diff --git a/common/src/main/java/net/puzzlemc/splashscreen/mixin/MixinSplashScreen.java b/common/src/main/java/net/puzzlemc/splashscreen/mixin/MixinSplashScreen.java index 9e2a4a1..fb84cb9 100755 --- a/common/src/main/java/net/puzzlemc/splashscreen/mixin/MixinSplashScreen.java +++ b/common/src/main/java/net/puzzlemc/splashscreen/mixin/MixinSplashScreen.java @@ -61,7 +61,7 @@ public abstract class MixinSplashScreen extends Overlay { private int puzzle$modifyBackground(IntSupplier instance) { // Set the Progress Bar Frame Color to our configured value // return (!PuzzleConfig.resourcepackSplashScreen || PuzzleConfig.progressBarBackgroundColor == 15675965) ? instance.getAsInt() : PuzzleConfig.backgroundColor | 255 << 24; } - @Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/util/math/ColorHelper;getWhite(F)I", shift = At.Shift.AFTER), remap = false) + @Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/util/math/ColorHelper;getWhite(F)I", shift = At.Shift.AFTER)) private void puzzle$betterBlend(DrawContext context, int mouseX, int mouseY, float delta, CallbackInfo ci) { if (PuzzleConfig.resourcepackSplashScreen) { if (PuzzleConfig.disableBlend) RenderSystem.disableBlend(); @@ -93,7 +93,7 @@ public abstract class MixinSplashScreen extends Overlay { RenderSystem.enableBlend(); RenderSystem.blendEquation(32774); RenderSystem.defaultBlendFunc(); - context.drawTexture(RenderLayer::getGuiTextured, BACKGROUND, 0, 0, 0, 0, width, height, width, height, ColorHelper.fromFloats(s, 1.0f, 1.0f, 1.0f)); + context.drawTexture(RenderLayer::getGuiTextured, BACKGROUND, 0, 0, 0, 0, width, height, width, height, ColorHelper.getWhite(s)); RenderSystem.defaultBlendFunc(); RenderSystem.disableBlend(); } diff --git a/gradle.properties b/gradle.properties index ee1fc18..558f1a7 100755 --- a/gradle.properties +++ b/gradle.properties @@ -7,7 +7,7 @@ yarn_mappings=1.21.3+build.2 enabled_platforms=fabric,neoforge # Mod Properties -mod_version = 2.0.2 +mod_version = 2.0.3 maven_group = net.puzzlemc archives_base_name = puzzle release_type=release