Puzzle 1.3.4 - Custom splashscreen background & fixes

- Add the ability to use custom splash screen background images placed in a resourcepack under "assets/minecraft/puzzle/splash_background.png"
- Some more fixes regarding splash screen
This commit is contained in:
Motschen
2022-07-06 20:47:19 +02:00
parent 2410b8ff54
commit 795759b4e5
6 changed files with 87 additions and 35 deletions

View File

@@ -34,9 +34,12 @@ import java.util.Properties;
public class PuzzleSplashScreen implements ClientModInitializer {
public static final Identifier LOGO = new Identifier("textures/gui/title/mojangstudios.png");
public static final Identifier BACKGROUND = new Identifier("optifine/splash_background.png");
public static File CONFIG_PATH = new File(String.valueOf(FabricLoader.getInstance().getConfigDir().resolve(".puzzle_cache")));
public static Path LOGO_TEXTURE = Paths.get(CONFIG_PATH + "/mojangstudios.png");
public static Path BACKGROUND_TEXTURE = Paths.get(CONFIG_PATH + "/splash_background.png");
private static final MinecraftClient client = MinecraftClient.getInstance();
private static boolean keepBackground = true;
public static void resetColors() {
PuzzleConfig.backgroundColor = 15675965;
@@ -71,7 +74,8 @@ public class PuzzleSplashScreen implements ClientModInitializer {
public void reload(ResourceManager manager) {
if (PuzzleConfig.resourcepackSplashScreen) {
PuzzleSplashScreen.resetColors();
client.getTextureManager().registerTexture(LOGO, new LogoTexture());
client.getTextureManager().registerTexture(LOGO, new LogoTexture(LOGO));
client.getTextureManager().registerTexture(BACKGROUND, new LogoTexture(BACKGROUND));
manager.findResources("optifine", path -> path.getPath().contains("color.properties")).forEach((id, resource) -> {
try (InputStream stream = manager.getResource(id).get().getInputStream()) {
@@ -102,23 +106,35 @@ public class PuzzleSplashScreen implements ClientModInitializer {
manager.findResources("textures", path -> path.getPath().contains("mojangstudios.png")).forEach((id, resource) -> {
try (InputStream stream = manager.getResource(id).get().getInputStream()) {
Files.copy(stream, LOGO_TEXTURE, StandardCopyOption.REPLACE_EXISTING);
DefaultResourcePack defaultResourcePack = client.getResourcePackProvider().getPack();
InputStream defaultLogo = defaultResourcePack.open(ResourceType.CLIENT_RESOURCES, LOGO);
InputStream input = new FileInputStream(String.valueOf(PuzzleSplashScreen.LOGO_TEXTURE));
if (input != defaultLogo)
client.getTextureManager().registerTexture(LOGO, new NativeImageBackedTexture(NativeImage.read(input)));
else Files.delete(LOGO_TEXTURE);
} catch (Exception e) {
LogManager.getLogger("Puzzle").error("Error occurred while loading custom minecraft logo " + id.toString(), e);
}
});
manager.findResources("puzzle", path -> path.getPath().contains("splash_background.png")).forEach((id, resource) -> {
try (InputStream stream = manager.getResource(id).get().getInputStream()) {
Files.copy(stream, BACKGROUND_TEXTURE, StandardCopyOption.REPLACE_EXISTING);
InputStream input = new FileInputStream(String.valueOf(PuzzleSplashScreen.BACKGROUND_TEXTURE));
client.getTextureManager().registerTexture(BACKGROUND, new NativeImageBackedTexture(NativeImage.read(input)));
keepBackground = true;
} catch (Exception e) {
LogManager.getLogger("Puzzle").error("Error occurred while loading custom splash background " + id.toString(), e);
}
});
if (!keepBackground) {
try {
Files.delete(BACKGROUND_TEXTURE);
} catch (Exception ignored) {}
}
keepBackground = false;
}
}
});
}
@Environment(EnvType.CLIENT)
public static class LogoTexture extends ResourceTexture {
public LogoTexture() { super(LOGO); }
public LogoTexture(Identifier logo) { super(logo); }
protected TextureData loadTextureData(ResourceManager resourceManager) {
MinecraftClient minecraftClient = MinecraftClient.getInstance();

