Files
CustomSplashScreen/src/main/java/eu/midnightdust/customsplashscreen/mixin/MixinSplashScreen.java
Motschen 7b236188f6 CustomSplashScreen 2.0.0 - Rewrite
- Rewrite basically the entire mod for more stability and compatibility
- Now uses MidnightLib for configuration
- Added spinning loading indicator
- Support for random background images located in /config/customsplashscreen/backgrounds
- Boss Bar loading bar is now fixed and can be changed in color
- Splash screen can now be previewed!

All previous configs need to be rewritten, but all options are still available.
2023-05-26 21:56:20 +02:00

234 lines
16 KiB
Java

package eu.midnightdust.customsplashscreen.mixin;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import eu.midnightdust.customsplashscreen.config.CustomSplashScreenConfig;
import eu.midnightdust.customsplashscreen.texture.BlurredConfigTexture;
import eu.midnightdust.customsplashscreen.texture.ConfigTexture;
import eu.midnightdust.customsplashscreen.texture.EmptyTexture;
import eu.midnightdust.lib.config.MidnightConfig;
import eu.midnightdust.lib.util.MidnightColorUtil;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.gui.DrawableHelper;
import net.minecraft.client.gui.screen.SplashOverlay;
import net.minecraft.client.render.GameRenderer;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.resource.ResourceReload;
import net.minecraft.util.Identifier;
import net.minecraft.util.Util;
import net.minecraft.util.math.MathHelper;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.ModifyArg;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.Optional;
import java.util.function.Consumer;
import java.util.function.IntSupplier;
import static net.minecraft.client.gui.DrawableHelper.drawTexture;
import static net.minecraft.client.gui.DrawableHelper.fill;
@Mixin(SplashOverlay.class)
public abstract class MixinSplashScreen {
@Shadow @Final static Identifier LOGO;
@Shadow @Final private MinecraftClient client;
@Shadow @Final private boolean reloading;
@Shadow private float progress;
@Shadow private long reloadCompleteTime;
@Shadow private long reloadStartTime;
@Shadow
private static int withAlpha(int color, int alpha) {
return 0;
}
private static final Identifier EMPTY_TEXTURE = new Identifier("customsplashscreen","empty.png");
private static final Identifier MOJANG_TEXTURE = new Identifier("customsplashscreen", "wide_logo.png");
private static final Identifier ASPECT_1to1_TEXTURE = new Identifier("customsplashscreen", "square_logo.png");
private static final Identifier BOSS_BAR_TEXTURE = new Identifier("textures/gui/bars.png");
private static final Identifier CUSTOM_PROGRESS_BAR_TEXTURE = new Identifier("customsplashscreen", "progressbar.png");
private static final Identifier CUSTOM_PROGRESS_BAR_BACKGROUND_TEXTURE = new Identifier("customsplashscreen", "progressbar_background.png");
private static final Identifier BACKGROUND_TEXTURE = new Identifier("customsplashscreen", "background.png");
@Inject(method = "<init>", at = @At("TAIL"))
private void css$init(MinecraftClient client, ResourceReload monitor, Consumer<Optional<Throwable>> exceptionHandler, boolean reloading, CallbackInfo ci) { // Load our custom textures on screen init //
if (CustomSplashScreenConfig.logoStyle.equals(CustomSplashScreenConfig.LogoStyle.Mojang))
client.getTextureManager().registerTexture(LOGO, new BlurredConfigTexture(MOJANG_TEXTURE));
else client.getTextureManager().registerTexture(LOGO, new EmptyTexture(EMPTY_TEXTURE));
client.getTextureManager().registerTexture(ASPECT_1to1_TEXTURE, new ConfigTexture(ASPECT_1to1_TEXTURE));
client.getTextureManager().registerTexture(BACKGROUND_TEXTURE, new ConfigTexture(BACKGROUND_TEXTURE));
