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https://github.com/TeamMidnightDust/CustomSplashScreen.git
synced 2025-12-16 07:45:10 +01:00
CustomSplashScreen 2.0.0 - Rewrite
- Rewrite basically the entire mod for more stability and compatibility - Now uses MidnightLib for configuration - Added spinning loading indicator - Support for random background images located in /config/customsplashscreen/backgrounds - Boss Bar loading bar is now fixed and can be changed in color - Splash screen can now be previewed! All previous configs need to be rewritten, but all options are still available.
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package eu.midnightdust.customsplashscreen.mixin;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import eu.midnightdust.customsplashscreen.config.CustomSplashScreenConfig;
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import eu.midnightdust.customsplashscreen.texture.BlurredConfigTexture;
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import eu.midnightdust.customsplashscreen.texture.ConfigTexture;
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import eu.midnightdust.customsplashscreen.texture.EmptyTexture;
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import eu.midnightdust.lib.config.MidnightConfig;
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import eu.midnightdust.lib.util.MidnightColorUtil;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.gui.DrawableHelper;
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import net.minecraft.client.gui.screen.SplashOverlay;
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import net.minecraft.client.render.GameRenderer;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.resource.ResourceReload;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.Util;
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import net.minecraft.util.math.MathHelper;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.Unique;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.ModifyArg;
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import org.spongepowered.asm.mixin.injection.Redirect;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import java.util.Optional;
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import java.util.function.Consumer;
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import java.util.function.IntSupplier;
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import static net.minecraft.client.gui.DrawableHelper.drawTexture;
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import static net.minecraft.client.gui.DrawableHelper.fill;
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@Mixin(SplashOverlay.class)
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public abstract class MixinSplashScreen {
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@Shadow @Final static Identifier LOGO;
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@Shadow @Final private MinecraftClient client;
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@Shadow @Final private boolean reloading;
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@Shadow private float progress;
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@Shadow private long reloadCompleteTime;
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@Shadow private long reloadStartTime;
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@Shadow
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private static int withAlpha(int color, int alpha) {
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return 0;
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}
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private static final Identifier EMPTY_TEXTURE = new Identifier("customsplashscreen","empty.png");
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private static final Identifier MOJANG_TEXTURE = new Identifier("customsplashscreen", "wide_logo.png");
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private static final Identifier ASPECT_1to1_TEXTURE = new Identifier("customsplashscreen", "square_logo.png");
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private static final Identifier BOSS_BAR_TEXTURE = new Identifier("textures/gui/bars.png");
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private static final Identifier CUSTOM_PROGRESS_BAR_TEXTURE = new Identifier("customsplashscreen", "progressbar.png");
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private static final Identifier CUSTOM_PROGRESS_BAR_BACKGROUND_TEXTURE = new Identifier("customsplashscreen", "progressbar_background.png");
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private static final Identifier BACKGROUND_TEXTURE = new Identifier("customsplashscreen", "background.png");
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@Inject(method = "<init>", at = @At("TAIL"))
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private void css$init(MinecraftClient client, ResourceReload monitor, Consumer<Optional<Throwable>> exceptionHandler, boolean reloading, CallbackInfo ci) { // Load our custom textures on screen init //
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if (CustomSplashScreenConfig.logoStyle.equals(CustomSplashScreenConfig.LogoStyle.Mojang))
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client.getTextureManager().registerTexture(LOGO, new BlurredConfigTexture(MOJANG_TEXTURE));
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else client.getTextureManager().registerTexture(LOGO, new EmptyTexture(EMPTY_TEXTURE));
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client.getTextureManager().registerTexture(ASPECT_1to1_TEXTURE, new ConfigTexture(ASPECT_1to1_TEXTURE));
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client.getTextureManager().registerTexture(BACKGROUND_TEXTURE, new ConfigTexture(BACKGROUND_TEXTURE));
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client.getTextureManager().registerTexture(CUSTOM_PROGRESS_BAR_TEXTURE, new ConfigTexture(CUSTOM_PROGRESS_BAR_TEXTURE));
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client.getTextureManager().registerTexture(CUSTOM_PROGRESS_BAR_BACKGROUND_TEXTURE, new ConfigTexture(CUSTOM_PROGRESS_BAR_BACKGROUND_TEXTURE));
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}