View File

@@ -4,6 +4,7 @@ import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.gui.screen.Overlay;
import net.minecraft.client.gui.screen.SplashOverlay;
import net.minecraft.client.render.GameRenderer;
import net.minecraft.client.texture.NativeImage;
import net.minecraft.client.texture.NativeImageBackedTexture;
import net.minecraft.client.util.math.MatrixStack;
@@ -21,6 +22,7 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.io.FileInputStream;
import java.io.IOException;
import java.io.InputStream;
import java.nio.file.Files;
import java.util.function.IntSupplier;
@Mixin(value = SplashOverlay.class, priority = 2000)
@@ -33,13 +35,29 @@ public abstract class MixinSplashScreen extends Overlay {
return 0;
}
@Shadow @Final private MinecraftClient client;
@Shadow @Final private boolean reloading;
@Shadow private long reloadStartTime;
@Inject(method = "init(Lnet/minecraft/client/MinecraftClient;)V", at = @At("TAIL"))
private static void puzzle$initSplashscreen(MinecraftClient client, CallbackInfo ci) { // Load our custom textures at game start //
if (PuzzleConfig.resourcepackSplashScreen && PuzzleSplashScreen.LOGO_TEXTURE.toFile().exists()) {
try {
InputStream input = new FileInputStream(String.valueOf(PuzzleSplashScreen.LOGO_TEXTURE));
client.getTextureManager().registerTexture(LOGO, new NativeImageBackedTexture(NativeImage.read(input)));
} catch (IOException ignored) {}
if (PuzzleConfig.resourcepackSplashScreen) {
if (PuzzleSplashScreen.LOGO_TEXTURE.toFile().exists()) {
try {
InputStream input = new FileInputStream(String.valueOf(PuzzleSplashScreen.LOGO_TEXTURE));
client.getTextureManager().registerTexture(LOGO, new NativeImageBackedTexture(NativeImage.read(input)));
} catch (IOException ignored) {
}
}
if (PuzzleSplashScreen.BACKGROUND_TEXTURE.toFile().exists()) {
try {
InputStream input = new FileInputStream(String.valueOf(PuzzleSplashScreen.BACKGROUND_TEXTURE));
client.getTextureManager().registerTexture(PuzzleSplashScreen.BACKGROUND, new NativeImageBackedTexture(NativeImage.read(input)));
} catch (IOException ignored) {
}
}
}
}
@Redirect(method = "render", at = @At(value = "INVOKE", target = "Ljava/util/function/IntSupplier;getAsInt()I"))
@@ -50,6 +68,32 @@ public abstract class MixinSplashScreen extends Overlay {
private void puzzle$betterBlend(MatrixStack matrices, int mouseX, int mouseY, float delta, CallbackInfo ci) {
if (PuzzleConfig.disableBlend) RenderSystem.defaultBlendFunc();
}
@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/util/Window;getScaledWidth()I", shift = At.Shift.BEFORE))
private void puzzle$renderSplashBackground(MatrixStack matrices, int mouseX, int mouseY, float delta, CallbackInfo ci) {
if (Files.exists(PuzzleSplashScreen.BACKGROUND_TEXTURE)) {
int width = client.getWindow().getScaledWidth();
int height = client.getWindow().getScaledHeight();
long l = Util.getMeasuringTimeMs();
float f = this.reloadCompleteTime > -1L ? (float)(l - this.reloadCompleteTime) / 1000.0F : -1.0F;
float g = this.reloadStartTime> -1L ? (float)(l - this.reloadStartTime) / 500.0F : -1.0F;
float s;
if (f >= 1.0F)
s = 1.0F - MathHelper.clamp(f - 1.0F, 0.0F, 1.0F);
else if (reloading)
s = MathHelper.clamp(g, 0.0F, 1.0F);
else
s = 1.0F;
RenderSystem.setShaderTexture(0, PuzzleSplashScreen.BACKGROUND);
RenderSystem.enableBlend();
RenderSystem.blendEquation(32774);
RenderSystem.defaultBlendFunc();
RenderSystem.setShader(GameRenderer::getPositionTexShader);
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, s);
drawTexture(matrices, 0, 0, 0, 0, 0, width, height, width, height);
RenderSystem.defaultBlendFunc();
RenderSystem.disableBlend();
}
}
@Inject(method = "renderProgressBar", at = @At("HEAD"))
private void puzzle$addProgressBarBackground(MatrixStack matrices, int minX, int minY, int maxX, int maxY, float opacity, CallbackInfo ci) {
RenderSystem.disableBlend();
@@ -59,20 +103,12 @@ public abstract class MixinSplashScreen extends Overlay {
int m = MathHelper.ceil((1.0F - MathHelper.clamp(f - 1.0F, 0.0F, 1.0F)) * 255.0F);
fill(matrices, minX, minY, maxX, maxY, withAlpha(PuzzleConfig.progressBarBackgroundColor, m));
}
@Inject(method = "renderProgressBar", at = @At("TAIL"))
private void puzzle$fixProgressBarEnd(MatrixStack matrices, int minX, int minY, int maxX, int maxY, float opacity, CallbackInfo ci) { // For some reason the end of the progressbar is colored wrong
if (!PuzzleConfig.resourcepackSplashScreen || PuzzleConfig.progressFrameColor == 16777215) return;
long l = Util.getMeasuringTimeMs();
float f = this.reloadCompleteTime > -1L ? (float)(l - this.reloadCompleteTime) / 1000.0F : -1.0F;
int m = MathHelper.ceil((1.0F - MathHelper.clamp(f - 1.0F, 0.0F, 1.0F)) * 255.0F);
fill(matrices, maxX-1, minY, maxX, maxY, withAlpha(PuzzleConfig.progressFrameColor, m));
}
@ModifyArg(method = "renderProgressBar", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/SplashOverlay;fill(Lnet/minecraft/client/util/math/MatrixStack;IIIII)V"), index = 5)
private int puzzle$modifyProgressFrame(int color) { // Set the Progress Bar Frame Color to our configured value //
return (!PuzzleConfig.resourcepackSplashScreen || PuzzleConfig.progressFrameColor == 16777215) ? color : PuzzleConfig.progressFrameColor | 255 << 24;
}
@ModifyArg(method = "renderProgressBar", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/SplashOverlay;fill(Lnet/minecraft/client/util/math/MatrixStack;IIIII)V", ordinal = 4), index = 5)
@ModifyArg(method = "renderProgressBar", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/SplashOverlay;fill(Lnet/minecraft/client/util/math/MatrixStack;IIIII)V", ordinal = 0), index = 5)
private int puzzle$modifyProgressColor(int color) { // Set the Progress Bar Color to our configured value //
return (!PuzzleConfig.resourcepackSplashScreen || PuzzleConfig.progressBarColor == 16777215) ? color : PuzzleConfig.progressBarColor | 255 << 24;
}