feat: add difficulty setting
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@@ -6,12 +6,12 @@ import eu.midnightdust.yaytris.ui.TetrisUI;
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import javax.swing.*;
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import java.util.Random;
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import java.util.Timer;
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import java.util.TimerTask;
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public class Tetris {
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public static final Random random = new Random();
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public static Space space;
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static TetrisUI ui;
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public static Timer timer;
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public static TetrisUI ui;
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public static void main(String[] args) {
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try {
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@@ -19,17 +19,8 @@ public class Tetris {
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UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
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} catch (Exception | Error e) { System.out.printf("%s: %s\n", "Error setting system look and feel", e); }
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Settings.load();
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timer = new Timer("Tetris falling pieces");
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space = new Space();
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ui = new TetrisUI();
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Timer timer = new Timer("Tetris falling pieces");
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timer.scheduleAtFixedRate(new TimerTask() {
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@Override
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public void run() {
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if (Tetris.space.getCurrentTetromino() != null) {
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Tetris.space.getCurrentTetromino().fall(1);
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Tetris.ui.getGamePanel().repaint();
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}
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}
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}, 50, 1000);
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}
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}
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