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https://github.com/PuzzleMC/Puzzle.git
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fix: get logo blending working again
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@@ -1,10 +1,19 @@
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package net.puzzlemc.splashscreen;
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import com.mojang.blaze3d.pipeline.BlendFunction;
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import com.mojang.blaze3d.pipeline.RenderPipeline;
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import com.mojang.blaze3d.platform.DepthTestFunction;
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import com.mojang.blaze3d.platform.DestFactor;
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import com.mojang.blaze3d.platform.SourceFactor;
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import eu.midnightdust.lib.util.MidnightColorUtil;
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import eu.midnightdust.lib.util.PlatformFunctions;
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import net.minecraft.client.gui.screen.SplashOverlay;
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import net.minecraft.client.render.RenderLayer;
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import net.minecraft.client.render.RenderPhase;
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import net.minecraft.client.texture.NativeImageBackedTexture;
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import net.minecraft.client.texture.TextureContents;
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import net.minecraft.resource.*;
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import net.minecraft.util.TriState;
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import net.minecraft.util.Util;
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import net.puzzlemc.core.config.PuzzleConfig;
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import net.minecraft.client.MinecraftClient;
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@@ -12,6 +21,7 @@ import net.minecraft.client.resource.metadata.TextureResourceMetadata;
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import net.minecraft.client.texture.NativeImage;
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import net.minecraft.client.texture.ResourceTexture;
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import net.minecraft.util.Identifier;
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import net.puzzlemc.splashscreen.mixin.RenderPipelinesAccessor;
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import java.io.File;
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import java.io.FileInputStream;
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@@ -35,6 +45,7 @@ public class PuzzleSplashScreen {
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public static Path BACKGROUND_TEXTURE = Paths.get(CONFIG_PATH + "/splash_background.png");
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private static MinecraftClient client = MinecraftClient.getInstance();
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private static boolean keepBackground = false;
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private static RenderLayer CUSTOM_LOGO_LAYER;
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public static void init() {
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if (!CONFIG_PATH.exists()) { // Run when config directory is nonexistent //
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@@ -45,8 +56,41 @@ public class PuzzleSplashScreen {
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}
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}
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}
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buildRenderLayer();
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}
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public static RenderLayer getCustomLogoRenderLayer() {
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return CUSTOM_LOGO_LAYER;
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}
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public static void buildRenderLayer() {
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if (PuzzleConfig.resourcepackSplashScreen) {
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BlendFunction blendFunction = new BlendFunction(SourceFactor.SRC_ALPHA, DestFactor.ONE);
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if (PuzzleConfig.disableBlend) blendFunction = null;
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else if (PuzzleConfig.customBlendFunction.size() == 4) {
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try {
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blendFunction = new BlendFunction(
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SourceFactor.valueOf(PuzzleConfig.customBlendFunction.get(0)),
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DestFactor.valueOf(PuzzleConfig.customBlendFunction.get(1)),
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SourceFactor.valueOf(PuzzleConfig.customBlendFunction.get(2)),
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DestFactor.valueOf(PuzzleConfig.customBlendFunction.get(3)));
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} catch (Exception e) {
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LOGGER.error("Incorrect blend function defined in color.properties: {}{}", PuzzleConfig.customBlendFunction, e.getMessage());
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}
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}
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var CUSTOM_LOGO_PIPELINE_BUILDER = RenderPipeline.builder(RenderPipelinesAccessor.getPOSITION_TEX_COLOR_SNIPPET())
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.withLocation("pipeline/mojang_logo_puzzle")
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.withDepthTestFunction(DepthTestFunction.NO_DEPTH_TEST)
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.withDepthWrite(false);
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CUSTOM_LOGO_PIPELINE_BUILDER = blendFunction != null ? CUSTOM_LOGO_PIPELINE_BUILDER.withBlend(blendFunction) : CUSTOM_LOGO_PIPELINE_BUILDER.withoutBlend();
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CUSTOM_LOGO_LAYER = RenderLayer.of("mojang_logo_puzzle", 786432, CUSTOM_LOGO_PIPELINE_BUILDER.build(),
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RenderLayer.MultiPhaseParameters.builder()
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.texture(new RenderPhase.Texture(SplashOverlay.LOGO, TriState.DEFAULT, false))
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.build(false));
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}
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}
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public static class ReloadListener implements SynchronousResourceReloader {
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public static final ReloadListener INSTANCE = new ReloadListener();
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@@ -122,6 +166,7 @@ public class PuzzleSplashScreen {
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}
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keepBackground = false;
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PuzzleConfig.write(MOD_ID);
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buildRenderLayer();
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}
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}
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}
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