Files
Puzzle/common/src/main/java/net/puzzlemc/splashscreen/mixin/MixinSplashScreen.java
Martin Prokoph 07af46da3c Handle incorrectly defined blend functions
- Now logs a warning instead of crashing
2024-09-24 23:40:12 +02:00

122 lines
7.0 KiB
Java
Executable File

package net.puzzlemc.splashscreen.mixin;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.gui.DrawContext;
import net.minecraft.client.gui.screen.Overlay;
import net.minecraft.client.gui.screen.SplashOverlay;
import net.minecraft.client.render.*;
import net.minecraft.client.texture.NativeImage;
import net.minecraft.client.texture.NativeImageBackedTexture;
import net.minecraft.util.Identifier;
import net.minecraft.util.Util;
import net.minecraft.util.math.MathHelper;
import net.puzzlemc.core.config.PuzzleConfig;
import net.puzzlemc.splashscreen.PuzzleSplashScreen;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.*;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.io.FileInputStream;
import java.io.IOException;
import java.io.InputStream;
import java.nio.file.Files;
import java.util.function.IntSupplier;
import static net.puzzlemc.core.PuzzleCore.LOGGER;
import static net.puzzlemc.splashscreen.PuzzleSplashScreen.BACKGROUND;
@Mixin(value = SplashOverlay.class, priority = 2000)
public abstract class MixinSplashScreen extends Overlay {
@Shadow @Final static Identifier LOGO;
@Shadow private long reloadCompleteTime;
@Shadow @Final private MinecraftClient client;
@Shadow @Final private boolean reloading;
@Shadow private long reloadStartTime;
@Shadow
private static int withAlpha(int color, int alpha) {
return 0;
}
@Inject(method = "init(Lnet/minecraft/client/MinecraftClient;)V", at = @At("TAIL"))
private static void puzzle$initSplashscreen(MinecraftClient client, CallbackInfo ci) { // Load our custom textures at game start //
if (PuzzleConfig.resourcepackSplashScreen) {
if (PuzzleSplashScreen.LOGO_TEXTURE.toFile().exists()) {
client.getTextureManager().registerTexture(LOGO, new PuzzleSplashScreen.DynamicLogoTexture());
}
if (PuzzleSplashScreen.BACKGROUND_TEXTURE.toFile().exists()) {
try {
InputStream input = new FileInputStream(String.valueOf(PuzzleSplashScreen.BACKGROUND_TEXTURE));
client.getTextureManager().registerTexture(BACKGROUND, new NativeImageBackedTexture(NativeImage.read(input)));
} catch (IOException ignored) {}
}
}
}
@Redirect(method = "render", at = @At(value = "INVOKE", target = "Ljava/util/function/IntSupplier;getAsInt()I"))
private int puzzle$modifyBackground(IntSupplier instance) { // Set the Progress Bar Frame Color to our configured value //
return (!PuzzleConfig.resourcepackSplashScreen || PuzzleConfig.progressBarBackgroundColor == 15675965) ? instance.getAsInt() : PuzzleConfig.backgroundColor | 255 << 24;
}
@Inject(method = "render", at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(II)V", shift = At.Shift.AFTER), remap = false)
private void puzzle$betterBlend(DrawContext context, int mouseX, int mouseY, float delta, CallbackInfo ci) {
if (PuzzleConfig.resourcepackSplashScreen) {
if (PuzzleConfig.disableBlend) RenderSystem.disableBlend();
else if (PuzzleConfig.customBlendFunction.size() == 4) {
try {
RenderSystem.blendFuncSeparate(
GlStateManager.SrcFactor.valueOf(PuzzleConfig.customBlendFunction.get(0)),
GlStateManager.DstFactor.valueOf(PuzzleConfig.customBlendFunction.get(1)),
GlStateManager.SrcFactor.valueOf(PuzzleConfig.customBlendFunction.get(2)),
GlStateManager.DstFactor.valueOf(PuzzleConfig.customBlendFunction.get(3)));
} catch (Exception e) {
LOGGER.error("Incorrect blend function defined in color.properties: {}{}", PuzzleConfig.customBlendFunction, e.getMessage());
}
}
}
}
@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/DrawContext;getScaledWindowWidth()I", ordinal = 2))
private void puzzle$renderSplashBackground(DrawContext context, int mouseX, int mouseY, float delta, CallbackInfo ci) {
if (Files.exists(PuzzleSplashScreen.BACKGROUND_TEXTURE) && PuzzleConfig.resourcepackSplashScreen) {
int width = client.getWindow().getScaledWidth();
int height = client.getWindow().getScaledHeight();
long l = Util.getMeasuringTimeMs();
float f = this.reloadCompleteTime > -1L ? (float)(l - this.reloadCompleteTime) / 1000.0F : -1.0F;
float g = this.reloadStartTime> -1L ? (float)(l - this.reloadStartTime) / 500.0F : -1.0F;
float s;
if (f >= 1.0F) s = 1.0F - MathHelper.clamp(f - 1.0F, 0.0F, 1.0F);
else if (reloading) s = MathHelper.clamp(g, 0.0F, 1.0F);
else s = 1.0F;
RenderSystem.enableBlend();
RenderSystem.blendEquation(32774);
RenderSystem.defaultBlendFunc();
RenderSystem.setShader(GameRenderer::getPositionTexProgram);
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, s);
context.drawTexture(BACKGROUND, 0, 0, 1, 0, 0, width, height, width, height);
RenderSystem.defaultBlendFunc();
RenderSystem.disableBlend();
}
}
@Inject(method = "renderProgressBar", at = @At("HEAD"))
private void puzzle$addProgressBarBackground(DrawContext context, int minX, int minY, int maxX, int maxY, float opacity, CallbackInfo ci) {
context.getMatrices().translate(0, 0, 1f);
if (!PuzzleConfig.resourcepackSplashScreen || PuzzleConfig.progressBarBackgroundColor == 15675965) return;
long l = Util.getMeasuringTimeMs();
float f = this.reloadCompleteTime > -1L ? (float)(l - this.reloadCompleteTime) / 1000.0F : -1.0F;
int m = MathHelper.ceil((1.0F - MathHelper.clamp(f - 1.0F, 0.0F, 1.0F)) * 255.0F);
RenderSystem.disableBlend();
context.fill(minX, minY, maxX, maxY, withAlpha(PuzzleConfig.progressBarBackgroundColor, m));
}
@ModifyArg(method = "renderProgressBar", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/DrawContext;fill(IIIII)V"), index = 4)
private int puzzle$modifyProgressFrame(int color) { // Set the Progress Bar Frame Color to our configured value //
return (!PuzzleConfig.resourcepackSplashScreen || PuzzleConfig.progressFrameColor == 16777215) ? color : PuzzleConfig.progressFrameColor | 255 << 24;
}
@ModifyArg(method = "renderProgressBar", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/DrawContext;fill(IIIII)V", ordinal = 0), index = 4)
private int puzzle$modifyProgressColor(int color) { // Set the Progress Bar Color to our configured value //
return (!PuzzleConfig.resourcepackSplashScreen || PuzzleConfig.progressBarColor == 16777215) ? color : PuzzleConfig.progressBarColor | 255 << 24;
}
}