clean code: extract inner classes
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package eu.midnightdust.yaytris.util.sound;
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import eu.midnightdust.yaytris.Settings;
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import javax.sound.sampled.*;
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import java.io.IOException;
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/**
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* Handle music in separate threads to not interrupt the main game
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*/
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public class MusicThread extends Thread {
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private static final int BUFFER_SIZE = 8192;
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private final boolean looped;
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private final String fileLocation;
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private boolean playing;
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public MusicThread(String fileLocation, boolean looped) {
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this.fileLocation = fileLocation;
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this.looped = looped;
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this.playing = true;
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}
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public void stopMusic() {
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this.playing = false;
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}
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@Override
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public void run() {
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do {
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playMusic(fileLocation);
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} while (looped && playing);
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}
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/**
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* INTERNAL!
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* Play the long audio file found at the specified location.
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* Fades out after calling {@link #stopMusic()}.
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* Adapted from: <a href="https://www.baeldung.com/java-play-sound">Baeldung</a>
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*
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* @see SoundUtil#playMusic(String, boolean)
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*/
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private void playMusic(String fileLocation) {
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try (AudioInputStream stream = AudioSystem.getAudioInputStream(SoundUtil.getResource(fileLocation))) {
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AudioFormat format = stream.getFormat();
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DataLine.Info info = new DataLine.Info(SourceDataLine.class, format);
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SourceDataLine sourceDataLine = (SourceDataLine) AudioSystem.getLine(info);
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sourceDataLine.open(format);
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sourceDataLine.start();
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SoundUtil.setVolume(sourceDataLine, Settings.musicVolume);
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float fadeOut = 1.0f;
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byte[] bufferBytes = new byte[BUFFER_SIZE];
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int readBytes;
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while ((readBytes = stream.read(bufferBytes)) != -1) {
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if (!playing) {
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fadeOut = (float) Math.sin(fadeOut - 0.01f); // Sinus fade-out
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SoundUtil.setVolume(sourceDataLine, (int) (fadeOut * Settings.musicVolume));
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if (fadeOut <= 0) break;
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}
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sourceDataLine.write(bufferBytes, 0, readBytes);
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}
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sourceDataLine.drain();
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sourceDataLine.close();
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} catch (LineUnavailableException | IOException | UnsupportedAudioFileException e) {
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throw new RuntimeException(e);
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}
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}
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}
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