VisualOverhaul 3.2.0 - Compat & Stability

- Overhaul Phonos's Radio Jukebox
-Added compat with Biome Makeover, Desolation, Dynamic Discs, Extra Discs and Phonos discs

- Fixed crash with Charm
- Way smoother biome-colored items
- Biome colored items for more vanilla items
- Serverside method to get music discs is now prioritized, clientside method only applies if the ItemStack is empty

- Move puddles into a seperate mod
This commit is contained in:
Motschen
2021-03-30 20:35:17 +02:00
parent afac024e9e
commit 8f51167982
83 changed files with 1340 additions and 340 deletions

View File

@@ -1,33 +1,11 @@
package eu.midnightdust.visualoverhaul;
import eu.midnightdust.visualoverhaul.block.PuddleBlock;
import net.fabricmc.api.ModInitializer;
import net.fabricmc.fabric.api.gamerule.v1.GameRuleFactory;
import net.fabricmc.fabric.api.gamerule.v1.GameRuleRegistry;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
import net.minecraft.block.Block;
import net.minecraft.block.Material;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.BlockItem;
import net.minecraft.item.Item;
import net.minecraft.util.Identifier;
import net.minecraft.util.registry.Registry;
import net.minecraft.world.GameRules;
public class VisualOverhaul implements ModInitializer {
public class VisualOverhaul {
public static final String MOD_ID = "visualoverhaul";
public static final Block Puddle = new PuddleBlock(Fluids.WATER, FabricBlockSettings.of(Material.WATER));
public static GameRules.Key<GameRules.IntRule> PUDDLE_SPAWN_RATE;
public static GameRules.Key<GameRules.IntRule> SNOW_STACK_CHANCE;
public static final Identifier UPDATE_POTION_BOTTLES = new Identifier("visualoverhaul", "brewingstand");
public static final Identifier UPDATE_RECORD = new Identifier("visualoverhaul", "record");
public static final Identifier UPDATE_FURNACE_ITEMS = new Identifier("visualoverhaul", "furnace");
public void onInitialize() {
PUDDLE_SPAWN_RATE = GameRuleRegistry.register("puddleSpawnRate", GameRules.Category.SPAWNING, GameRuleFactory.createIntRule(1));
SNOW_STACK_CHANCE = GameRuleRegistry.register("snowStackChance", GameRules.Category.SPAWNING, GameRuleFactory.createIntRule(1));
Registry.register(Registry.BLOCK, new Identifier(MOD_ID,"puddle"), Puddle);
Registry.register(Registry.ITEM, new Identifier(MOD_ID,"puddle"), new BlockItem(Puddle, new Item.Settings()));
}
public static final Identifier UPDATE_POTION_BOTTLES = new Identifier(MOD_ID, "brewingstand");
public static final Identifier UPDATE_RECORD = new Identifier(MOD_ID, "record");
public static final Identifier UPDATE_FURNACE_ITEMS = new Identifier(MOD_ID, "furnace");
}