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2.0.1-rc.1
1. support mc 1.21.6 2. add shooting star phare animation
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package eu.midnightdust.celestria.mixin;
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import eu.midnightdust.celestria.render.ShootingStarRendering;
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import net.minecraft.client.render.SkyRendering;
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import net.minecraft.client.render.VertexConsumerProvider;
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import net.minecraft.client.util.math.MatrixStack;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Unique;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(SkyRendering.class)
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public abstract class MixinSkyRendering {
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@Unique private final ShootingStarRendering celestria$shootingStarRendering = new ShootingStarRendering();
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@Inject(at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/VertexConsumerProvider$Immediate;draw()V"), method = "renderCelestialBodies")
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private void celestria$renderShootingStars(MatrixStack matrices, VertexConsumerProvider.Immediate vertexConsumers, float rot, int phase, float alpha, float starBrightness, CallbackInfo ci) {
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celestria$shootingStarRendering.renderShootingStars(matrices, vertexConsumers);
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}
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}
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