This Rocks 1.2.0

-Added geysers!
-Added Granite, Diorite, Andesite, Gravel, Netherrack and Soul Soil rocks!
-Tweaked worldgen to fix some minor issues.
This commit is contained in:
Motschen
2020-11-14 17:38:01 +01:00
parent 2fcb0f209b
commit 4b53dcd289
87 changed files with 1265 additions and 66 deletions

View File

@@ -0,0 +1,54 @@
package eu.midnightdust.motschen.rocks.block;
import eu.midnightdust.motschen.rocks.block.blockentity.NetherGeyserBlockEntity;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
import net.minecraft.block.*;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.sound.BlockSoundGroup;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.world.BlockView;
import net.minecraft.world.WorldView;
public class NetherGeyser extends Block implements BlockEntityProvider {
private static final VoxelShape SHAPE;
public static final BooleanProperty ACTIVE = BooleanProperty.of("active");
public NetherGeyser() {
super(FabricBlockSettings.copy(Blocks.STONE).strength(10).noCollision().nonOpaque().sounds(BlockSoundGroup.STONE));
this.setDefaultState(this.stateManager.getDefaultState().with(ACTIVE, false));
}
@Override
public BlockEntity createBlockEntity(BlockView view) {
return new NetherGeyserBlockEntity();
}
@Override
public BlockState getPlacementState(ItemPlacementContext itemPlacementContext) {
return super.getPlacementState(itemPlacementContext)
.with(ACTIVE, false);
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
builder.add(ACTIVE);
}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView view, BlockPos pos, ShapeContext context) {
return SHAPE;
}
static {
VoxelShape shape = createCuboidShape(5, 0, 5, 11, 1, 11);
SHAPE = shape;
}
public boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos) {
return world.getBlockState(pos.down()).isSideSolidFullSquare(world,pos,Direction.UP);
}
}