CustomSplashScreen 2.1.1 - Port to 1.20

This commit is contained in:
Motschen
2023-06-11 12:40:28 +02:00
parent 45501668c1
commit 84042deb0d
2 changed files with 49 additions and 58 deletions

View File

@@ -3,16 +3,16 @@ org.gradle.jvmargs=-Xmx1G
# Fabric Properties
# check these on https://fabricmc.net/use
minecraft_version=1.19.4
yarn_mappings=1.19.4+build.2
loader_version=0.14.19
minecraft_version=1.20
yarn_mappings=1.20+build.1
loader_version=0.14.21
# Mod Properties
mod_version = 2.1.0
mod_version = 2.1.1
maven_group = eu.midnightdust
archives_base_name = customsplashscreen
# Dependencies
# currently not on the main fabric site, check on the maven: https://maven.fabricmc.net/net/fabricmc/fabric-api/fabric-api
fabric_version=0.81.1+1.19.4
midnightlib_version=1.3.0-fabric
fabric_version=0.83.0+1.20
midnightlib_version=1.4.1-fabric

View File

@@ -9,10 +9,9 @@ import eu.midnightdust.customsplashscreen.texture.EmptyTexture;
import eu.midnightdust.lib.config.MidnightConfig;
import eu.midnightdust.lib.util.MidnightColorUtil;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.gui.DrawableHelper;
import net.minecraft.client.gui.DrawContext;
import net.minecraft.client.gui.screen.SplashOverlay;
import net.minecraft.client.render.GameRenderer;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.resource.ResourceReload;
import net.minecraft.util.Identifier;
import net.minecraft.util.Util;
@@ -32,9 +31,6 @@ import java.util.Optional;
import java.util.function.Consumer;
import java.util.function.IntSupplier;
import static net.minecraft.client.gui.DrawableHelper.drawTexture;
import static net.minecraft.client.gui.DrawableHelper.fill;
@Mixin(value = SplashOverlay.class, priority = 3000)
public abstract class MixinSplashScreen {
@@ -71,8 +67,8 @@ public abstract class MixinSplashScreen {
client.getTextureManager().registerTexture(CUSTOM_PROGRESS_BAR_TEXTURE, new ConfigTexture(CUSTOM_PROGRESS_BAR_TEXTURE));
client.getTextureManager().registerTexture(CUSTOM_PROGRESS_BAR_BACKGROUND_TEXTURE, new ConfigTexture(CUSTOM_PROGRESS_BAR_BACKGROUND_TEXTURE));
}
@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/util/Window;getScaledWidth()I", shift = At.Shift.BEFORE, ordinal = 2))
private void css$renderSplashBackground(MatrixStack matrices, int mouseX, int mouseY, float delta, CallbackInfo ci) {
@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/DrawContext;getScaledWindowWidth()I", shift = At.Shift.BEFORE, ordinal = 2))
private void css$renderSplashBackground(DrawContext context, int mouseX, int mouseY, float delta, CallbackInfo ci) {
if (CustomSplashScreenConfig.backgroundImage) {
int width = client.getWindow().getScaledWidth();
int height = client.getWindow().getScaledHeight();
@@ -82,20 +78,19 @@ public abstract class MixinSplashScreen {
if (f >= 1.0F) s = 1.0F - MathHelper.clamp(f - 1.0F, 0.0F, 1.0F);
else if (reloading) s = MathHelper.clamp(g, 0.0F, 1.0F);
else s = 1.0F;
RenderSystem.setShaderTexture(0, BACKGROUND_TEXTURE);
RenderSystem.enableBlend();
RenderSystem.blendEquation(32774);
RenderSystem.defaultBlendFunc();
RenderSystem.setShader(GameRenderer::getPositionTexProgram);
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, s);
drawTexture(matrices, 0, 0, 0, 0, 0, width, height, width, height);
context.drawTexture(BACKGROUND_TEXTURE, 0, 0, 0, 0, 0, width, height, width, height);
RenderSystem.defaultBlendFunc();
