Fix LambDynamicLights translation strings

This commit is contained in:
Motschen
2021-12-06 18:15:01 +01:00
parent 301b777152
commit 066cc56268

View File

@@ -6,8 +6,6 @@ import dev.lambdaurora.lambdynlights.DynamicLightsConfig;
import dev.lambdaurora.lambdynlights.LambDynLights;
import eu.midnightdust.cullleaves.config.CullLeavesConfig;
import me.pepperbell.continuity.client.config.ContinuityConfig;
import net.dorianpb.cem.internal.config.CemConfig;
import net.dorianpb.cem.internal.config.CemOptions;
import net.puzzlemc.core.config.PuzzleConfig;
import net.puzzlemc.gui.screen.widget.PuzzleWidget;
import net.fabricmc.api.ClientModInitializer;
@@ -19,8 +17,6 @@ import net.minecraft.util.Formatting;
import net.puzzlemc.splashscreen.PuzzleSplashScreen;
import shcm.shsupercm.fabric.citresewn.CITResewn;
import shcm.shsupercm.fabric.citresewn.config.CITResewnConfig;
//import team.chisel.ctm.client.CTMClient;
//import team.chisel.ctm.client.config.ConfigManager;
public class PuzzleClient implements ClientModInitializer {
@@ -84,11 +80,11 @@ public class PuzzleClient implements ClientModInitializer {
DynamicLightsConfig ldlConfig = LambDynLights.get().config;
PuzzleApi.addToGraphicsOptions(new PuzzleWidget(Text.of("LambDynamicLights")));
PuzzleApi.addToGraphicsOptions(new PuzzleWidget(new TranslatableText("lambdynlights.option.mode"), (button) -> button.setMessage(ldlConfig.getDynamicLightsMode().getTranslatedText()), (button) -> ldlConfig.setDynamicLightsMode(ldlConfig.getDynamicLightsMode().next())));
PuzzleApi.addToGraphicsOptions(new PuzzleWidget(new TranslatableText("").append("DynLights: ").append(new TranslatableText("lambdynlights.option.entities")), (button) -> button.setMessage(ldlConfig.getEntitiesLightSource().get() ? YES : NO), (button) -> ldlConfig.getEntitiesLightSource().set(!ldlConfig.getEntitiesLightSource().get())));
PuzzleApi.addToGraphicsOptions(new PuzzleWidget(new TranslatableText("").append("DynLights: ").append(new TranslatableText("lambdynlights.option.block_entities")), (button) -> button.setMessage(ldlConfig.getBlockEntitiesLightSource().get() ? YES : NO), (button) -> ldlConfig.getBlockEntitiesLightSource().set(!ldlConfig.getBlockEntitiesLightSource().get())));
PuzzleApi.addToGraphicsOptions(new PuzzleWidget(new TranslatableText("").append("DynLights: ").append(new TranslatableText("lambdynlights.option.light_sources.entities")), (button) -> button.setMessage(ldlConfig.getEntitiesLightSource().get() ? YES : NO), (button) -> ldlConfig.getEntitiesLightSource().set(!ldlConfig.getEntitiesLightSource().get())));
PuzzleApi.addToGraphicsOptions(new PuzzleWidget(new TranslatableText("").append("DynLights: ").append(new TranslatableText("lambdynlights.option.light_sources.block_entities")), (button) -> button.setMessage(ldlConfig.getBlockEntitiesLightSource().get() ? YES : NO), (button) -> ldlConfig.getBlockEntitiesLightSource().set(!ldlConfig.getBlockEntitiesLightSource().get())));
PuzzleApi.addToGraphicsOptions(new PuzzleWidget(new TranslatableText("").append("DynLights: ").append(new TranslatableText("entity.minecraft.creeper")), (button) -> button.setMessage(ldlConfig.getCreeperLightingMode().getTranslatedText()), (button) -> ldlConfig.setCreeperLightingMode(ldlConfig.getCreeperLightingMode().next())));
PuzzleApi.addToGraphicsOptions(new PuzzleWidget(new TranslatableText("").append("DynLights: ").append(new TranslatableText("block.minecraft.tnt")), (button) -> button.setMessage(ldlConfig.getTntLightingMode().getTranslatedText()), (button) -> ldlConfig.setTntLightingMode(ldlConfig.getTntLightingMode().next())));
PuzzleApi.addToGraphicsOptions(new PuzzleWidget(new TranslatableText("").append("DynLights: ").append(new TranslatableText("lambdynlights.option.water_sensitive")), (button) -> button.setMessage(ldlConfig.getWaterSensitiveCheck().get() ? YES : NO), (button) -> ldlConfig.getWaterSensitiveCheck().set(!ldlConfig.getWaterSensitiveCheck().get())));
PuzzleApi.addToGraphicsOptions(new PuzzleWidget(new TranslatableText("").append("DynLights: ").append(new TranslatableText("lambdynlights.option.light_sources.water_sensitive_check")), (button) -> button.setMessage(ldlConfig.getWaterSensitiveCheck().get() ? YES : NO), (button) -> ldlConfig.getWaterSensitiveCheck().set(!ldlConfig.getWaterSensitiveCheck().get())));
}
if (FabricLoader.getInstance().isModLoaded("continuity")) {
PuzzleApi.addToResourceOptions(new PuzzleWidget(Text.of("Continuity")));