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Add emissive textures module, Try to fix puzzle-splashscreen
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package net.puzzlemc.emissives.mixin;
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import net.minecraft.client.render.OverlayTexture;
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import net.minecraft.client.render.RenderLayer;
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import net.minecraft.client.render.VertexConsumer;
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import net.minecraft.client.render.VertexConsumerProvider;
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import net.minecraft.client.render.entity.*;
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import net.minecraft.client.render.entity.feature.FeatureRendererContext;
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import net.minecraft.client.render.entity.model.EntityModel;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.entity.LivingEntity;
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import net.puzzlemc.core.config.PuzzleConfig;
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import net.puzzlemc.emissives.PuzzleEmissiveTextures;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(value = LivingEntityRenderer.class)
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public abstract class MixinLivingEntityRenderer<T extends LivingEntity, M extends EntityModel<T>> extends EntityRenderer<T> implements FeatureRendererContext<T, M> {
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@Shadow public abstract M getModel();
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protected MixinLivingEntityRenderer(EntityRendererFactory.Context ctx) {
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super(ctx);
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}
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@Inject(at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/entity/model/EntityModel;render(Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumer;IIFFFF)V", shift = At.Shift.AFTER), method = "render*")
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private void onRender(T entity, float yaw, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, CallbackInfo ci) {
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if (PuzzleConfig.emissiveTextures && PuzzleEmissiveTextures.emissiveTextures.containsKey(this.getTexture(entity))) {
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VertexConsumer vertexConsumer = vertexConsumers.getBuffer(RenderLayer.getBeaconBeam(PuzzleEmissiveTextures.emissiveTextures.get(this.getTexture(entity)),true));
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this.getModel().render(matrices, vertexConsumer, 15728640, OverlayTexture.DEFAULT_UV, 1.0F, 1.0F, 1.0F, 1.0F);
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}
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}
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}
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