RenderSystem.disableBlend();
}
}
@Inject(at = @At("TAIL"), method = "render")
public void css$render(MatrixStack matrices, int mouseX, int mouseY, float delta, CallbackInfo ci) {
public void css$render(DrawContext context, int mouseX, int mouseY, float delta, CallbackInfo ci) {
if (CustomSplashScreenConfig.logoStyle == CustomSplashScreenConfig.LogoStyle.Aspect1to1) {
float f = this.reloadCompleteTime > -1L ? (float)(Util.getMeasuringTimeMs() - this.reloadCompleteTime) / 1000.0F : -1.0F;
float s = 1.0f;
@@ -106,13 +101,12 @@ public abstract class MixinSplashScreen {
double d = Math.min((double)this.client.getWindow().getScaledWidth() * 0.75D, this.client.getWindow().getScaledHeight()) * 0.25D;
int w = (int)(d * 2);
// Render the Logo
RenderSystem.setShaderTexture(0, ASPECT_1to1_TEXTURE);
RenderSystem.enableBlend();
RenderSystem.setShader(GameRenderer::getPositionTexProgram);
RenderSystem.blendFunc(GlStateManager.SrcFactor.SRC_ALPHA, GlStateManager.DstFactor.ONE_MINUS_SRC_ALPHA);
if (!CustomSplashScreenConfig.logoBlend) RenderSystem.defaultBlendFunc();
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, s);
drawTexture(matrices, (int)(this.client.getWindow().getScaledWidth() * 0.5D) - (w / 2), (int)(d * 0.5D), w, w, 0, 0, 512, 512, 512, 512);
context.drawTexture(ASPECT_1to1_TEXTURE,(int)(this.client.getWindow().getScaledWidth() * 0.5D) - (w / 2), (int)(d * 0.5D), w, w, 0, 0, 512, 512, 512, 512);
RenderSystem.defaultBlendFunc();
RenderSystem.disableBlend();
}
@@ -120,13 +114,12 @@ public abstract class MixinSplashScreen {
}
@Inject(at = @At("TAIL"), method = "renderProgressBar")
private void css$renderProgressBar(MatrixStack matrices, int x1, int y1, int x2, int y2, float opacity, CallbackInfo ci) {
private void css$renderProgressBar(DrawContext context, int x1, int y1, int x2, int y2, float opacity, CallbackInfo ci) {
int i = MathHelper.ceil((float)(x2 - x1 - 2) * this.progress);
// Bossbar Progress Bar
if (CustomSplashScreenConfig.progressBarType == CustomSplashScreenConfig.ProgressBarType.BossBar) {
int color = CustomSplashScreenConfig.bossBarColor.ordinal() * 10;
RenderSystem.setShaderTexture(0, BOSS_BAR_TEXTURE);
RenderSystem.setShader(GameRenderer::getPositionTexProgram);
int overlay = 70 + CustomSplashScreenConfig.bossBarType.ordinal()*10;
@@ -134,12 +127,12 @@ public abstract class MixinSplashScreen {
int offset = ((x2 - x1) - width) / 2;
i = MathHelper.ceil((float)(width - 2) * this.progress);
drawTexture(matrices, x1 + offset, y1 + 1, width, (int) ((width / 182f) * 5), 0, color, 182, 5,256, 256);
drawTexture(matrices, x1 + offset, y1 + 1, i, (int) ((width / 182f) * 5), 0, color+5, (int) (180 * this.progress), 5, 256, 256);
context.drawTexture(BOSS_BAR_TEXTURE, x1 + offset, y1 + 1, width, (int) ((width / 182f) * 5), 0, color, 182, 5,256, 256);
context.drawTexture(BOSS_BAR_TEXTURE, x1 + offset, y1 + 1, i, (int) ((width / 182f) * 5), 0, color+5, (int) (180 * this.progress), 5, 256, 256);
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();
if (overlay != 120) {
drawTexture(matrices, x1 + offset, y1 + 1, width, (int) ((width / 182f) * 5), 0, overlay, 182, 5,256, 256);
context.drawTexture(BOSS_BAR_TEXTURE, x1 + offset, y1 + 1, width, (int) ((width / 182f) * 5), 0, overlay, 182, 5,256, 256);
}
RenderSystem.disableBlend();
}
@@ -150,13 +143,11 @@ public abstract class MixinSplashScreen {
