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https://github.com/TeamMidnightDust/ThisRocks.git
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First release
Yay!
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package eu.midnightdust.motschen.rocks.block;
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import eu.midnightdust.motschen.rocks.RocksMain;
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import eu.midnightdust.motschen.rocks.blockstates.SeashellVariation;
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import eu.midnightdust.motschen.rocks.blockstates.StickVariation;
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import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.ShapeContext;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemPlacementContext;
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import net.minecraft.sound.BlockSoundGroup;
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import net.minecraft.sound.SoundCategory;
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import net.minecraft.sound.SoundEvents;
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import net.minecraft.state.StateManager;
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import net.minecraft.state.property.EnumProperty;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.Hand;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.shape.VoxelShape;
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import net.minecraft.world.BlockView;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldView;
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public class Seashell extends Block {
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private static final VoxelShape SHAPE;
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private static final EnumProperty<SeashellVariation> SEASHELL_VARIATION = RocksMain.SEASHELL_VARIATION;
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public Seashell() {
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super(FabricBlockSettings.copy(Blocks.POPPY).nonOpaque().sounds(BlockSoundGroup.STONE));
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this.setDefaultState(this.stateManager.getDefaultState().with(SEASHELL_VARIATION, SeashellVariation.PINK));
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}
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@Override
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public BlockState getPlacementState(ItemPlacementContext itemPlacementContext) {
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return super.getPlacementState(itemPlacementContext)
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.with(SEASHELL_VARIATION, SeashellVariation.PINK);
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}
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public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
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if (player.isCreative()) {
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if (state.get(SEASHELL_VARIATION) == SeashellVariation.YELLOW) {
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world.setBlockState(pos, state.with(SEASHELL_VARIATION, SeashellVariation.WHITE));
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}
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if (state.get(SEASHELL_VARIATION) == SeashellVariation.WHITE) {
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world.setBlockState(pos, state.with(SEASHELL_VARIATION, SeashellVariation.PINK));
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}
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if (state.get(SEASHELL_VARIATION) == SeashellVariation.PINK) {
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world.setBlockState(pos, state.with(SEASHELL_VARIATION, SeashellVariation.YELLOW));
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}
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return ActionResult.SUCCESS;
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}
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else return ActionResult.FAIL;
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}
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@Override
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protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
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builder.add(SEASHELL_VARIATION);
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}
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@Override
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public VoxelShape getOutlineShape(BlockState state, BlockView view, BlockPos pos, ShapeContext context) {
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return SHAPE;
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}
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static {
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VoxelShape shape = createCuboidShape(0, 0, 0, 16, 3, 16);
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SHAPE = shape;
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}
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public boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos) {
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return world.getBlockState(pos.down()).isSideSolidFullSquare(world,pos,Direction.UP);
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}
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}
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