Files
VisualOverhaul/src/main/java/eu/midnightdust/visualoverhaul/VisualOverhaul.java
Motschen e43e483567 VisualOverhaul 3.0.0 - Puddles & Colors
Switched to MidnightConfig
(No need to seperately download AutoConfig & ClothConfig anymore)

Adds puddles which spawn during rain and can be used to fill a water bottle.
(Game rule: "puddleSpawnRate")
Also, snow layers can now pile up during snow storms.
(Game rule: "snowStackChance")

Items which are colored in their block form also show the color corresponding to the biome as an item. (Toggleable via config)
2021-03-14 21:22:06 +01:00

34 lines
1.8 KiB
Java

package eu.midnightdust.visualoverhaul;
import eu.midnightdust.visualoverhaul.block.PuddleBlock;
import net.fabricmc.api.ModInitializer;
import net.fabricmc.fabric.api.gamerule.v1.GameRuleFactory;
import net.fabricmc.fabric.api.gamerule.v1.GameRuleRegistry;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
import net.minecraft.block.Block;
import net.minecraft.block.Material;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.BlockItem;
import net.minecraft.item.Item;
import net.minecraft.util.Identifier;
import net.minecraft.util.registry.Registry;
import net.minecraft.world.GameRules;
public class VisualOverhaul implements ModInitializer {
public static final String MOD_ID = "visualoverhaul";
public static final Block Puddle = new PuddleBlock(Fluids.WATER, FabricBlockSettings.of(Material.WATER));
public static GameRules.Key<GameRules.IntRule> PUDDLE_SPAWN_RATE;
public static GameRules.Key<GameRules.IntRule> SNOW_STACK_CHANCE;
public static final Identifier UPDATE_POTION_BOTTLES = new Identifier("visualoverhaul", "brewingstand");
public static final Identifier UPDATE_RECORD = new Identifier("visualoverhaul", "record");
public static final Identifier UPDATE_FURNACE_ITEMS = new Identifier("visualoverhaul", "furnace");
public void onInitialize() {
PUDDLE_SPAWN_RATE = GameRuleRegistry.register("puddleSpawnRate", GameRules.Category.SPAWNING, GameRuleFactory.createIntRule(1));
SNOW_STACK_CHANCE = GameRuleRegistry.register("snowStackChance", GameRules.Category.SPAWNING, GameRuleFactory.createIntRule(1));
Registry.register(Registry.BLOCK, new Identifier(MOD_ID,"puddle"), Puddle);
Registry.register(Registry.ITEM, new Identifier(MOD_ID,"puddle"), new BlockItem(Puddle, new Item.Settings()));
}
}