int height = (int) (((x2 - x1) / 400f) * 10);
int u = CustomSplashScreenConfig.customProgressBarMode.equals(CustomSplashScreenConfig.ProgressBarMode.Slide) ? x2 - x1 - i : 0;
if (CustomSplashScreenConfig.progressBarBackground) {
RenderSystem.setShaderTexture(0, CUSTOM_PROGRESS_BAR_BACKGROUND_TEXTURE);
RenderSystem.setShader(GameRenderer::getPositionTexProgram);
drawTexture(matrices, x1, y1, x2 - x1, height, 0, 0, x2 - x1, height, x2 - x1, height);
context.drawTexture(CUSTOM_PROGRESS_BAR_BACKGROUND_TEXTURE, x1, y1, x2 - x1, height, 0, 0, x2 - x1, height, x2 - x1, height);
}
RenderSystem.setShaderTexture(0, CUSTOM_PROGRESS_BAR_TEXTURE);
RenderSystem.setShader(GameRenderer::getPositionTexProgram);
drawTexture(matrices, x1, y1, i, height, u, 0, regionWidth, height, x2 - x1, height);
context.drawTexture(CUSTOM_PROGRESS_BAR_TEXTURE, x1, y1, i, height, u, 0, regionWidth, height, x2 - x1, height);
}
// Spinning Circle Progress Indicator
if (CustomSplashScreenConfig.progressBarType == CustomSplashScreenConfig.ProgressBarType.SpinningCircle) {
@@ -171,45 +162,45 @@ public abstract class MixinSplashScreen {
for (int j = 0; j<=CustomSplashScreenConfig.spinningCircleTrail; j++) {
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();
renderSpinningCircle(matrices,(time+j) % 24,centerY - size,centerY + size, centerX - size, centerX + size,size/5,color);
renderSpinningCircle(context,(time+j) % 24,centerY - size,centerY + size, centerX - size, centerX + size,size/5,color);
}
}
}
@Unique
private void renderSpinningCircle(MatrixStack matrices, int time, int top, int bottom, int left, int right, int blockSize, int color) {
private void renderSpinningCircle(DrawContext context, int time, int top, int bottom, int left, int right, int blockSize, int color) {
switch (time) {
//top
case 0 -> DrawableHelper.fill(matrices, left + 4*blockSize, top, left + 3*blockSize, top + blockSize, color);
case 1 -> DrawableHelper.fill(matrices, left + 5*blockSize, top, left + 4*blockSize, top + blockSize, color);
case 2 -> DrawableHelper.fill(matrices, left + 6*blockSize, top, left + 5*blockSize, top + blockSize, color);
case 3 -> DrawableHelper.fill(matrices, left + 7*blockSize, top, left + 6*blockSize, top + blockSize, color);
case 0 -> context.fill(left + 4*blockSize, top, left + 3*blockSize, top + blockSize, color);
case 1 -> context.fill(left + 5*blockSize, top, left + 4*blockSize, top + blockSize, color);
case 2 -> context.fill(left + 6*blockSize, top, left + 5*blockSize, top + blockSize, color);
case 3 -> context.fill(left + 7*blockSize, top, left + 6*blockSize, top + blockSize, color);
//top right
case 4 -> DrawableHelper.fill(matrices, right - 3*blockSize, top + blockSize, right - 2*blockSize, top + 2*blockSize, color);
case 5 -> DrawableHelper.fill(matrices, right - 2*blockSize, top + 2*blockSize, right - blockSize, top + 3*blockSize, color);
case 4 -> context.fill(right - 3*blockSize, top + blockSize, right - 2*blockSize, top + 2*blockSize, color);
case 5 -> context.fill(right - 2*blockSize, top + 2*blockSize, right - blockSize, top + 3*blockSize, color);
//right
case 6 -> DrawableHelper.fill(matrices, right - blockSize, top + 3*blockSize, right, top + 4*blockSize, color);
case 7 -> DrawableHelper.fill(matrices, right - blockSize, top + 4*blockSize, right, top + 5*blockSize, color);
