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VisualOverhaul 3.0.0 - Puddles & Colors
Switched to MidnightConfig (No need to seperately download AutoConfig & ClothConfig anymore) Adds puddles which spawn during rain and can be used to fill a water bottle. (Game rule: "puddleSpawnRate") Also, snow layers can now pile up during snow storms. (Game rule: "snowStackChance") Items which are colored in their block form also show the color corresponding to the biome as an item. (Toggleable via config)
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@@ -1,9 +1,33 @@
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package eu.midnightdust.visualoverhaul;
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import eu.midnightdust.visualoverhaul.block.PuddleBlock;
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import net.fabricmc.api.ModInitializer;
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import net.fabricmc.fabric.api.gamerule.v1.GameRuleFactory;
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import net.fabricmc.fabric.api.gamerule.v1.GameRuleRegistry;
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import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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import net.minecraft.block.Block;
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import net.minecraft.block.Material;
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import net.minecraft.fluid.Fluids;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.Item;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.registry.Registry;
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import net.minecraft.world.GameRules;
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public class VisualOverhaul implements ModInitializer {
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public static final String MOD_ID = "visualoverhaul";
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public static final Block Puddle = new PuddleBlock(Fluids.WATER, FabricBlockSettings.of(Material.WATER));
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public static GameRules.Key<GameRules.IntRule> PUDDLE_SPAWN_RATE;
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public static GameRules.Key<GameRules.IntRule> SNOW_STACK_CHANCE;
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public class VisualOverhaul {
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public static final Identifier UPDATE_POTION_BOTTLES = new Identifier("visualoverhaul", "brewingstand");
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public static final Identifier UPDATE_RECORD = new Identifier("visualoverhaul", "record");
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public static final Identifier UPDATE_FURNACE_ITEMS = new Identifier("visualoverhaul", "furnace");
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public void onInitialize() {
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PUDDLE_SPAWN_RATE = GameRuleRegistry.register("puddleSpawnRate", GameRules.Category.SPAWNING, GameRuleFactory.createIntRule(1));
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SNOW_STACK_CHANCE = GameRuleRegistry.register("snowStackChance", GameRules.Category.SPAWNING, GameRuleFactory.createIntRule(1));
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Registry.register(Registry.BLOCK, new Identifier(MOD_ID,"puddle"), Puddle);
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Registry.register(Registry.ITEM, new Identifier(MOD_ID,"puddle"), new BlockItem(Puddle, new Item.Settings()));
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}
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}
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