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/util/Window;getScaledWidth()I", shift = At.Shift.BEFORE, ordinal = 2))
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private void css$renderSplashBackground(MatrixStack matrices, int mouseX, int mouseY, float delta, CallbackInfo ci) {
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if (CustomSplashScreenConfig.backgroundImage) {
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int width = client.getWindow().getScaledWidth();
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int height = client.getWindow().getScaledHeight();
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float f = this.reloadCompleteTime > -1L ? (float)(Util.getMeasuringTimeMs() - this.reloadCompleteTime) / 1000.0F : -1.0F;
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float g = this.reloadStartTime> -1L ? (float)(Util.getMeasuringTimeMs() - this.reloadStartTime) / 500.0F : -1.0F;
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float s;
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if (f >= 1.0F) s = 1.0F - MathHelper.clamp(f - 1.0F, 0.0F, 1.0F);
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else if (reloading) s = MathHelper.clamp(g, 0.0F, 1.0F);
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else s = 1.0F;
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RenderSystem.setShaderTexture(0, BACKGROUND_TEXTURE);
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RenderSystem.enableBlend();
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RenderSystem.blendEquation(32774);
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RenderSystem.defaultBlendFunc();
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RenderSystem.setShader(GameRenderer::getPositionTexProgram);
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RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, s);
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drawTexture(matrices, 0, 0, 0, 0, 0, width, height, width, height);
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RenderSystem.defaultBlendFunc();
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RenderSystem.disableBlend();
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}
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}
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@Inject(at = @At("TAIL"), method = "render")
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public void css$render(MatrixStack matrices, int mouseX, int mouseY, float delta, CallbackInfo ci) {
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if (CustomSplashScreenConfig.logoStyle == CustomSplashScreenConfig.LogoStyle.Aspect1to1) {
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float f = this.reloadCompleteTime > -1L ? (float)(Util.getMeasuringTimeMs() - this.reloadCompleteTime) / 1000.0F : -1.0F;
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float s = 1.0f;
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if (f >= 1.0F) s = 1.0F - MathHelper.clamp(f - 1.0F, 0.0F, 1.0F);
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else if (this.reloading) s = MathHelper.clamp((this.reloadStartTime > -1L ? (float)(Util.getMeasuringTimeMs() - this.reloadStartTime) / 500.0F : -1.0F), 0.0F, 1.0F);
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double d = Math.min((double)this.client.getWindow().getScaledWidth() * 0.75D, this.client.getWindow().getScaledHeight()) * 0.25D;
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int w = (int)(d * 2);
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// Render the Logo
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RenderSystem.setShaderTexture(0, ASPECT_1to1_TEXTURE);
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RenderSystem.enableBlend();
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RenderSystem.setShader(GameRenderer::getPositionTexProgram);
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RenderSystem.blendFunc(GlStateManager.SrcFactor.SRC_ALPHA, GlStateManager.DstFactor.ONE_MINUS_SRC_ALPHA);
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if (!CustomSplashScreenConfig.logoBlend) RenderSystem.defaultBlendFunc();
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RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, s);
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drawTexture(matrices, (int)(this.client.getWindow().getScaledWidth() * 0.5D) - (w / 2), (int)(d * 0.5D), w, w, 0, 0, 512, 512, 512, 512);
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RenderSystem.defaultBlendFunc();
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RenderSystem.disableBlend();
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}
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if (client.currentScreen != null && client.currentScreen instanceof MidnightConfig.MidnightConfigScreen) this.progress = 1f;
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}
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@Inject(at = @At("TAIL"), method = "renderProgressBar")
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private void css$renderProgressBar(MatrixStack matrices, int x1, int y1, int x2, int y2, float opacity, CallbackInfo ci) {
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int i = MathHelper.ceil((float)(x2 - x1 - 2) * this.progress);
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// Bossbar Progress Bar
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if (CustomSplashScreenConfig.progressBarType == CustomSplashScreenConfig.ProgressBarType.BossBar) {
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int color = CustomSplashScreenConfig.bossBarColor.ordinal() * 10;
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RenderSystem.setShaderTexture(0, BOSS_BAR_TEXTURE);
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RenderSystem.setShader(GameRenderer::getPositionTexProgram);
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int overlay = 70 + CustomSplashScreenConfig.bossBarType.ordinal()*10;
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drawTexture(matrices, x1, y1 + 1, x2 - x1, (int) ((y2-y1) / 1.4f), 0, color, 182, 5,256, 256);
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drawTexture(matrices, x1, y1 + 1, i, (int) ((y2-y1) / 1.4f), 0, color+5, (int) (180 * this.progress), 5, 256, 256);
