feat: save highscores per difficulty
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@@ -97,7 +97,7 @@ public class Tetris {
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timer.purge();
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if (ui.getMenuPanel() instanceof ScoreMenu) ((ScoreMenu) ui.getMenuPanel()).gameOver();
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ui.transferFocus();
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if (HighScores.scores.values().stream().noneMatch(hs -> hs > space.getScore())) ui.showHighscoreDialog(space.getScore());
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if (HighScores.diffToMap(Settings.difficulty).values().stream().noneMatch(hs -> hs > space.getScore())) ui.showHighscoreDialog(space.getScore());
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}
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/**
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