#include frex:shaders/api/fragment.glsl #include frex:shaders/lib/math.glsl /****************************************************** canvas:shaders/material/smoker.frag ******************************************************/ void frx_startFragment(inout frx_FragmentData fragData) { float e = frx_luminance(fragData.spriteColor.rgb); bool lit = e > 1.6 || (fragData.spriteColor.r - fragData.spriteColor.b) > 0.5f; fragData.emissivity = lit ? e : 0.0; fragData.diffuse = !lit; fragData.ao = !lit; }