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RenderSystem.enableBlend();
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RenderSystem.defaultBlendFunc();
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if (overlay != 120) {
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drawTexture(matrices, x1, y1 + 1, x2 - x1, (int) ((y2-y1) / 1.4f), 0, overlay, 182, 5,256, 256);
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}
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RenderSystem.disableBlend();
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}
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// Custom Progress Bar
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if (CustomSplashScreenConfig.progressBarType == CustomSplashScreenConfig.ProgressBarType.Custom) {
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int customWidth = CustomSplashScreenConfig.customProgressBarMode == CustomSplashScreenConfig.ProgressBarMode.Linear ? x2 - x1 : i;
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if (CustomSplashScreenConfig.progressBarBackground) {
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RenderSystem.setShaderTexture(0, CUSTOM_PROGRESS_BAR_BACKGROUND_TEXTURE);
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RenderSystem.setShader(GameRenderer::getPositionTexProgram);
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drawTexture(matrices, x1, y1, 0, 0, 6, x2 - x1, y2 - y1, 10, x2-x1);
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}
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RenderSystem.setShaderTexture(0, CUSTOM_PROGRESS_BAR_TEXTURE);
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RenderSystem.setShader(GameRenderer::getPositionTexProgram);
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drawTexture(matrices, x1, y1, 0, 0, 6, i, y2 - y1, customWidth, 10);
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}
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// Spinning Circle Progress Indicator
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if (CustomSplashScreenConfig.progressBarType == CustomSplashScreenConfig.ProgressBarType.SpinningCircle) {
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int centerX = x1+(x2-x1)/2;
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int centerY = y1+(y2-y1)/2;
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int size = (y2-y1)*CustomSplashScreenConfig.spinningCircleSize;
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float f = this.reloadCompleteTime > -1L ? (float) (Util.getMeasuringTimeMs() - this.reloadCompleteTime) / 1000.0F : -1.0F;
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int m = MathHelper.ceil((1.0F - MathHelper.clamp(f - 1.0F, 0.0F, 1.0F)) * 255.0F);
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int time = (((int) (MidnightColorUtil.hue * 24 * CustomSplashScreenConfig.spinningCircleSpeed))%24)-1;
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int color = withAlpha(MidnightColorUtil.hex2Rgb(CustomSplashScreenConfig.progressBarColor).getRGB(), m);
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for (int j = 0; j<=CustomSplashScreenConfig.spinningCircleTrail; j++) {
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RenderSystem.enableBlend();
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RenderSystem.defaultBlendFunc();
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renderSpinningCircle(matrices,(time+j) % 24,centerY - size,centerY + size, centerX - size, centerX + size,size/5,color);
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}
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}
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}
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@Unique
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private void renderSpinningCircle(MatrixStack matrices, int time, int top, int bottom, int left, int right, int blockSize, int color) {
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switch (time) {
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//top
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case 0 -> DrawableHelper.fill(matrices, left + 4*blockSize, top, left + 3*blockSize, top + blockSize, color);
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case 1 -> DrawableHelper.fill(matrices, left + 5*blockSize, top, left + 4*blockSize, top + blockSize, color);
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case 2 -> DrawableHelper.fill(matrices, left + 6*blockSize, top, left + 5*blockSize, top + blockSize, color);
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case 3 -> DrawableHelper.fill(matrices, left + 7*blockSize, top, left + 6*blockSize, top + blockSize, color);
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//top right
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case 4 -> DrawableHelper.fill(matrices, right - 3*blockSize, top + blockSize, right - 2*blockSize, top + 2*blockSize, color);
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case 5 -> DrawableHelper.fill(matrices, right - 2*blockSize, top + 2*blockSize, right - blockSize, top + 3*blockSize, color);
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//right
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case 6 -> DrawableHelper.fill(matrices, right - blockSize, top + 3*blockSize, right, top + 4*blockSize, color);
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case 7 -> DrawableHelper.fill(matrices, right - blockSize, top + 4*blockSize, right, top + 5*blockSize, color);
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case 8 -> DrawableHelper.fill(matrices, right - blockSize, top + 5*blockSize, right, top + 6*blockSize, color);
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case 9 -> DrawableHelper.fill(matrices, right - blockSize, top + 6*blockSize, right, top + 7*blockSize, color);
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//bottom right
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case 10 -> DrawableHelper.fill(matrices, right - 2*blockSize, bottom - 2*blockSize, right - blockSize, bottom - 3*blockSize, color);
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case 11 -> DrawableHelper.fill(matrices, right - 3*blockSize, bottom - blockSize, right - 2*blockSize, bottom - 2*blockSize, color);
