mirror of
https://github.com/TeamMidnightDust/CustomSplashScreen.git
synced 2025-12-15 23:35:09 +01:00
Port to 1.21 & Improve Performance
- Only the required textures are now loaded on startup -> Faster startup, less RAM usage - Removed Boss Bar loading bar design, as it became a huge maintenance burden - Added unifiedPublishing to streamline update deployment
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@@ -2,7 +2,9 @@ package eu.midnightdust.customsplashscreen;
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import eu.midnightdust.customsplashscreen.config.CustomSplashScreenConfig;
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import net.fabricmc.api.ClientModInitializer;
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import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents;
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import net.fabricmc.loader.api.FabricLoader;
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import net.minecraft.util.Identifier;
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import java.io.*;
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import java.nio.file.*;
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@@ -14,6 +16,7 @@ public class CustomSplashScreenClient implements ClientModInitializer {
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public static final Path SquareLogoTexture = Paths.get(CONFIG_PATH + "/square_logo.png");
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public static final Path ProgressBarTexture = Paths.get(CONFIG_PATH + "/progressbar.png");
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public static final Path ProgressBarBackgroundTexture = Paths.get(CONFIG_PATH + "/progressbar_background.png");
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public static float spinningProgress;
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@Override
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public void onInitializeClient() {
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@@ -38,5 +41,13 @@ public class CustomSplashScreenClient implements ClientModInitializer {
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} catch (Exception e) {
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e.printStackTrace();
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}
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ClientTickEvents.END_CLIENT_TICK.register((client -> {
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if (spinningProgress > 1) spinningProgress = 0f;
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spinningProgress = spinningProgress + 0.01f;
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}));
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}
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public static Identifier id(String path) {
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return Identifier.of("customsplashscreen", path);
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}
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}
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@@ -43,14 +43,6 @@ public class CustomSplashScreenConfig extends MidnightConfig {
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@Entry(category = loading)
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public static ProgressBarMode customProgressBarMode = ProgressBarMode.Linear;
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//"Change the color of the boss loading bar")
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@Entry(category = loading)
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public static BossBarColor bossBarColor = BossBarColor.MAGENTA;
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//"Change the style of the boss loading bar")
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@Entry(category = loading)
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public static BossBarType bossBarType = BossBarType.NOTCHED_6;
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@Entry(category = loading, isSlider = true, min = 15, max = 100)
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public static int bossBarSize = 85;
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@Entry(category = loading, isSlider = true, min = 1, max = 10)
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public static int spinningCircleSize = 2;
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@Entry(category = loading, isSlider = true, min = 1, max = 10)
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@@ -59,7 +51,7 @@ public class CustomSplashScreenConfig extends MidnightConfig {
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public static int spinningCircleTrail = 5;
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public enum ProgressBarType {
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Vanilla, BossBar, Custom, SpinningCircle, Hidden;
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Vanilla, Custom, SpinningCircle, Hidden;
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}
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public enum LogoStyle {
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Mojang, Aspect1to1, Hidden;
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@@ -67,10 +59,4 @@ public class CustomSplashScreenConfig extends MidnightConfig {
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public enum ProgressBarMode {
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Linear, Stretch, Slide;
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}
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public enum BossBarColor {
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MAGENTA, CYAN, RED, LIME, YELLOW, PURPLE, WHITE;
