Files
PictureSign/common/src/main/java/eu/midnightdust/picturesign/config/PictureSignConfig.java
Martin Prokoph 948c7f47d1 Huge code cleanup, Architectury & Watermedia
- A huge cleanup of the codebase
- Make use of the Architectury build system
- Replaced VideoLib with WATERMeDIA (More features, better stability, multiplatform support)
2024-06-20 17:55:40 +02:00

46 lines
2.4 KiB
Java
Executable File

package eu.midnightdust.picturesign.config;
import com.google.common.collect.Lists;
import eu.midnightdust.lib.config.MidnightConfig;
import net.minecraft.client.gl.ShaderProgram;
import net.minecraft.client.render.GameRenderer;
import java.util.List;
import java.util.function.Supplier;
public class PictureSignConfig extends MidnightConfig {
private static final String general = "1general";
private static final String advanced = "advanced";
@Entry(category = general) public static boolean enabled = true;
@Entry(category = general) public static boolean enableVideoSigns = true;
@Entry(category = general) public static boolean translucency = false;
@Entry(category = general) public static boolean fullBrightPicture = false;
@Entry(category = general) public static boolean helperUi = true;
@Entry(category = general) public static boolean exceedVanillaLineLength = true;
@Entry(category = advanced) public static boolean debug = false;
@Entry(min = 1, max = 10, isSlider = true, category = advanced) public static int maxThreads = 4;
@Entry(min = 0, max = 2048, isSlider = true, category = general) public static int signRenderDistance = 64;
@Entry(category = general) public static boolean safeMode = true;
@Entry(category = general) public static List<String> safeProviders = Lists.newArrayList("https://i.imgur.com/", "https://i.ibb.co/", "https://pictshare.net/", "https://iili.io/", "https://vimeo.com/", "https://yewtu.be/");
@Entry(category = general) public static String invidiousInstance = "yt.oelrichsgarcia.de";
@Comment(category = general) public static Comment ebeWarning;
@Entry(category = advanced) public static MissingImageMode missingImageMode = MissingImageMode.BLACK;
@Entry(category = advanced) public static PictureShader pictureShader = PictureShader.PosColTexLight;
public enum MissingImageMode {
BLACK, MISSING_TEXTURE, TRANSPARENT
}
public enum PictureShader {
PosColTexLight(GameRenderer::getPositionColorTexLightmapProgram),
RenderTypeCutout(GameRenderer::getRenderTypeCutoutProgram),
PosTex(GameRenderer::getPositionTexProgram),
PosTexCol(GameRenderer::getPositionTexColorProgram);
PictureShader(Supplier<ShaderProgram> program) {
this.program = program;
}
public final Supplier<ShaderProgram> program;
}
}