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//bottom
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case 12 -> DrawableHelper.fill(matrices, right - 4*blockSize, bottom, right - 3*blockSize, bottom - blockSize, color);
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case 13 -> DrawableHelper.fill(matrices, right - 5*blockSize, bottom, right - 4*blockSize, bottom - blockSize, color);
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case 14 -> DrawableHelper.fill(matrices, right - 6*blockSize, bottom, right - 5*blockSize, bottom - blockSize, color);
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case 15 -> DrawableHelper.fill(matrices, right - 7*blockSize, bottom, right - 6*blockSize, bottom - blockSize, color);
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//bottom left
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case 16 -> DrawableHelper.fill(matrices, left + 3*blockSize, bottom - blockSize, left + 2*blockSize, bottom - 2*blockSize, color);
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case 17 -> DrawableHelper.fill(matrices, left + 2*blockSize, bottom - 2*blockSize, left + blockSize, bottom - 3*blockSize, color);
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//left
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case 18 -> DrawableHelper.fill(matrices, left + blockSize, bottom - 3*blockSize, left, bottom - 4*blockSize, color);
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case 19 -> DrawableHelper.fill(matrices, left + blockSize, bottom - 4*blockSize, left, bottom - 5*blockSize, color);
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case 20 -> DrawableHelper.fill(matrices, left + blockSize, bottom - 5*blockSize, left, bottom - 6*blockSize, color);
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case 21 -> DrawableHelper.fill(matrices, left + blockSize, bottom - 6*blockSize, left, bottom - 7*blockSize, color);
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//top left
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case 22 -> DrawableHelper.fill(matrices, left + 2*blockSize, top + 2*blockSize, left + blockSize, top + 3*blockSize, color);
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case 23 -> DrawableHelper.fill(matrices, left + 3*blockSize, top + blockSize, left + 2 * blockSize, top + 2*blockSize, color);
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}
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}
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@Redirect(method = "render", at = @At(value = "INVOKE", target = "Ljava/util/function/IntSupplier;getAsInt()I"))
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private int css$modifyBackground(IntSupplier instance) { // Set the Background Color to our configured value //
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return !CustomSplashScreenConfig.backgroundImage ? MidnightColorUtil.hex2Rgb(CustomSplashScreenConfig.backgroundColor).getRGB() | 255 << 24 : 0;
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}
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(II)V", shift = At.Shift.AFTER), remap = false)
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private void css$betterBlend(MatrixStack matrices, int mouseX, int mouseY, float delta, CallbackInfo ci) {
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if (!CustomSplashScreenConfig.logoBlend) RenderSystem.defaultBlendFunc();
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}
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@Inject(method = "renderProgressBar", at = @At("HEAD"))
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private void css$addProgressBarBackground(MatrixStack matrices, int minX, int minY, int maxX, int maxY, float opacity, CallbackInfo ci) {
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if (CustomSplashScreenConfig.progressBarType.equals(CustomSplashScreenConfig.ProgressBarType.Vanilla) && CustomSplashScreenConfig.progressBarBackground) {
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float f = this.reloadCompleteTime > -1L ? (float) (Util.getMeasuringTimeMs() - this.reloadCompleteTime) / 1000.0F : -1.0F;
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int m = MathHelper.ceil((1.0F - MathHelper.clamp(f - 1.0F, 0.0F, 1.0F)) * 255.0F);
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RenderSystem.disableBlend();
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fill(matrices, minX, minY, maxX, maxY, withAlpha(MidnightColorUtil.hex2Rgb(CustomSplashScreenConfig.progressBackgroundColor).getRGB(), m));
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}
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}
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@ModifyArg(method = "renderProgressBar", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/SplashOverlay;fill(Lnet/minecraft/client/util/math/MatrixStack;IIIII)V"), index = 5)
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private int css$modifyProgressFrame(int color) { // Set the Progress Bar Frame Color to our configured value //
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return CustomSplashScreenConfig.progressBarType.equals(CustomSplashScreenConfig.ProgressBarType.Vanilla) ? MidnightColorUtil.hex2Rgb(CustomSplashScreenConfig.progressFrameColor).getRGB() | 255 << 24 : 0;
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}
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@ModifyArg(method = "renderProgressBar", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/SplashOverlay;fill(Lnet/minecraft/client/util/math/MatrixStack;IIIII)V", ordinal = 0), index = 5)
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private int css$modifyProgressColor(int color) { // Set the Progress Bar Color to our configured value //
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return CustomSplashScreenConfig.progressBarType.equals(CustomSplashScreenConfig.ProgressBarType.Vanilla) ? MidnightColorUtil.hex2Rgb(CustomSplashScreenConfig.progressBarColor).getRGB() | 255 << 24 : 0;
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}
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}
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