Add emissive textures module, Try to fix puzzle-splashscreen

This commit is contained in:
Motschen
2021-12-30 17:31:10 +01:00
parent 1a1335a659
commit da4f52561e
10 changed files with 167 additions and 4 deletions

View File

@@ -0,0 +1,37 @@
package net.puzzlemc.emissives.mixin;
import net.minecraft.client.render.OverlayTexture;
import net.minecraft.client.render.RenderLayer;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.entity.*;
import net.minecraft.client.render.entity.feature.FeatureRendererContext;
import net.minecraft.client.render.entity.model.EntityModel;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.entity.LivingEntity;
import net.puzzlemc.core.config.PuzzleConfig;
import net.puzzlemc.emissives.PuzzleEmissiveTextures;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(value = LivingEntityRenderer.class)
public abstract class MixinLivingEntityRenderer<T extends LivingEntity, M extends EntityModel<T>> extends EntityRenderer<T> implements FeatureRendererContext<T, M> {
@Shadow public abstract M getModel();
protected MixinLivingEntityRenderer(EntityRendererFactory.Context ctx) {
super(ctx);
}
@Inject(at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/entity/model/EntityModel;render(Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumer;IIFFFF)V", shift = At.Shift.AFTER), method = "render*")
private void onRender(T entity, float yaw, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, CallbackInfo ci) {
if (PuzzleConfig.emissiveTextures && PuzzleEmissiveTextures.emissiveTextures.containsKey(this.getTexture(entity))) {
VertexConsumer vertexConsumer = vertexConsumers.getBuffer(RenderLayer.getBeaconBeam(PuzzleEmissiveTextures.emissiveTextures.get(this.getTexture(entity)),true));
this.getModel().render(matrices, vertexConsumer, 15728640, OverlayTexture.DEFAULT_UV, 1.0F, 1.0F, 1.0F, 1.0F);
}
}
}