2.0.1-rc.1

1. support mc 1.21.6
2. add shooting star phare animation
This commit is contained in:
Jaffe2718
2025-06-25 21:55:16 +08:00
parent a42ffc8593
commit d0ab594cf5
18 changed files with 130 additions and 120 deletions

View File

@@ -0,0 +1,21 @@
package eu.midnightdust.celestria.mixin;
import eu.midnightdust.celestria.render.ShootingStarRendering;
import net.minecraft.client.render.SkyRendering;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.util.math.MatrixStack;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(SkyRendering.class)
public abstract class MixinSkyRendering {
@Unique private final ShootingStarRendering celestria$shootingStarRendering = new ShootingStarRendering();
@Inject(at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/VertexConsumerProvider$Immediate;draw()V"), method = "renderCelestialBodies")
private void celestria$renderShootingStars(MatrixStack matrices, VertexConsumerProvider.Immediate vertexConsumers, float rot, int phase, float alpha, float starBrightness, CallbackInfo ci) {
celestria$shootingStarRendering.renderShootingStars(matrices, vertexConsumers);
}
}