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https://github.com/TeamMidnightDust/Nauticality.git
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@@ -37,7 +37,7 @@ public class SubmarineRenderer extends EntityRenderer<SubmarineEntity> implement
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matrixStack.push();
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matrixStack.push();
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matrixStack.multiply(Vec3f.POSITIVE_Y.getDegreesQuaternion(180F - yaw));
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matrixStack.multiply(Vec3f.POSITIVE_Y.getDegreesQuaternion(180F - yaw));
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matrixStack.multiply(Vec3f.POSITIVE_Y.getDegreesQuaternion(180F));
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matrixStack.multiply(Vec3f.POSITIVE_Y.getDegreesQuaternion(180F));
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matrixStack.multiply(Vec3f.POSITIVE_Z.getDegreesQuaternion((yaw - entity.prevRoll)*8));
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//matrixStack.multiply(Vec3f.POSITIVE_Z.getDegreesQuaternion((yaw - entity.prevRoll)*8));
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entity.prevRoll = yaw;
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entity.prevRoll = yaw;
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matrixStack.multiply(Vec3f.POSITIVE_X.getDegreesQuaternion(180.0F + pitch));
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matrixStack.multiply(Vec3f.POSITIVE_X.getDegreesQuaternion(180.0F + pitch));
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matrixStack.translate(0.0D , -1.75D, -0.5D + (90 + entity.getPitch()) * 0.01f);
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matrixStack.translate(0.0D , -1.75D, -0.5D + (90 + entity.getPitch()) * 0.01f);
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