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}
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public enum BossBarType {
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PROGRESS, NOTCHED_6, NOTCHED_10, NOTCHED_12, NOTCHED_20;
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}
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}
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@@ -35,7 +35,7 @@ public class MixinMidnightConfig extends Screen {
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(Objects.requireNonNull(this.client)).setOverlay(
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new SplashOverlay(client, SimpleResourceReload.create(ResourceManager.Empty.INSTANCE, List.of()
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,Object::notify,Object::notify,new CompletableFuture<>()), throwable -> {}, true));
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}).dimensions(this.width / 2 + 157, this.height - 28, 50, 20).build());
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}).dimensions(this.width / 2 + 157, this.height - 26, 50, 20).build());
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}
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}
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}
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@@ -2,6 +2,7 @@ package eu.midnightdust.customsplashscreen.mixin;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import eu.midnightdust.customsplashscreen.CustomSplashScreenClient;
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import eu.midnightdust.customsplashscreen.config.CustomSplashScreenConfig;
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import eu.midnightdust.customsplashscreen.texture.BlurredConfigTexture;
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import eu.midnightdust.customsplashscreen.texture.ConfigTexture;
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@@ -31,6 +32,8 @@ import java.util.Optional;
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import java.util.function.Consumer;
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import java.util.function.IntSupplier;
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import static eu.midnightdust.customsplashscreen.CustomSplashScreenClient.id;
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@Mixin(value = SplashOverlay.class, priority = 3000)
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public abstract class MixinSplashScreen {
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@@ -47,13 +50,12 @@ public abstract class MixinSplashScreen {
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}
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@Shadow @Final private static IntSupplier BRAND_ARGB;
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private static final Identifier EMPTY_TEXTURE = new Identifier("customsplashscreen","empty.png");
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private static final Identifier MOJANG_TEXTURE = new Identifier("customsplashscreen", "wide_logo.png");
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private static final Identifier ASPECT_1to1_TEXTURE = new Identifier("customsplashscreen", "square_logo.png");
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private static final Identifier BOSS_BAR_TEXTURE = new Identifier("textures/gui/bars.png");
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private static final Identifier CUSTOM_PROGRESS_BAR_TEXTURE = new Identifier("customsplashscreen", "progressbar.png");
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private static final Identifier CUSTOM_PROGRESS_BAR_BACKGROUND_TEXTURE = new Identifier("customsplashscreen", "progressbar_background.png");
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private static final Identifier BACKGROUND_TEXTURE = new Identifier("customsplashscreen", "background.png");
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@Unique private static final Identifier EMPTY_TEXTURE = id("empty.png");
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@Unique private static final Identifier MOJANG_TEXTURE = id("wide_logo.png");
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@Unique private static final Identifier ASPECT_1to1_TEXTURE = id("square_logo.png");
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@Unique private static final Identifier CUSTOM_PROGRESS_BAR_TEXTURE = id("progressbar.png");
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@Unique private static final Identifier CUSTOM_PROGRESS_BAR_BACKGROUND_TEXTURE = id("progressbar_background.png");
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@Unique private static final Identifier BACKGROUND_TEXTURE = id("background.png");
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@Inject(method = "<init>", at = @At("TAIL"))
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private void css$init(MinecraftClient client, ResourceReload monitor, Consumer<Optional<Throwable>> exceptionHandler, boolean reloading, CallbackInfo ci) { // Load our custom textures on screen init //
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@@ -61,11 +63,15 @@ public abstract class MixinSplashScreen {
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client.getTextureManager().registerTexture(LOGO, new BlurredConfigTexture(MOJANG_TEXTURE));
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else client.getTextureManager().registerTexture(LOGO, new EmptyTexture(EMPTY_TEXTURE));
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client.getTextureManager().registerTexture(ASPECT_1to1_TEXTURE, new ConfigTexture(ASPECT_1to1_TEXTURE));
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client.getTextureManager().registerTexture(BACKGROUND_TEXTURE, new ConfigTexture(BACKGROUND_TEXTURE));
