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Puzzle 0.4.0 - 1.17.1, more mods supported, Text and Slider fields
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@@ -1,7 +1,7 @@
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package net.puzzlemc.splashscreen.mixin;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.gui.screen.SplashScreen;
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import net.minecraft.client.gui.screen.SplashOverlay;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.Util;
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import net.minecraft.util.math.MathHelper;
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@@ -16,7 +16,7 @@ import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.ModifyArg;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(value = SplashScreen.class, priority = 2000)
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@Mixin(value = SplashOverlay.class, priority = 2000)
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public class MixinSplashScreen {
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@Shadow @Final static Identifier LOGO;
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@Shadow @Final private boolean reloading;
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@@ -27,7 +27,7 @@ public class MixinSplashScreen {
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private static void init(MinecraftClient client, CallbackInfo ci) { // Load our custom textures at game start //
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if (PuzzleConfig.resourcepackSplashScreen && PuzzleSplashScreen.LOGO_TEXTURE.toFile().exists()) client.getTextureManager().registerTexture(LOGO, new ConfigTexture(LOGO));
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}
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@ModifyArg(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/SplashScreen;fill(Lnet/minecraft/client/util/math/MatrixStack;IIIII)V"), index = 5)
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//@ModifyArg(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/SplashScreen;fill(Lnet/minecraft/client/util/math/MatrixStack;IIIII)V"), index = 5)
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private int modifyBackgroundColor(int color) { // Set the Background Color to our configured value //
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long l = Util.getMeasuringTimeMs();
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if (this.reloading && this.reloadStartTime == -1L) {
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@@ -40,11 +40,11 @@ public class MixinSplashScreen {
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return PuzzleConfig.backgroundColor | m << 24;
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}
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@ModifyArg(method = "renderProgressBar", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/SplashScreen;fill(Lnet/minecraft/client/util/math/MatrixStack;IIIII)V"), index = 5)
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//@ModifyArg(method = "renderProgressBar", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/SplashScreen;fill(Lnet/minecraft/client/util/math/MatrixStack;IIIII)V"), index = 5)
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private int modifyProgressFrame(int color) { // Set the Progress Bar Frame Color to our configured value //
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return PuzzleConfig.progressFrameColor | 255 << 24;
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}
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@ModifyArg(method = "renderProgressBar", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/SplashScreen;fill(Lnet/minecraft/client/util/math/MatrixStack;IIIII)V", ordinal = 4), index = 5)
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//@ModifyArg(method = "renderProgressBar", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/SplashScreen;fill(Lnet/minecraft/client/util/math/MatrixStack;IIIII)V", ordinal = 4), index = 5)
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private int modifyProgressColor(int color) { // Set the Progress Bar Color to our configured value //
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return PuzzleConfig.progressBarColor | 255 << 24;
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}
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