case 8 -> DrawableHelper.fill(matrices, right - blockSize, top + 5*blockSize, right, top + 6*blockSize, color);
case 9 -> DrawableHelper.fill(matrices, right - blockSize, top + 6*blockSize, right, top + 7*blockSize, color);
case 6 -> context.fill(right - blockSize, top + 3*blockSize, right, top + 4*blockSize, color);
case 7 -> context.fill(right - blockSize, top + 4*blockSize, right, top + 5*blockSize, color);
case 8 -> context.fill(right - blockSize, top + 5*blockSize, right, top + 6*blockSize, color);
case 9 -> context.fill(right - blockSize, top + 6*blockSize, right, top + 7*blockSize, color);
//bottom right
case 10 -> DrawableHelper.fill(matrices, right - 2*blockSize, bottom - 2*blockSize, right - blockSize, bottom - 3*blockSize, color);
case 11 -> DrawableHelper.fill(matrices, right - 3*blockSize, bottom - blockSize, right - 2*blockSize, bottom - 2*blockSize, color);
case 10 -> context.fill(right - 2*blockSize, bottom - 2*blockSize, right - blockSize, bottom - 3*blockSize, color);
case 11 -> context.fill(right - 3*blockSize, bottom - blockSize, right - 2*blockSize, bottom - 2*blockSize, color);
//bottom
case 12 -> DrawableHelper.fill(matrices, right - 4*blockSize, bottom, right - 3*blockSize, bottom - blockSize, color);
case 13 -> DrawableHelper.fill(matrices, right - 5*blockSize, bottom, right - 4*blockSize, bottom - blockSize, color);
case 14 -> DrawableHelper.fill(matrices, right - 6*blockSize, bottom, right - 5*blockSize, bottom - blockSize, color);
case 15 -> DrawableHelper.fill(matrices, right - 7*blockSize, bottom, right - 6*blockSize, bottom - blockSize, color);
case 12 -> context.fill(right - 4*blockSize, bottom, right - 3*blockSize, bottom - blockSize, color);
case 13 -> context.fill(right - 5*blockSize, bottom, right - 4*blockSize, bottom - blockSize, color);
case 14 -> context.fill(right - 6*blockSize, bottom, right - 5*blockSize, bottom - blockSize, color);
case 15 -> context.fill(right - 7*blockSize, bottom, right - 6*blockSize, bottom - blockSize, color);
//bottom left
case 16 -> DrawableHelper.fill(matrices, left + 3*blockSize, bottom - blockSize, left + 2*blockSize, bottom - 2*blockSize, color);
case 17 -> DrawableHelper.fill(matrices, left + 2*blockSize, bottom - 2*blockSize, left + blockSize, bottom - 3*blockSize, color);
case 16 -> context.fill(left + 3*blockSize, bottom - blockSize, left + 2*blockSize, bottom - 2*blockSize, color);
case 17 -> context.fill(left + 2*blockSize, bottom - 2*blockSize, left + blockSize, bottom - 3*blockSize, color);
//left
case 18 -> DrawableHelper.fill(matrices, left + blockSize, bottom - 3*blockSize, left, bottom - 4*blockSize, color);
case 19 -> DrawableHelper.fill(matrices, left + blockSize, bottom - 4*blockSize, left, bottom - 5*blockSize, color);
case 20 -> DrawableHelper.fill(matrices, left + blockSize, bottom - 5*blockSize, left, bottom - 6*blockSize, color);
case 21 -> DrawableHelper.fill(matrices, left + blockSize, bottom - 6*blockSize, left, bottom - 7*blockSize, color);
case 18 -> context.fill(left + blockSize, bottom - 3*blockSize, left, bottom - 4*blockSize, color);
case 19 -> context.fill(left + blockSize, bottom - 4*blockSize, left, bottom - 5*blockSize, color);
case 20 -> context.fill(left + blockSize, bottom - 5*blockSize, left, bottom - 6*blockSize, color);
case 21 -> context.fill(left + blockSize, bottom - 6*blockSize, left, bottom - 7*blockSize, color);