client.getTextureManager().registerTexture(CUSTOM_PROGRESS_BAR_TEXTURE, new ConfigTexture(CUSTOM_PROGRESS_BAR_TEXTURE));
client.getTextureManager().registerTexture(CUSTOM_PROGRESS_BAR_BACKGROUND_TEXTURE, new ConfigTexture(CUSTOM_PROGRESS_BAR_BACKGROUND_TEXTURE));
}
@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/util/Window;getScaledWidth()I", shift = At.Shift.BEFORE, ordinal = 2))
private void css$renderSplashBackground(MatrixStack matrices, int mouseX, int mouseY, float delta, CallbackInfo ci) {
if (CustomSplashScreenConfig.backgroundImage) {
int width = client.getWindow().getScaledWidth();
int height = client.getWindow().getScaledHeight();
float f = this.reloadCompleteTime > -1L ? (float)(Util.getMeasuringTimeMs() - this.reloadCompleteTime) / 1000.0F : -1.0F;
float g = this.reloadStartTime> -1L ? (float)(Util.getMeasuringTimeMs() - this.reloadStartTime) / 500.0F : -1.0F;
float s;
if (f >= 1.0F) s = 1.0F - MathHelper.clamp(f - 1.0F, 0.0F, 1.0F);
else if (reloading) s = MathHelper.clamp(g, 0.0F, 1.0F);
else s = 1.0F;
RenderSystem.setShaderTexture(0, BACKGROUND_TEXTURE);
RenderSystem.enableBlend();
RenderSystem.blendEquation(32774);
RenderSystem.defaultBlendFunc();
RenderSystem.setShader(GameRenderer::getPositionTexProgram);
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, s);
drawTexture(matrices, 0, 0, 0, 0, 0, width, height, width, height);
RenderSystem.defaultBlendFunc();
RenderSystem.disableBlend();
}
}
@Inject(at = @At("TAIL"), method = "render")
public void css$render(MatrixStack matrices, int mouseX, int mouseY, float delta, CallbackInfo ci) {
if (CustomSplashScreenConfig.logoStyle == CustomSplashScreenConfig.LogoStyle.Aspect1to1) {
float f = this.reloadCompleteTime > -1L ? (float)(Util.getMeasuringTimeMs() - this.reloadCompleteTime) / 1000.0F : -1.0F;
float s = 1.0f;
if (f >= 1.0F) s = 1.0F - MathHelper.clamp(f - 1.0F, 0.0F, 1.0F);
else if (this.reloading) s = MathHelper.clamp((this.reloadStartTime > -1L ? (float)(Util.getMeasuringTimeMs() - this.reloadStartTime) / 500.0F : -1.0F), 0.0F, 1.0F);
double d = Math.min((double)this.client.getWindow().getScaledWidth() * 0.75D, this.client.getWindow().getScaledHeight()) * 0.25D;
int w = (int)(d * 2);
// Render the Logo
RenderSystem.setShaderTexture(0, ASPECT_1to1_TEXTURE);
RenderSystem.enableBlend();
RenderSystem.setShader(GameRenderer::getPositionTexProgram);
RenderSystem.blendFunc(GlStateManager.SrcFactor.SRC_ALPHA, GlStateManager.DstFactor.ONE_MINUS_SRC_ALPHA);
if (!CustomSplashScreenConfig.logoBlend) RenderSystem.defaultBlendFunc();
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, s);
drawTexture(matrices, (int)(this.client.getWindow().getScaledWidth() * 0.5D) - (w / 2), (int)(d * 0.5D), w, w, 0, 0, 512, 512, 512, 512);
RenderSystem.defaultBlendFunc();
RenderSystem.disableBlend();
}
if (client.currentScreen != null && client.currentScreen instanceof MidnightConfig.MidnightConfigScreen) this.progress = 1f;
}
@Inject(at = @At("TAIL"), method = "renderProgressBar")
private void css$renderProgressBar(MatrixStack matrices, int x1, int y1, int x2, int y2, float opacity, CallbackInfo ci) {
int i = MathHelper.ceil((float)(x2 - x1 - 2) * this.progress);
// Bossbar Progress Bar
if (CustomSplashScreenConfig.progressBarType == CustomSplashScreenConfig.ProgressBarType.BossBar) {
int color = CustomSplashScreenConfig.bossBarColor.ordinal() * 10;
RenderSystem.setShaderTexture(0, BOSS_BAR_TEXTURE);
RenderSystem.setShader(GameRenderer::getPositionTexProgram);
int overlay = 70 + CustomSplashScreenConfig.bossBarType.ordinal()*10;
drawTexture(matrices, x1, y1 + 1, x2 - x1, (int) ((y2-y1) / 1.4f), 0, color, 182, 5,256, 256);
drawTexture(matrices, x1, y1 + 1, i, (int) ((y2-y1) / 1.4f), 0, color+5, (int) (180 * this.progress), 5, 256, 256);
