fix: get logo blending working again

This commit is contained in:
Martin Prokoph
2025-03-29 16:53:02 +01:00
parent 16f5c08011
commit 7caadedcf1
7 changed files with 79 additions and 87 deletions

View File

@@ -1,7 +1,7 @@
package net.puzzlemc.splashscreen.mixin;
import com.mojang.blaze3d.opengl.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.gui.DrawContext;
import net.minecraft.client.gui.screen.Overlay;
@@ -16,7 +16,6 @@ import net.minecraft.util.math.ColorHelper;
import net.minecraft.util.math.MathHelper;
import net.puzzlemc.core.config.PuzzleConfig;
import net.puzzlemc.splashscreen.PuzzleSplashScreen;
import net.puzzlemc.splashscreen.util.BlendFactors;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
@@ -27,9 +26,9 @@ import java.io.FileInputStream;
import java.io.IOException;
import java.io.InputStream;
import java.nio.file.Files;
import java.util.function.Function;
import java.util.function.IntSupplier;
import static net.puzzlemc.core.PuzzleCore.LOGGER;
import static net.puzzlemc.splashscreen.PuzzleSplashScreen.BACKGROUND;
@Mixin(value = SplashOverlay.class, priority = 2000)
@@ -63,23 +62,14 @@ public abstract class MixinSplashScreen extends Overlay {
private int puzzle$modifyBackground(IntSupplier instance) { // Set the Progress Bar Frame Color to our configured value //
return (!PuzzleConfig.resourcepackSplashScreen || PuzzleConfig.progressBarBackgroundColor == 15675965) ? instance.getAsInt() : PuzzleConfig.backgroundColor | 255 << 24;
}
@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/util/math/ColorHelper;getWhite(F)I", shift = At.Shift.AFTER))
private void puzzle$betterBlend(DrawContext context, int mouseX, int mouseY, float delta, CallbackInfo ci) {
if (PuzzleConfig.resourcepackSplashScreen) {
if (PuzzleConfig.disableBlend) GlStateManager._disableBlend();
else if (PuzzleConfig.customBlendFunction.size() == 4) {
try {
GlStateManager._blendFuncSeparate(
BlendFactors.SrcFactor.valueFromString(PuzzleConfig.customBlendFunction.get(0)),
BlendFactors.DstFactor.valueFromString(PuzzleConfig.customBlendFunction.get(1)),
BlendFactors.SrcFactor.valueFromString(PuzzleConfig.customBlendFunction.get(2)),
BlendFactors.DstFactor.valueFromString(PuzzleConfig.customBlendFunction.get(3)));
} catch (Exception e) {
LOGGER.error("Incorrect blend function defined in color.properties: {}{}", PuzzleConfig.customBlendFunction, e.getMessage());
}
}
}
@WrapOperation(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/DrawContext;drawTexture(Ljava/util/function/Function;Lnet/minecraft/util/Identifier;IIFFIIIIIII)V"))
private void puzzle$modifyRenderLayer(DrawContext instance, Function<Identifier, RenderLayer> renderLayers, Identifier sprite, int x, int y, float u, float v, int width, int height, int regionWidth, int regionHeight, int textureWidth, int textureHeight, int color, Operation<Void> original) {
if (PuzzleConfig.resourcepackSplashScreen)
instance.drawTexture(id -> PuzzleSplashScreen.getCustomLogoRenderLayer(), sprite, x, y, u, v, width, height, regionWidth, regionHeight, textureWidth, textureHeight, color);
else instance.drawTexture(renderLayers, sprite, x, y, u, v, width, height, textureWidth, textureHeight, color);
}
@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/DrawContext;getScaledWindowWidth()I", ordinal = 2))
private void puzzle$renderSplashBackground(DrawContext context, int mouseX, int mouseY, float delta, CallbackInfo ci) {
if (Files.exists(PuzzleSplashScreen.BACKGROUND_TEXTURE) && PuzzleConfig.resourcepackSplashScreen) {
@@ -92,15 +82,11 @@ public abstract class MixinSplashScreen extends Overlay {
if (f >= 1.0F) s = 1.0F - MathHelper.clamp(f - 1.0F, 0.0F, 1.0F);
else if (reloading) s = MathHelper.clamp(g, 0.0F, 1.0F);
else s = 1.0F;
//GlStateManager._enableBlend();
//GlStateManager.blendEquation(32774);
//GlStateManager._defaultBlendFunc();
context.getMatrices().translate(0, 0, 1f);
context.drawTexture(RenderLayer::getGuiTextured, BACKGROUND, 0, 0, 0, 0, width, height, width, height, ColorHelper.getWhite(s));
//RenderSystem._defaultBlendFunc();
//RenderSystem._disableBlend();
}
}
@Inject(method = "renderProgressBar", at = @At("HEAD"))
private void puzzle$addProgressBarBackground(DrawContext context, int minX, int minY, int maxX, int maxY, float opacity, CallbackInfo ci) {
context.getMatrices().translate(0, 0, 1f);
@@ -108,7 +94,6 @@ public abstract class MixinSplashScreen extends Overlay {
long l = Util.getMeasuringTimeMs();
float f = this.reloadCompleteTime > -1L ? (float)(l - this.reloadCompleteTime) / 1000.0F : -1.0F;
int m = MathHelper.ceil((1.0F - MathHelper.clamp(f - 1.0F, 0.0F, 1.0F)) * 255.0F);
//RenderSystem.disableBlend();
context.fill(minX, minY, maxX, maxY, withAlpha(PuzzleConfig.progressBarBackgroundColor, m));
}