Files
MoreCanvasCompat/assets/canvas/shaders/material/green_glow.frag
2020-11-28 21:47:07 +01:00

13 lines
498 B
GLSL

#include frex:shaders/api/fragment.glsl
#include frex:shaders/lib/math.glsl
/******************************************************
canvas:shaders/material/green_glow.frag
******************************************************/
void frx_startFragment(inout frx_FragmentData fragData) {
float g = frx_smootherstep(0.1, 0.5, dot(fragData.spriteColor.rgb, vec3(-1.0, 1.0, 0.0)));
float l = frx_smootherstep(0.8, 1.0, frx_luminance(fragData.spriteColor.rgb));
fragData.emissivity = max(g, l);
}