashProgressFrameColor).getRGB() | 255 << 24 : 0;
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}
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@ModifyArg(method = "renderProgressBar", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/SplashOverlay;fill(Lnet/minecraft/client/util/math/MatrixStack;IIIII)V", ordinal = 0), index = 5)
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@ModifyArg(method = "renderProgressBar", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/DrawContext;fill(IIIII)V", ordinal = 0), index = 4)
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private int css$modifyProgressColor(int color) { // Set the Progress Bar Color to our configured value //
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return CustomSplashScreenConfig.progressBarType.equals(CustomSplashScreenConfig.ProgressBarType.Vanilla) ? MidnightColorUtil.hex2Rgb(CustomSplashScreenConfig.splashProgressBarColor).getRGB() | 255 << 24 : 0;
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}
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