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https://github.com/PuzzleMC/Puzzle.git
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fix: get logo blending working again
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@@ -1,7 +1,7 @@
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package net.puzzlemc.splashscreen.mixin;
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import com.mojang.blaze3d.opengl.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
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import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.gui.DrawContext;
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import net.minecraft.client.gui.screen.Overlay;
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@@ -16,7 +16,6 @@ import net.minecraft.util.math.ColorHelper;
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import net.minecraft.util.math.MathHelper;
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import net.puzzlemc.core.config.PuzzleConfig;
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import net.puzzlemc.splashscreen.PuzzleSplashScreen;
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import net.puzzlemc.splashscreen.util.BlendFactors;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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@@ -27,9 +26,9 @@ import java.io.FileInputStream;
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import java.io.IOException;
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import java.io.InputStream;
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import java.nio.file.Files;
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import java.util.function.Function;
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import java.util.function.IntSupplier;
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import static net.puzzlemc.core.PuzzleCore.LOGGER;
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import static net.puzzlemc.splashscreen.PuzzleSplashScreen.BACKGROUND;
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@Mixin(value = SplashOverlay.class, priority = 2000)
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@@ -63,23 +62,14 @@ public abstract class MixinSplashScreen extends Overlay {
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private int puzzle$modifyBackground(IntSupplier instance) { // Set the Progress Bar Frame Color to our configured value //
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return (!PuzzleConfig.resourcepackSplashScreen || PuzzleConfig.progressBarBackgroundColor == 15675965) ? instance.getAsInt() : PuzzleConfig.backgroundColor | 255 << 24;
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}
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/util/math/ColorHelper;getWhite(F)I", shift = At.Shift.AFTER))
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private void puzzle$betterBlend(DrawContext context, int mouseX, int mouseY, float delta, CallbackInfo ci) {
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if (PuzzleConfig.resourcepackSplashScreen) {
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if (PuzzleConfig.disableBlend) GlStateManager._disableBlend();
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else if (PuzzleConfig.customBlendFunction.size() == 4) {
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try {
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GlStateManager._blendFuncSeparate(
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BlendFactors.SrcFactor.valueFromString(PuzzleConfig.customBlendFunction.get(0)),
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BlendFactors.DstFactor.valueFromString(PuzzleConfig.customBlendFunction.get(1)),
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BlendFactors.SrcFactor.valueFromString(PuzzleConfig.customBlendFunction.get(2)),
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BlendFactors.DstFactor.valueFromString(PuzzleConfig.customBlendFunction.get(3)));
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} catch (Exception e) {
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LOGGER.error("Incorrect blend function defined in color.properties: {}{}", PuzzleConfig.customBlendFunction, e.getMessage());
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}
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}
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}
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@WrapOperation(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/DrawContext;drawTexture(Ljava/util/function/Function;Lnet/minecraft/util/Identifier;IIFFIIIIIII)V"))
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private void puzzle$modifyRenderLayer(DrawContext instance, Function<Identifier, RenderLayer> renderLayers, Identifier sprite, int x, int y, float u, float v, int width, int height, int regionWidth, int regionHeight, int textureWidth, int textureHeight, int color, Operation<Void> original) {
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if (PuzzleConfig.resourcepackSplashScreen)
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instance.drawTexture(id -> PuzzleSplashScreen.getCustomLogoRenderLayer(), sprite, x, y, u, v, width, height, regionWidth, regionHeight, textureWidth, textureHeight, color);
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else instance.drawTexture(renderLayers, sprite, x, y, u, v, width, height, textureWidth, textureHeight, color);
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}
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/DrawContext;getScaledWindowWidth()I", ordinal = 2))
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private void puzzle$renderSplashBackground(DrawContext context, int mouseX, int mouseY, float delta, CallbackInfo ci) {
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if (Files.exists(PuzzleSplashScreen.BACKGROUND_TEXTURE) && PuzzleConfig.resourcepackSplashScreen) {
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@@ -92,15 +82,11 @@ public abstract class MixinSplashScreen extends Overlay {
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if (f >= 1.0F) s = 1.0F - MathHelper.clamp(f - 1.0F, 0.0F, 1.0F);
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else if (reloading) s = MathHelper.clamp(g, 0.0F, 1.0F);
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else s = 1.0F;
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//GlStateManager._enableBlend();
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//GlStateManager.blendEquation(32774);
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//GlStateManager._defaultBlendFunc();
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context.getMatrices().translate(0, 0, 1f);
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context.drawTexture(RenderLayer::getGuiTextured, BACKGROUND, 0, 0, 0, 0, width, height, width, height, ColorHelper.getWhite(s));
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//RenderSystem._defaultBlendFunc();
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//RenderSystem._disableBlend();
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}
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}
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@Inject(method = "renderProgressBar", at = @At("HEAD"))
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private void puzzle$addProgressBarBackground(DrawContext context, int minX, int minY, int maxX, int maxY, float opacity, CallbackInfo ci) {
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context.getMatrices().translate(0, 0, 1f);
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@@ -108,7 +94,6 @@ public abstract class MixinSplashScreen extends Overlay {
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long l = Util.getMeasuringTimeMs();
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float f = this.reloadCompleteTime > -1L ? (float)(l - this.reloadCompleteTime) / 1000.0F : -1.0F;
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int m = MathHelper.ceil((1.0F - MathHelper.clamp(f - 1.0F, 0.0F, 1.0F)) * 255.0F);
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//RenderSystem.disableBlend();
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context.fill(minX, minY, maxX, maxY, withAlpha(PuzzleConfig.progressBarBackgroundColor, m));
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}
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