//top left
case 22 -> DrawableHelper.fill(matrices, left + 2*blockSize, top + 2*blockSize, left + blockSize, top + 3*blockSize, color);
case 23 -> DrawableHelper.fill(matrices, left + 3*blockSize, top + blockSize, left + 2 * blockSize, top + 2*blockSize, color);
case 22 -> context.fill(left + 2*blockSize, top + 2*blockSize, left + blockSize, top + 3*blockSize, color);
case 23 -> context.fill(left + 3*blockSize, top + blockSize, left + 2 * blockSize, top + 2*blockSize, color);
}
}
// Replaced by the methods below for compatibility with Puzzle
@@ -233,24 +224,24 @@ public abstract class MixinSplashScreen {
GlStateManager._clearColor(m, n, o, 1.0F);
}
@Inject(method = "render", at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(II)V", shift = At.Shift.AFTER))
private void css$betterBlend(MatrixStack matrices, int mouseX, int mouseY, float delta, CallbackInfo ci) {
private void css$betterBlend(DrawContext context, int mouseX, int mouseY, float delta, CallbackInfo ci) {
if (!CustomSplashScreenConfig.logoBlend) RenderSystem.defaultBlendFunc();
}
@Inject(method = "renderProgressBar", at = @At("HEAD"))
private void css$addProgressBarBackground(MatrixStack matrices, int minX, int minY, int maxX, int maxY, float opacity, CallbackInfo ci) {
private void css$addProgressBarBackground(DrawContext context, int minX, int minY, int maxX, int maxY, float opacity, CallbackInfo ci) {
if (CustomSplashScreenConfig.progressBarType.equals(CustomSplashScreenConfig.ProgressBarType.Vanilla) && CustomSplashScreenConfig.progressBarBackground) {
float f = this.reloadCompleteTime > -1L ? (float) (Util.getMeasuringTimeMs() - this.reloadCompleteTime) / 1000.0F : -1.0F;
int m = MathHelper.ceil((1.0F - MathHelper.clamp(f - 1.0F, 0.0F, 1.0F)) * 255.0F);
RenderSystem.disableBlend();
fill(matrices, minX, minY, maxX, maxY, withAlpha(MidnightColorUtil.hex2Rgb(CustomSplashScreenConfig.splashProgressBackgroundColor).getRGB(), m));
context.fill(minX, minY, maxX, maxY, withAlpha(MidnightColorUtil.hex2Rgb(CustomSplashScreenConfig.splashProgressBackgroundColor).getRGB(), m));
}
}
@ModifyArg(method = "renderProgressBar", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/SplashOverlay;fill(Lnet/minecraft/client/util/math/MatrixStack;IIIII)V"), index = 5)
@ModifyArg(method = "renderProgressBar", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/DrawContext;fill(IIIII)V"), index = 4)
private int css$modifyProgressFrame(int color) { // Set the Progress Bar Frame Color to our configured value //
return CustomSplashScreenConfig.progressBarType.equals(CustomSplashScreenConfig.ProgressBarType.Vanilla) ? MidnightColorUtil.hex2Rgb(CustomSplashScreenConfig.splashProgressFrameColor).getRGB() | 255 << 24 : 0;
}
@ModifyArg(method = "renderProgressBar", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/SplashOverlay;fill(Lnet/minecraft/client/util/math/MatrixStack;IIIII)V", ordinal = 0), index = 5)
@ModifyArg(method = "renderProgressBar", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/DrawContext;fill(IIIII)V", ordinal = 0), index = 4)
private int css$modifyProgressColor(int color) { // Set the Progress Bar Color to our configured value //
return CustomSplashScreenConfig.progressBarType.equals(CustomSplashScreenConfig.ProgressBarType.Vanilla) ? MidnightColorUtil.hex2Rgb(CustomSplashScreenConfig.splashProgressBarColor).getRGB() | 255 << 24 : 0;
}