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VisualOverhaul 3.0.0 - Puddles & Colors
Switched to MidnightConfig (No need to seperately download AutoConfig & ClothConfig anymore) Adds puddles which spawn during rain and can be used to fill a water bottle. (Game rule: "puddleSpawnRate") Also, snow layers can now pile up during snow storms. (Game rule: "snowStackChance") Items which are colored in their block form also show the color corresponding to the biome as an item. (Toggleable via config)
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{
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"variants": {
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"": {
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"model": "visualoverhaul:block/puddle"
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}
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}
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}
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@@ -1,7 +1,10 @@
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{
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"text.autoconfig.visualoverhaul.title":"Visual Overhaul Config",
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"text.autoconfig.visualoverhaul.option.brewingstand":"Enable Brewing Stand Enhancements",
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"text.autoconfig.visualoverhaul.option.jukebox":"Enable Jukebox Enhancements",
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"text.autoconfig.visualoverhaul.option.jukebox_fake_block":"Enable fake block on jukebox top",
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"text.autoconfig.visualoverhaul.option.furnace":"Enable Furnace Enhancements"
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"visualoverhaul.midnightconfig.title":"Visual Overhaul Config",
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"visualoverhaul.midnightconfig.brewingstand":"Enable Brewing Stand Enhancements",
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"visualoverhaul.midnightconfig.jukebox":"Enable Jukebox Enhancements",
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"visualoverhaul.midnightconfig.jukebox_fake_block":"Enable fake block on jukebox top",
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"visualoverhaul.midnightconfig.furnace":"Enable Furnace Enhancements",
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"visualoverhaul.midnightconfig.coloredItems":"Enable biome-based item colors",
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"visualoverhaul.midnightconfig.coloredItems.tooltip":"Needs restart!",
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"block.visualoverhaul.puddle":"Puddle"
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}
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{
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"credit": "made by Motschen",
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"parent": "block/block",
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"textures": {
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"particle": "block/water_still"
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}
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}
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@@ -0,0 +1,22 @@
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{
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"credit": "made by Motschen",
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"parent": "block/block",
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"textures": {
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"0": "block/water_still",
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"particle": "block/water_still"
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},
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"elements": [
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{
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"from": [0, 0, 0],
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"to": [16, 1, 16],
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"faces": {
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"north": {"uv": [0, 0, 16, 1], "texture": "#0", "tintindex": 0},
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"east": {"uv": [0, 0, 16, 1], "texture": "#0", "tintindex": 0},
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"south": {"uv": [0, 0, 16, 1], "texture": "#0", "tintindex": 0},
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"west": {"uv": [0, 0, 16, 1], "texture": "#0", "tintindex": 0},
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"up": {"uv": [0, 0, 16, 16], "texture": "#0", "tintindex": 0},
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"down": {"uv": [0, 0, 16, 16], "texture": "#0", "tintindex": 0}
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}
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}
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]
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}
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