mirror of
https://github.com/TeamMidnightDust/Nauticality.git
synced 2025-12-18 20:05:09 +01:00
Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
be27f1a5e6 | ||
|
|
c094f05351 | ||
|
|
46696cd130 | ||
|
|
7a33ed2d6e | ||
|
|
49aeac05fd |
17
README.md
17
README.md
@@ -1,2 +1,15 @@
|
||||
# Nauticality
|
||||
Explore the oceans with submarines, fight against pirates and watch the beautiful glow fish!
|
||||
|
||||
|
||||
<div align="center"> <h1>Nauticality</h1>
|
||||
|
||||
Explore the oceans with submarines, fight against pirates and watch the beautiful glow fish!
|
||||
|
||||
Nauticality is TeamMidnightDust's submission for ModFest 1.17: BGDC
|
||||
The mod is focused on enhancing ocean exploration with new blocks, mobs, vehicles and structures.
|
||||
Use the new submarine to view the beautiful glow fish and loot pirate ships that spawn throughout the minecraft world.
|
||||
|
||||
|
||||

|
||||

|
||||

|
||||
</div>
|
||||
|
||||
@@ -8,7 +8,7 @@ org.gradle.jvmargs=-Xmx2G
|
||||
loader_version=0.11.6
|
||||
|
||||
# Mod Properties
|
||||
mod_version = 0.1.0
|
||||
mod_version = 0.1.2
|
||||
maven_group = eu.midnightdust
|
||||
archives_base_name = nauticality
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@ import eu.midnightdust.nauticality.entity.SubmarineEntity;
|
||||
import eu.midnightdust.nauticality.entity.client.model.SubmarineModel;
|
||||
import net.fabricmc.api.EnvType;
|
||||
import net.fabricmc.api.Environment;
|
||||
import net.minecraft.client.render.OverlayTexture;
|
||||
import net.minecraft.client.render.RenderLayer;
|
||||
import net.minecraft.client.render.VertexConsumerProvider;
|
||||
import net.minecraft.client.render.entity.EntityRenderer;
|
||||
@@ -37,13 +38,13 @@ public class SubmarineRenderer extends EntityRenderer<SubmarineEntity> implement
|
||||
matrixStack.push();
|
||||
matrixStack.multiply(Vec3f.POSITIVE_Y.getDegreesQuaternion(180F - yaw));
|
||||
matrixStack.multiply(Vec3f.POSITIVE_Y.getDegreesQuaternion(180F));
|
||||
matrixStack.multiply(Vec3f.POSITIVE_Z.getDegreesQuaternion((yaw - entity.prevRoll)*8));
|
||||
//matrixStack.multiply(Vec3f.POSITIVE_Z.getDegreesQuaternion((yaw - entity.prevRoll)*8));
|
||||
entity.prevRoll = yaw;
|
||||
matrixStack.multiply(Vec3f.POSITIVE_X.getDegreesQuaternion(180.0F + pitch));
|
||||
matrixStack.translate(0.0D , -1.75D, -0.5D + (90 + entity.getPitch()) * 0.01f);
|
||||
matrixStack.scale(1.2f,1.2f,1.2f);
|
||||
model.setAngles(entity,tickDelta,0,0,yaw,entity.getPitch());
|
||||
model.render(matrixStack, vertexConsumers.getBuffer(RenderLayer.getEntityCutout(getTexture(entity))), light, 1,1f,1f,1f,1f);
|
||||
model.render(matrixStack, vertexConsumers.getBuffer(RenderLayer.getEntityCutout(getTexture(entity))), light, OverlayTexture.DEFAULT_UV,1f,1f,1f,1f);
|
||||
overlay.render(matrixStack,vertexConsumers,light,entity,yaw,0f,tickDelta,0f,yaw,entity.getPitch());
|
||||
matrixStack.pop();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user