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if (CustomSplashScreenConfig.logoStyle.equals(CustomSplashScreenConfig.LogoStyle.Aspect1to1)) {
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client.getTextureManager().registerTexture(ASPECT_1to1_TEXTURE, new ConfigTexture(ASPECT_1to1_TEXTURE));
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}
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if (CustomSplashScreenConfig.backgroundImage) client.getTextureManager().registerTexture(BACKGROUND_TEXTURE, new ConfigTexture(BACKGROUND_TEXTURE));
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client.getTextureManager().registerTexture(CUSTOM_PROGRESS_BAR_TEXTURE, new ConfigTexture(CUSTOM_PROGRESS_BAR_TEXTURE));
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client.getTextureManager().registerTexture(CUSTOM_PROGRESS_BAR_BACKGROUND_TEXTURE, new ConfigTexture(CUSTOM_PROGRESS_BAR_BACKGROUND_TEXTURE));
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if (CustomSplashScreenConfig.progressBarType.equals(CustomSplashScreenConfig.ProgressBarType.Custom)) {
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client.getTextureManager().registerTexture(CUSTOM_PROGRESS_BAR_TEXTURE, new ConfigTexture(CUSTOM_PROGRESS_BAR_TEXTURE));
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client.getTextureManager().registerTexture(CUSTOM_PROGRESS_BAR_BACKGROUND_TEXTURE, new ConfigTexture(CUSTOM_PROGRESS_BAR_BACKGROUND_TEXTURE));
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}
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}
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/DrawContext;getScaledWindowWidth()I", shift = At.Shift.BEFORE, ordinal = 2))
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private void css$renderSplashBackground(DrawContext context, int mouseX, int mouseY, float delta, CallbackInfo ci) {
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@@ -117,26 +123,6 @@ public abstract class MixinSplashScreen {
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private void css$renderProgressBar(DrawContext context, int x1, int y1, int x2, int y2, float opacity, CallbackInfo ci) {
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int i = MathHelper.ceil((float)(x2 - x1 - 2) * this.progress);
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// Bossbar Progress Bar
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if (CustomSplashScreenConfig.progressBarType == CustomSplashScreenConfig.ProgressBarType.BossBar) {
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int color = CustomSplashScreenConfig.bossBarColor.ordinal() * 10;
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RenderSystem.setShader(GameRenderer::getPositionTexProgram);
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int overlay = 70 + CustomSplashScreenConfig.bossBarType.ordinal()*10;
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int width = (int) ((x2 - x1) * (CustomSplashScreenConfig.bossBarSize * 0.01f));
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int offset = ((x2 - x1) - width) / 2;
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i = MathHelper.ceil((float)(width - 2) * this.progress);
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context.drawTexture(BOSS_BAR_TEXTURE, x1 + offset, y1 + 1, width, (int) ((width / 182f) * 5), 0, color, 182, 5,256, 256);
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context.drawTexture(BOSS_BAR_TEXTURE, x1 + offset, y1 + 1, i, (int) ((width / 182f) * 5), 0, color+5, (int) (180 * this.progress), 5, 256, 256);
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RenderSystem.enableBlend();
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RenderSystem.defaultBlendFunc();
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if (overlay != 120) {
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context.drawTexture(BOSS_BAR_TEXTURE, x1 + offset, y1 + 1, width, (int) ((width / 182f) * 5), 0, overlay, 182, 5,256, 256);
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}
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RenderSystem.disableBlend();
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}
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// Custom Progress Bar
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if (CustomSplashScreenConfig.progressBarType == CustomSplashScreenConfig.ProgressBarType.Custom) {
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int regionWidth = CustomSplashScreenConfig.customProgressBarMode == CustomSplashScreenConfig.ProgressBarMode.Stretch ? x2 - x1 : i;
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@@ -156,7 +142,7 @@ public abstract class MixinSplashScreen {
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int size = (y2-y1)*CustomSplashScreenConfig.spinningCircleSize;
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float f = this.reloadCompleteTime > -1L ? (float) (Util.getMeasuringTimeMs() - this.reloadCompleteTime) / 1000.0F : -1.0F;
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int m = MathHelper.ceil((1.0F - MathHelper.clamp(f - 1.0F, 0.0F, 1.0F)) * 255.0F);
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int time = (((int) (MidnightColorUtil.hue * 24 * CustomSplashScreenConfig.spinningCircleSpeed))%24)-1;
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int time = (((int) (CustomSplashScreenClient.spinningProgress * 24 * CustomSplashScreenConfig.spinningCircleSpeed))%24)-1;
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int color = withAlpha(MidnightColorUtil.hex2Rgb(CustomSplashScreenConfig.splashProgressBarColor).getRGB(), m);
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for (int j = 0; j<=CustomSplashScreenConfig.spinningCircleTrail; j++) {
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