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();
if (overlay != 120) {
drawTexture(matrices, x1, y1 + 1, x2 - x1, (int) ((y2-y1) / 1.4f), 0, overlay, 182, 5,256, 256);
}
RenderSystem.disableBlend();
}
// Custom Progress Bar
if (CustomSplashScreenConfig.progressBarType == CustomSplashScreenConfig.ProgressBarType.Custom) {
int customWidth = CustomSplashScreenConfig.customProgressBarMode == CustomSplashScreenConfig.ProgressBarMode.Linear ? x2 - x1 : i;
if (CustomSplashScreenConfig.progressBarBackground) {
RenderSystem.setShaderTexture(0, CUSTOM_PROGRESS_BAR_BACKGROUND_TEXTURE);
RenderSystem.setShader(GameRenderer::getPositionTexProgram);
drawTexture(matrices, x1, y1, 0, 0, 6, x2 - x1, y2 - y1, 10, x2-x1);
}
RenderSystem.setShaderTexture(0, CUSTOM_PROGRESS_BAR_TEXTURE);
RenderSystem.setShader(GameRenderer::getPositionTexProgram);
drawTexture(matrices, x1, y1, 0, 0, 6, i, y2 - y1, customWidth, 10);
}
// Spinning Circle Progress Indicator
if (CustomSplashScreenConfig.progressBarType == CustomSplashScreenConfig.ProgressBarType.SpinningCircle) {
int centerX = x1+(x2-x1)/2;
int centerY = y1+(y2-y1)/2;
int size = (y2-y1)*CustomSplashScreenConfig.spinningCircleSize;
float f = this.reloadCompleteTime > -1L ? (float) (Util.getMeasuringTimeMs() - this.reloadCompleteTime) / 1000.0F : -1.0F;
int m = MathHelper.ceil((1.0F - MathHelper.clamp(f - 1.0F, 0.0F, 1.0F)) * 255.0F);
int time = (((int) (MidnightColorUtil.hue * 24 * CustomSplashScreenConfig.spinningCircleSpeed))%24)-1;
int color = withAlpha(MidnightColorUtil.hex2Rgb(CustomSplashScreenConfig.progressBarColor).getRGB(), m);
for (int j = 0; j<=CustomSplashScreenConfig.spinningCircleTrail; j++) {
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();
renderSpinningCircle(matrices,(time+j) % 24,centerY - size,centerY + size, centerX - size, centerX + size,size/5,color);
}
}
}
@Unique
private void renderSpinningCircle(MatrixStack matrices, int time, int top, int bottom, int left, int right, int blockSize, int color) {
switch (time) {
//top
case 0 -> DrawableHelper.fill(matrices, left + 4*blockSize, top, left + 3*blockSize, top + blockSize, color);
case 1 -> DrawableHelper.fill(matrices, left + 5*blockSize, top, left + 4*blockSize, top + blockSize, color);
case 2 -> DrawableHelper.fill(matrices, left + 6*blockSize, top, left + 5*blockSize, top + blockSize, color);
case 3 -> DrawableHelper.fill(matrices, left + 7*blockSize, top, left + 6*blockSize, top + blockSize, color);
//top right
case 4 -> DrawableHelper.fill(matrices, right - 3*blockSize, top + blockSize, right - 2*blockSize, top + 2*blockSize, color);
case 5 -> DrawableHelper.fill(matrices, right - 2*blockSize, top + 2*blockSize, right - blockSize, top + 3*blockSize, color);
//right
case 6 -> DrawableHelper.fill(matrices, right - blockSize, top + 3*blockSize, right, top + 4*blockSize, color);
case 7 -> DrawableHelper.fill(matrices, right - blockSize, top + 4*blockSize, right, top + 5*blockSize, color);
case 8 -> DrawableHelper.fill(matrices, right - blockSize, top + 5*blockSize, right, top + 6*blockSize, color);
case 9 -> DrawableHelper.fill(matrices, right - blockSize, top + 6*blockSize, right, top + 7*blockSize, color);
//bottom right
case 10 -> DrawableHelper.fill(matrices, right - 2*blockSize, bottom - 2*blockSize, right - blockSize, bottom - 3*blockSize, color);
case 11 -> DrawableHelper.fill(matrices, right - 3*blockSize, bottom - blockSize, right - 2*blockSize, bottom - 2*blockSize, color);
//bottom
case 12 -> DrawableHelper.fill(matrices, right - 4*blockSize, bottom, right - 3*blockSize, bottom - blockSize, color);
case 13 -> DrawableHelper.fill(matrices, right - 5*blockSize, bottom, right - 4*blockSize, bottom - blockSize, color);
