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feat: update BetterLeaves wiki for 9.3
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public/betterleaves/demo_blue_wisteria_leaves_top.png
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@@ -9,6 +9,7 @@ import { Icon } from 'astro-icon/components'
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import { Notification } from 'accessible-astro-components'
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import { Notification } from 'accessible-astro-components'
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import CustomTabs from "../../components/CustomTabs.astro"
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import CustomTabs from "../../components/CustomTabs.astro"
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import Difficulty from "../../components/Difficulty.astro"
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import Difficulty from "../../components/Difficulty.astro"
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import BlurryDivider from "../../components/BlurryDivider.astro"
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import pythonCodeImage from '../../assets/betterleaves/script.png';
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import pythonCodeImage from '../../assets/betterleaves/script.png';
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import ingameImage from '../../assets/betterleaves/ingame.png';
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import ingameImage from '../../assets/betterleaves/ingame.png';
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@@ -133,6 +134,70 @@ In these cases, you unfortunately have to manually configure exceptions in the /
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"dynamicTreesNamespaces": {
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"dynamicTreesNamespaces": {
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"minecraft": "dynamictrees",
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"minecraft": "dynamictrees",
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"aether": "dtaether"
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"aether": "dtaether"
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},
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// Force-generate (non-bushy) item models for various blocks
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"generateItemModels": [
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"biomesoplenty:rainbow_birch_leaves",
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"betterend:lacugrove_leaves"
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],
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// Specify blocks that share the same models
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"blockStateCopies": {
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"minecraft:oak_leaves": [
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"twilightforest:twilight_oak_leaves",
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"dynamictrees:oak_undergrowth_leaves"
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]
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},
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// A list of textures that will not be treated as leaf blocks (useful for texture stitching)
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"compileOnly": [
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"minecraft:block/snow"
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]
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}
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```
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<BlurryDivider />
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## The .betterleaves.json format
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### Block States <Difficulty difficulty="advanced" />
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Sometimes, you want models to only apply to specific block states.
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This is also useful in cases where you want to combine multiple leaf variant textures into a single blockstate file (in that case, set state to "").
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`input/assets/eternal_starlight/northland_leaves.betterleaves.json`:
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```json
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{
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"blockStateData": {
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"block": "eternal_starlight:northland_leaves",
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"state": "snowy=false"
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}
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}
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}
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}
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```
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```
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### Sprite Overrides <Difficulty difficulty="advanced" />
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You can override the sprites used in the model. Currently, top and bottom faces of the leaf model will default to the regular texture, but can be overridden this way.
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`input/assets/eternal_starlight/northland_leaves_snowy.betterleaves.json`:
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```json
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{
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"spriteOverrides": {
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"top": "minecraft:block/snow",
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"bottom": "eternal_starlight:block/northland_leaves"
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}
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...
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}
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```
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### Texture Stitching <Difficulty difficulty="hard" />
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Some leaves have textures that consist of different halves – for example Blue Wisteria Leaves from Environmental.
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This is where texture stitching comes in.
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<center><img style="image-rendering: pixelated" alt="Showcase of the texture stitching layout" src="/betterleaves/demo_blue_wisteria_leaves_top.png" width="400"></img></center>
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<p class="text-center italic">Texture stitching allows you to use custom sub-textures while generating the bushy texture</p>
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`input/assets/environmental/blue_wisteria_leaves_top.betterleaves.json`:
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```json
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{
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"textureStitching": {
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"1-3": "environmental:block/wisteria_leaves",
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// Unspecified parts will use the regular leaf texture
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"7-9": "environmental:block/blue_wisteria_leaves"
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}
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...
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}
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```
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