feat: input handling!
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@@ -1,5 +1,6 @@
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package eu.midnightdust.yaytris.game;
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import eu.midnightdust.yaytris.Tetris;
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import eu.midnightdust.yaytris.util.Vec2i;
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import java.awt.*;
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@@ -12,18 +13,40 @@ public class Tetromino {
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public Tetromino(TetrominoShape shape) {
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this.shape = shape;
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this.collision = shape.boundary;
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this.centerPos = Vec2i.of(0, 0);
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this.centerPos = Vec2i.of(2, 0);
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}
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public void fall(int length) {
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centerPos = centerPos.offset(Vec2i.of(0, length));
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Vec2i newPos = centerPos.offset(Vec2i.of(0, length));
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if (Tetris.space != null && newPos.getY()+this.collision.length > Tetris.space.getMapHeight()) {
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int[] affectedLines = new int[this.collision.length];
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int line = centerPos.getY();
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for (int i = 0; i < this.collision.length; i++) {
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affectedLines[i] = line;
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line++;
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}
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Tetris.space.onLinesChanged(this, affectedLines);
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Tetris.space.spawnTetromino();
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}
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centerPos = newPos;
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}
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public void move(int xOffset) {
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Vec2i newPos = centerPos.offset(Vec2i.of(xOffset, 0));
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if (Tetris.space == null || newPos.getX() < 0 || newPos.getX() + collision[0].length > Tetris.space.getGameMap()[0].length) {
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return;
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}
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centerPos = newPos;
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}
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public void rotate() {
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int[][] newCollision = new int[collision[0].length][collision.length];
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for (int i = 0; i < collision.length; i++) {
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for (int j = 0; j < collision[i].length; j++) {
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newCollision[j][i] = collision[i][j];
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int M = collision.length;
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int N = collision[0].length;
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int[][] newCollision = new int[N][M];
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for (int i = 0; i < M; i++) {
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for (int j = 0; j < N; j++) {
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newCollision[j][M-i-1] = collision[i][j];
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}
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}
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this.collision = newCollision;
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@@ -32,8 +55,12 @@ public class Tetromino {
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public Color[] getLine(int line) {
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Color[] l = new Color[7];
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for (int i = 0; i < l.length; i++) {
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if (collision.length < line-centerPos.getX() && collision[line-centerPos.getX()][i] != 0)
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l[i] = shape.color;
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int relY = line - centerPos.getY();
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if (relY >= collision.length || relY < 0) continue;
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int relX = i-centerPos.getX();
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if (relX >= collision[relY].length || relX < 0) continue;
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if (collision[relY][relX] != 0) l[i] = shape.color;
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}
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return l;
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}
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