case 14 -> DrawableHelper.fill(matrices, right - 6*blockSize, bottom, right - 5*blockSize, bottom - blockSize, color);
case 15 -> DrawableHelper.fill(matrices, right - 7*blockSize, bottom, right - 6*blockSize, bottom - blockSize, color);
//bottom left
case 16 -> DrawableHelper.fill(matrices, left + 3*blockSize, bottom - blockSize, left + 2*blockSize, bottom - 2*blockSize, color);
case 17 -> DrawableHelper.fill(matrices, left + 2*blockSize, bottom - 2*blockSize, left + blockSize, bottom - 3*blockSize, color);
//left
case 18 -> DrawableHelper.fill(matrices, left + blockSize, bottom - 3*blockSize, left, bottom - 4*blockSize, color);
case 19 -> DrawableHelper.fill(matrices, left + blockSize, bottom - 4*blockSize, left, bottom - 5*blockSize, color);
case 20 -> DrawableHelper.fill(matrices, left + blockSize, bottom - 5*blockSize, left, bottom - 6*blockSize, color);
case 21 -> DrawableHelper.fill(matrices, left + blockSize, bottom - 6*blockSize, left, bottom - 7*blockSize, color);
//top left
case 22 -> DrawableHelper.fill(matrices, left + 2*blockSize, top + 2*blockSize, left + blockSize, top + 3*blockSize, color);
case 23 -> DrawableHelper.fill(matrices, left + 3*blockSize, top + blockSize, left + 2 * blockSize, top + 2*blockSize, color);
}
}
@Redirect(method = "render", at = @At(value = "INVOKE", target = "Ljava/util/function/IntSupplier;getAsInt()I"))
private int css$modifyBackground(IntSupplier instance) { // Set the Background Color to our configured value //
return !CustomSplashScreenConfig.backgroundImage ? MidnightColorUtil.hex2Rgb(CustomSplashScreenConfig.backgroundColor).getRGB() | 255 << 24 : 0;
}
@Inject(method = "render", at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(II)V", shift = At.Shift.AFTER), remap = false)
private void css$betterBlend(MatrixStack matrices, int mouseX, int mouseY, float delta, CallbackInfo ci) {
if (!CustomSplashScreenConfig.logoBlend) RenderSystem.defaultBlendFunc();
}
@Inject(method = "renderProgressBar", at = @At("HEAD"))
private void css$addProgressBarBackground(MatrixStack matrices, int minX, int minY, int maxX, int maxY, float opacity, CallbackInfo ci) {
if (CustomSplashScreenConfig.progressBarType.equals(CustomSplashScreenConfig.ProgressBarType.Vanilla) && CustomSplashScreenConfig.progressBarBackground) {
float f = this.reloadCompleteTime > -1L ? (float) (Util.getMeasuringTimeMs() - this.reloadCompleteTime) / 1000.0F : -1.0F;
int m = MathHelper.ceil((1.0F - MathHelper.clamp(f - 1.0F, 0.0F, 1.0F)) * 255.0F);
RenderSystem.disableBlend();
fill(matrices, minX, minY, maxX, maxY, withAlpha(MidnightColorUtil.hex2Rgb(CustomSplashScreenConfig.progressBackgroundColor).getRGB(), m));
}
}
@ModifyArg(method = "renderProgressBar", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/SplashOverlay;fill(Lnet/minecraft/client/util/math/MatrixStack;IIIII)V"), index = 5)
private int css$modifyProgressFrame(int color) { // Set the Progress Bar Frame Color to our configured value //
return CustomSplashScreenConfig.progressBarType.equals(CustomSplashScreenConfig.ProgressBarType.Vanilla) ? MidnightColorUtil.hex2Rgb(CustomSplashScreenConfig.progressFrameColor).getRGB() | 255 << 24 : 0;
}
@ModifyArg(method = "renderProgressBar", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/SplashOverlay;fill(Lnet/minecraft/client/util/math/MatrixStack;IIIII)V", ordinal = 0), index = 5)
private int css$modifyProgressColor(int color) { // Set the Progress Bar Color to our configured value //
return CustomSplashScreenConfig.progressBarType.equals(CustomSplashScreenConfig.ProgressBarType.Vanilla) ? MidnightColorUtil.hex2Rgb(CustomSplashScreenConfig.progressBarColor).getRGB() | 255 << 24 : 0;
}
}