Add emissive textures module, Try to fix puzzle-splashscreen

This commit is contained in:
Motschen
2021-12-30 17:31:10 +01:00
parent 1a1335a659
commit da4f52561e
10 changed files with 167 additions and 4 deletions

View File

@@ -53,10 +53,14 @@ public class PuzzleClient implements ClientModInitializer {
PuzzleSplashScreen.resetColors();
MinecraftClient.getInstance().getTextureManager().registerTexture(PuzzleSplashScreen.LOGO, new PuzzleSplashScreen.LogoTexture());
}));
PuzzleApi.addToResourceOptions(new PuzzleWidget(Text.of("Disable splash screen logo blending "), (button) -> button.setMessage(PuzzleConfig.disableSplashScreenBlend ? YES : NO), (button) -> {
PuzzleConfig.disableSplashScreenBlend = !PuzzleConfig.disableSplashScreenBlend;
PuzzleConfig.write(id);
}));
}
if (FabricLoader.getInstance().isModLoaded("puzzle-randomentities")) {
PuzzleApi.addToResourceOptions(new PuzzleWidget(Text.of("Random Entity Textures"), (button) -> button.setMessage(PuzzleConfig.randomEntityTextures ? YES : NO), (button) -> {
PuzzleConfig.randomEntityTextures = !PuzzleConfig.randomEntityTextures;
if (FabricLoader.getInstance().isModLoaded("puzzle-emissives")) {
PuzzleApi.addToResourceOptions(new PuzzleWidget(Text.of("Emissive Textures"), (button) -> button.setMessage(PuzzleConfig.emissiveTextures ? YES : NO), (button) -> {
PuzzleConfig.emissiveTextures = !PuzzleConfig.emissiveTextures;
PuzzleConfig.write(id);
}));
}