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https://github.com/PuzzleMC/Puzzle.git
synced 2025-12-16 03:45:10 +01:00
Puzzle 1.3.0 - Fix puzzle-splashscreen, update integrations
This commit is contained in:
@@ -1,11 +1,11 @@
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package net.puzzlemc.splashscreen;
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import eu.midnightdust.lib.util.MidnightColorUtil;
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import net.fabricmc.api.ClientModInitializer;
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import net.minecraft.client.texture.NativeImageBackedTexture;
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import net.minecraft.util.Util;
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import net.minecraft.util.math.ColorHelper;
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import net.puzzlemc.core.config.PuzzleConfig;
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import net.puzzlemc.core.util.ColorUtil;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.fabricmc.fabric.api.resource.ResourceManagerHelper;
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@@ -41,6 +41,7 @@ public class PuzzleSplashScreen implements ClientModInitializer {
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public static void resetColors() {
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PuzzleConfig.backgroundColor = 15675965;
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PuzzleConfig.progressBarColor = 16777215;
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PuzzleConfig.progressBarBackgroundColor = 15675965;
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PuzzleConfig.progressFrameColor = 16777215;
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PuzzleConfig.write("puzzle");
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}
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@@ -62,6 +63,9 @@ public class PuzzleSplashScreen implements ClientModInitializer {
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return new Identifier("puzzle", "splash_screen");
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}
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public void method_14491(ResourceManager manager) {
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reload(manager);
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}
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@Override
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public void reload(ResourceManager manager) {
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if (PuzzleConfig.resourcepackSplashScreen) {
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@@ -74,16 +78,16 @@ public class PuzzleSplashScreen implements ClientModInitializer {
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properties.load(stream);
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if (properties.get("screen.loading") != null) {
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Color backgroundColorRGB = ColorUtil.hex2Rgb(properties.get("screen.loading").toString());
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PuzzleConfig.backgroundColor = ColorHelper.Argb.getArgb(backgroundColorRGB.getAlpha(), backgroundColorRGB.getRed(), backgroundColorRGB.getGreen(), backgroundColorRGB.getGreen());
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PuzzleConfig.backgroundColor = MidnightColorUtil.hex2Rgb(properties.get("screen.loading").toString()).getRGB();
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}
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if (properties.get("screen.loading.bar") != null) {
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Color progressFrameColorRGB = ColorUtil.hex2Rgb(properties.get("screen.loading.bar").toString());
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PuzzleConfig.progressFrameColor = ColorHelper.Argb.getArgb(progressFrameColorRGB.getAlpha(), progressFrameColorRGB.getRed(), progressFrameColorRGB.getGreen(), progressFrameColorRGB.getGreen());
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PuzzleConfig.progressBarBackgroundColor = MidnightColorUtil.hex2Rgb(properties.get("screen.loading.bar").toString()).getRGB();
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}
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if (properties.get("screen.loading.progress") != null) {
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Color progressBarColorRGB = ColorUtil.hex2Rgb(properties.get("screen.loading.progress").toString());
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PuzzleConfig.progressBarColor = ColorHelper.Argb.getArgb(progressBarColorRGB.getAlpha(), progressBarColorRGB.getRed(), progressBarColorRGB.getGreen(), progressBarColorRGB.getGreen());
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PuzzleConfig.progressBarColor = MidnightColorUtil.hex2Rgb(properties.get("screen.loading.progress").toString()).getRGB();
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}
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if (properties.get("screen.loading.outline") != null) {
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PuzzleConfig.progressFrameColor = MidnightColorUtil.hex2Rgb(properties.get("screen.loading.outline").toString()).getRGB();
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}
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if (properties.get("screen.loading") != null) {
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PuzzleConfig.write("puzzle");
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@@ -1,6 +1,5 @@
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package net.puzzlemc.splashscreen.mixin;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.gui.screen.Overlay;
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@@ -16,26 +15,21 @@ import net.puzzlemc.splashscreen.PuzzleSplashScreen;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.ModifyArg;
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import org.spongepowered.asm.mixin.injection.*;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import java.io.FileInputStream;
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import java.io.IOException;
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import java.io.InputStream;
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import java.util.function.IntSupplier;
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@Mixin(value = SplashOverlay.class, priority = 2000)
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public abstract class MixinSplashScreen extends Overlay {
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@Shadow @Final static Identifier LOGO;
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@Shadow private long reloadCompleteTime;
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@Shadow @Final private MinecraftClient client;
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@Shadow private long reloadStartTime;
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@Inject(method = "init(Lnet/minecraft/client/MinecraftClient;)V", at = @At("TAIL"))
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private static void init(MinecraftClient client, CallbackInfo ci) { // Load our custom textures at game start //
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private static void puzzle$initSplashscreen(MinecraftClient client, CallbackInfo ci) { // Load our custom textures at game start //
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if (PuzzleConfig.resourcepackSplashScreen && PuzzleSplashScreen.LOGO_TEXTURE.toFile().exists()) {
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try {
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InputStream input = new FileInputStream(String.valueOf(PuzzleSplashScreen.LOGO_TEXTURE));
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@@ -43,48 +37,42 @@ public abstract class MixinSplashScreen extends Overlay {
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} catch (IOException ignored) {}
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}
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}
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/SplashOverlay;fill(Lnet/minecraft/client/util/math/MatrixStack;IIIII)V", shift = At.Shift.AFTER, ordinal = 0))
