Files
Celestria/common/src/main/java/eu/midnightdust/celestria/mixin/MixinSkyRendering.java
Jaffe2718 d0ab594cf5 2.0.1-rc.1
1. support mc 1.21.6
2. add shooting star phare animation
2025-06-25 21:55:16 +08:00

22 lines
1.1 KiB
Java

package eu.midnightdust.celestria.mixin;
import eu.midnightdust.celestria.render.ShootingStarRendering;
import net.minecraft.client.render.SkyRendering;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.util.math.MatrixStack;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(SkyRendering.class)
public abstract class MixinSkyRendering {
@Unique private final ShootingStarRendering celestria$shootingStarRendering = new ShootingStarRendering();
@Inject(at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/VertexConsumerProvider$Immediate;draw()V"), method = "renderCelestialBodies")
private void celestria$renderShootingStars(MatrixStack matrices, VertexConsumerProvider.Immediate vertexConsumers, float rot, int phase, float alpha, float starBrightness, CallbackInfo ci) {
celestria$shootingStarRendering.renderShootingStars(matrices, vertexConsumers);
}
}