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Actually disable blending & Update example pack
- Blending will now be disabled when set to "off" instead of using the default blend function
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@@ -81,6 +81,7 @@ public class PuzzleSplashScreen {
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PuzzleConfig.hasCustomSplashScreen = true;
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}
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if (properties.get("screen.loading.blend") != null) {
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// Recommended blend: SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE ZERO
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PuzzleConfig.disableBlend = properties.get("screen.loading.blend").toString().equals("off");
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PuzzleConfig.customBlendFunction = new ArrayList<>(Arrays.stream(properties.get("screen.loading.blend").toString().split(" ")).toList());
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PuzzleConfig.hasCustomSplashScreen = true;
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@@ -62,7 +62,7 @@ public abstract class MixinSplashScreen extends Overlay {
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(II)V", shift = At.Shift.AFTER), remap = false)
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private void puzzle$betterBlend(DrawContext context, int mouseX, int mouseY, float delta, CallbackInfo ci) {
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if (PuzzleConfig.resourcepackSplashScreen) {
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if (PuzzleConfig.disableBlend) RenderSystem.defaultBlendFunc();
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if (PuzzleConfig.disableBlend) RenderSystem.disableBlend();
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else if (PuzzleConfig.customBlendFunction.size() == 4) RenderSystem.blendFuncSeparate(
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GlStateManager.SrcFactor.valueOf(PuzzleConfig.customBlendFunction.get(0)),
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GlStateManager.DstFactor.valueOf(PuzzleConfig.customBlendFunction.get(1)),
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