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private void modifyBackgroundColor(MatrixStack matrices, int mouseX, int mouseY, float delta, CallbackInfo ci) { // Set the Background Color to our configured value //
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@Redirect(method = "render", at = @At(value = "INVOKE", target = "Ljava/util/function/IntSupplier;getAsInt()I"))
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private int puzzle$modifyBackground(IntSupplier instance) { // Set the Progress Bar Frame Color to our configured value //
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return PuzzleConfig.backgroundColor | 255 << 24;
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}
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/systems/RenderSystem;blendFunc(II)V", shift = At.Shift.AFTER), remap = false)
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private void puzzle$betterBlend(MatrixStack matrices, int mouseX, int mouseY, float delta, CallbackInfo ci) {
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if (PuzzleConfig.betterSplashScreenBlend) RenderSystem.defaultBlendFunc();
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}
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@Inject(method = "renderProgressBar", at = @At("HEAD"))
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private void puzzle$addProgressBarBackground(MatrixStack matrices, int minX, int minY, int maxX, int maxY, float opacity, CallbackInfo ci) {
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RenderSystem.disableBlend();
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if (!PuzzleConfig.resourcepackSplashScreen || PuzzleConfig.progressBarBackgroundColor == 15675965) return;
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long l = Util.getMeasuringTimeMs();
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float f = this.reloadCompleteTime > -1L ? (float)(l - this.reloadCompleteTime) / 1000.0F : -1.0F;
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int m = MathHelper.ceil((1.0F - MathHelper.clamp(f - 1.0F, 0.0F, 1.0F)) * 255.0F);
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if (PuzzleConfig.resourcepackSplashScreen && PuzzleConfig.backgroundColor != 15675965)
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fill(matrices, 0, 0, client.getWindow().getScaledWidth(), client.getWindow().getScaledHeight(), withAlpha(PuzzleConfig.backgroundColor, m));
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fill(matrices, minX, minY, maxX, maxY, withAlpha(PuzzleConfig.progressBarBackgroundColor, m));
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}
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/SplashOverlay;fill(Lnet/minecraft/client/util/math/MatrixStack;IIIII)V", shift = At.Shift.AFTER, ordinal = 1))
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private void modifyBackgroundColor2(MatrixStack matrices, int mouseX, int mouseY, float delta, CallbackInfo ci) { // Set the Background Color to our configured value //
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@Inject(method = "renderProgressBar", at = @At("TAIL"))
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private void puzzle$fixProgressBarEnd(MatrixStack matrices, int minX, int minY, int maxX, int maxY, float opacity, CallbackInfo ci) { // For some reason the end of the progressbar is colored wrong
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if (!PuzzleConfig.resourcepackSplashScreen || PuzzleConfig.progressFrameColor == 16777215) return;
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long l = Util.getMeasuringTimeMs();
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float g = this.reloadStartTime > -1L ? (float)(l - this.reloadStartTime) / 500.0F : -1.0F;
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int m = MathHelper.ceil(MathHelper.clamp(g, 0.15D, 1.0D) * 255.0D);
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if (PuzzleConfig.resourcepackSplashScreen && PuzzleConfig.backgroundColor != 15675965)
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fill(matrices, 0, 0, client.getWindow().getScaledWidth(), client.getWindow().getScaledHeight(), withAlpha(PuzzleConfig.backgroundColor, m));
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}
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/platform/GlStateManager;_clear(IZ)V", shift = At.Shift.AFTER))
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private void modifyBackgroundColor3(MatrixStack matrices, int mouseX, int mouseY, float delta, CallbackInfo ci) { // Set the Background Color to our configured value //
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if (PuzzleConfig.resourcepackSplashScreen && PuzzleConfig.backgroundColor != 15675965) {
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int m = PuzzleConfig.backgroundColor;
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float p = (float) (m >> 16 & 255) / 255.0F;
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float q = (float) (m >> 8 & 255) / 255.0F;
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float r = (float) (m & 255) / 255.0F;
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GlStateManager._clearColor(p, q, r, 1.0F);
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GlStateManager._clear(16384, MinecraftClient.IS_SYSTEM_MAC);
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}
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}
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/systems/RenderSystem;enableBlend()V", shift = At.Shift.AFTER), remap = false)
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private void disableBlend(MatrixStack matrices, int mouseX, int mouseY, float delta, CallbackInfo ci) {
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if (PuzzleConfig.disableSplashScreenBlend) RenderSystem.disableBlend();
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float f = this.reloadCompleteTime > -1L ? (float)(l - this.reloadCompleteTime) / 1000.0F : -1.0F;
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int m = MathHelper.ceil((1.0F - MathHelper.clamp(f - 1.0F, 0.0F, 1.0F)) * 255.0F);
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fill(matrices, maxX-1, minY, maxX, maxY, withAlpha(PuzzleConfig.progressFrameColor, m));
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}
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@ModifyArg(method = "renderProgressBar", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/SplashOverlay;fill(Lnet/minecraft/client/util/math/MatrixStack;IIIII)V"), index = 5)
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private int modifyProgressFrame(int color) { // Set the Progress Bar Frame Color to our configured value //
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private int puzzle$modifyProgressFrame(int color) { // Set the Progress Bar Frame Color to our configured value //
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return PuzzleConfig.progressFrameColor | 255 << 24;
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}
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@ModifyArg(method = "renderProgressBar", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/SplashOverlay;fill(Lnet/minecraft/client/util/math/MatrixStack;IIIII)V", ordinal = 4), index = 5)
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private int modifyProgressColor(int color) { // Set the Progress Bar Color to our configured value //
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private int puzzle$modifyProgressColor(int color) { // Set the Progress Bar Color to our configured value //
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return PuzzleConfig.progressBarColor | 255 << 24;
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}
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private static int withAlpha(int color, int alpha) {
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return color & 16777215 | alpha << 24;
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return color & 0xFFFFFF | alpha << 24;
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}
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}
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